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[1.2.2] SKM - EveRevamp + JoolSystemTweaks + KerbinSystemRevamp


SmashingKirby148

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10 minutes ago, eloquentJane said:

@SmashingKirby148 I don't think so, no. But thank you for trying to get it working.

Also, speaking of which, when I tried to install EveRevampLite and Eve was still there, your version had a slightly different orbital inclination to the regular Eve (or perhaps it was a different longitude of ascending node or argument of periapsis, it's hard to tell sometimes). I am wondering if this is intentional, and if not it may be beneficial to check the usual orbital specifics for Eve if you are picky about what inclination Villia ends up with.

 

Yes, I tweaked the inclination so it's easier to reach. I found it too awkwardly inclined in stock.

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This mod has a small incompatibility with New Horizons.

New Horizons re-parents Laythe to the Sun, but JoolSystemTweaks changes the semiMajorAxis to something rather close to the parent. The two configs fight and the result is that Laythe is reeeeeely close to the sun.

I solved it by deleting the Laythe config from JoolSystemTweaks, but I suppose a better fix is possible?

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On 05/12/2016 at 5:22 PM, Amedee said:

This mod has a small incompatibility with New Horizons.

New Horizons re-parents Laythe to the Sun, but JoolSystemTweaks changes the semiMajorAxis to something rather close to the parent. The two configs fight and the result is that Laythe is reeeeeely close to the sun.

I solved it by deleting the Laythe config from JoolSystemTweaks, but I suppose a better fix is possible?

 

God dammit, why did I get no notification from this? >.<;

Hmmm... the mod isn't really updated and @KillAshley has been gone for a bit (two weeks)... maybe if the mod updates to at least 1.2 I'll write one, but for now, IDK... also, Kopernicus is version locked and 1.2.2 came out while I was asleep so I didn't get a chance to keep a 1.2.1 copy. :/

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To be honest... I only make sure that my Kopernicus mod is compatible with my KSP version, and I don't bother much checking if individual planet packs are compatible with my KSP version. In my personal experience (and I'm using over 20 planet packs in one install), it's usually not a problem and I only have very little glitches, like this one, that I can solve myself.

I mean, you mod writers really do a good job most of the times, and as long as my KSP doesn't crash, I'm happy.

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On 08/12/2016 at 1:32 AM, SmashingKirby148 said:

God dammit, why did I get no notification from this? >.<;

Hmmm... the mod isn't really updated and @KillAshley has been gone for a bit (two weeks)... maybe if the mod updates to at least 1.2 I'll write one, but for now, IDK... also, Kopernicus is version locked and 1.2.2 came out while I was asleep so I didn't get a chance to keep a 1.2.1 copy. :/

i'm in hiding.......

boss-hiding-facebook.jpg

on a serious note, i'll add compatibility to NH when i get around to updating it, so don't stress

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23 hours ago, Amedee said:

To be honest... I only make sure that my Kopernicus mod is compatible with my KSP version, and I don't bother much checking if individual planet packs are compatible with my KSP version. In my personal experience (and I'm using over 20 planet packs in one install), it's usually not a problem and I only have very little glitches, like this one, that I can solve myself.

I mean, you mod writers really do a good job most of the times, and as long as my KSP doesn't crash, I'm happy.

 

That is a good point... As long as Kopernicus works than planet packs should work (well, if they're from 0.90, then....)

Thank you, btw! ^^ I wish I knew more, though. For my upcoming KerbinSystemRevamp (KSR) I plan to move Minmus to Duna, but I wanted it to be smaller, like around 23km in radius. But then the planet would appear all spiky and weird, so I tried using KittopiaTech to change it's PQS mods to get something cool looking and fix the spikiness. And I did! It actually looked really good! But when I exported the new config and textures and tried to use them in my mod, none of the changes had an effect, so, I'll have to investigate on how to fix it...

4 hours ago, KillAshley said:

i'm in hiding.......

boss-hiding-facebook.jpg

on a serious note, i'll add compatibility to NH when i get around to updating it, so don't stress

5

And that is the closest I've ever come to spitting out all my breakfast milk. xD

Ah! Fantastic! Good to hear. :) Say, perhaps you'd know what's going on with my modified Minmus? I mean, I was gonna ask @The White Guardian since we already have a PM, but since you're here I might as well just see if you know. :P

If you need a config, here it is:

@Kopernicus:AFTER[Kopernicus]
{
	@Body[Minmus]
    {
		@name = Phobi
		Debug
		{
			exportMesh = true
			update = true
		}
		cacheFile = KerbinSystemRevamp/Cache/Phobi.bin		
        @Properties
        {
			description = Phobi is a small moon orbiting Duna. It is the closest moon and was captured when Jools gravity disrupted the asteroid belt and hurled this little guy to Duna. Phobi is slowly spiralling towards the red planet and will either collide, or make a nice ring system.
			radius = 25000
			geeASL = 0.05001708099188
			mass = 4.59332978580025E+18
			gravParameter = 306562504.568137
			rotates = True
			rotationPeriod = 40400
			tidallyLocked = False
			initialRotation = 230
			inverseRotThresholdAltitude = 100000
			albedo = 0.5
			emissivity = 0.7
			coreTemperatureOffset = 1
			isHomeWorld = False
			timewarpAltitudeLimits = 0 3000 3000 6000 12000 24000 48000 60000
			sphereOfInfluence = 82587.6050288896
			hillSphere = 128128.486021337
			solarRotationPeriod = False
			navballSwitchRadiusMult = 0.06
			navballSwitchRadiusMultLow = 0.055
			biomeMap = BUILTIN/minmus_biome
			nonExactThreshold = -1
			exactSearch = False
			useTheInName = False
			selectable = True
			RDVisibility = VISIBLE
			maxZoom = 60000
			@ScienceValues
			{
				landedDataValue = 8
				splashedDataValue = 1
				flyingLowDataValue = 1
				flyingHighDataValue = 1
				inSpaceLowDataValue = 7
				inSpaceHighDataValue = 5
				recoveryValue = 2.5
				flyingAltitudeThreshold = 18000
				spaceAltitudeThreshold = 30000
			}
        }
        @Orbit
        {
            @referenceBody = Duna
			semiMajorAxis = 1300000
			inclination = 7.5
            eccentricity = 0.02
			longitudeOfAscendingNode = 0
        }	
		ScaledVersion
		{
			type = Vacuum
			fadeStart = 135000
			fadeEnd = 140000
			sphericalModel = False
			deferMesh = False
			Material
			{
				color = 0.634328365,0.634328365,0.634328365,1
				specColor = 0.119403005,0.119403005,0.119403005,1
				shininess = 0.03
				texture = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Color.png
				mainTexScale = 1,1
				mainTexOffset = 0,0
				normals = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Normal.png
				bumpMap = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Height.png
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				opacity = 1
				resourceMapScale = 1,1
				resourceMapOffset = 0,0
			}
		}
		PQS
		{
			minLevel = 2
			maxLevel = 5
			minDetailDistance = 10
			maxQuadLengthsPerFrame = 0.03
			fadeStart = 140000
			fadeEnd = 145000
			deactivateAltitude = 180000
			mapMaxHeight = 4000
			Material
			{
				saturation = 1
				contrast = 3
				tintColor = 1,1,1,0
				texTiling = 1024
				texPower = 0.75
				multiPower = 0.75
				groundTexStart = 0
				groundTexEnd = 5000
				steepTiling = 10
				steepPower = 1.65
				steepTexStart = 60000
				steepTexEnd = 100000
				deepTex = BUILTIN/terrain_sand00
				deepTexScale = 1,1
				deepTexOffset = 0,0
				deepMultiTex = BUILTIN/terrain_sand00
				deepMultiTexScale = 1,1
				deepMultiTexOffset = 0,0
				deepMultiFactor = 8
				mainTex = BUILTIN/terrain_sand00
				mainTexScale = 1,1
				mainTexOffset = 0,0
				mainMultiTex = BUILTIN/terrain_sand00
				mainMultiTexScale = 1,1
				mainMultiTexOffset = 0,0
				mainMultiFactor = 10
				highTex = BUILTIN/terrain_sand00
				highTexScale = 1,1
				highTexOffset = 0,0
				highMultiTex = BUILTIN/terrain_sand00
				highMultiTexScale = 1,1
				highMultiTexOffset = 0,0
				highMultiFactor = 12
				snowTex = BUILTIN/terrain_sand00
				snowTexScale = 1,1
				snowTexOffset = 0,0
				snowMultiTex = BUILTIN/terrain_sand00
				snowMultiTexScale = 1,1
				snowMultiTexOffset = 0,0
				snowMultiFactor = 14
				steepTex = BUILTIN/terrain_sand00
				steepTexScale = 1,1
				steepTexOffset = 0,0
				deepStart = 0
				deepEnd = 0.01
				mainLoStart = 0
				mainLoEnd = 0.05
				mainHiStart = 0.1
				mainHiEnd = 0.15
				hiLoStart = 0.1
				hiLoEnd = 0.15
				hiHiStart = 0.2
				hiHiEnd = 0.25
				snowStart = 0.2
				snowEnd = 0.25
				planetOpacity = 0
			}
			FallbackMaterial
			{
				saturation = 1
				contrast = 3
				tintColor = 1,1,1,0
				texTiling = 1024
				texPower = 0.75
				multiPower = 0.75
				groundTexStart = 0
				groundTexEnd = 5000
				multiFactor = 0.5
				mainTex = BUILTIN/terrain_sand00
				mainTexScale = 1,1
				mainTexOffset = 0,0
				planetOpacity = 0
			}
			PhysicsMaterial
			{
				bounceCombine = Average
				frictionCombine = Maximum
				bounciness = 0
				staticFriction = 0.8
				dynamicFriction = 0.6
			}
			Mods
			{
				AltitudeAlpha
				{
					atmosphereDepth = 8000
					invert = False
					order = 0
					enabled = True
					name = _Material_ModProjection
					index = 0
				}
				VertexPlanet
				{
					buildHeightColors = False
					colorDeformity = 6000
					deformity = 4000
					oceanDepth = 0
					oceanLevel = 0
					oceanSnap = False
					oceanStep = 0
					seed = 16352
					terrainRidgeBalance = 0.1
					terrainRidgesMax = 1
					terrainRidgesMin = 0.4
					terrainShapeEnd = -2
					terrainShapeStart = 2
					terrainSmoothing = 0.100000001490116
					order = 100
					enabled = True
					name = VertexPlanet
					index = 0
					ContinentalSimplex
					{
						deformity = 0.5
						frequency = 1
						octaves = 5
						persistance = 0.400000005960464
						seed = 0
					}
					RuggednessSimplex
					{
						deformity = 5
						frequency = 0.5
						octaves = 2
						persistance = 0.5
						seed = 0
					}
					SharpnessNoise
					{
						deformity = 0.00100000004749745
						frequency = 0.5
						octaves = 4
						persistance = 0.5
						seed = 0
					}
					SharpnessSimplexMap
					{
						deformity = 25
						frequency = 1.5
						octaves = 2
						persistance = 0.550000011920929
						seed = 0
					}
					TerrainTypeSimplex
					{
						deformity = 1
						frequency = 4
						octaves = 12
						persistance = 0.7
						seed = 0
					}
					LandClasses
					{
						Class
						{
							name = AbyPl
							baseColor = 0.529293835,0.716417909,0.642553151,1
							colorNoise = 0.492314547,0.776119411,0.664091229,1
							colorNoiseAmount = 0.200000002980232
							fractalEnd = 0.00100000004749745
							fractalStart = 0
							lerpToNext = True
							fractalDelta = 0.00100000004749745
							endHeight = 0
							startHeight = 0
							delete = False
							SimplexNoiseMap
							{
								deformity = 1
								frequency = 4
								octaves = 4
								persistance = 0.600000023841858
								seed = 0
							}
						}
						Class
						{
							name = Beach
							baseColor = 0.625529051,0.776119411,0.719253123,1
							colorNoise = 0.332423717,0.350746274,0.333064348,1
							colorNoiseAmount = 0.200000002980232
							fractalEnd = 0.449999988079071
							fractalStart = 0.00100000004749745
							lerpToNext = True
							fractalDelta = 0.448999988031574
							endHeight = 0
							startHeight = 0
							delete = False
							SimplexNoiseMap
							{
								deformity = 1
								frequency = 4
								octaves = 4
								persistance = 0.600000023841858
								seed = 0
							}
						}
						Class
						{
							name = Grass
							baseColor = 0.710904419,0.828358173,0.715011179,1
							colorNoise = 0.5,0.5,0.425373137,1
							colorNoiseAmount = 0.300000011920929
							fractalEnd = 0.899999976158142
							fractalStart = 0.449999988079071
							lerpToNext = True
							fractalDelta = 0.449999988079071
							endHeight = 0
							startHeight = 0
							delete = False
							SimplexNoiseMap
							{
								deformity = 1
								frequency = 3
								octaves = 4
								persistance = 0.600000023841858
								seed = 0
							}
						}
						Class
						{
							name = Snow
							baseColor = 0.250612617,0.335820913,0.278618157,1
							colorNoise = 0.430215567,0.432835817,0.339162409,1
							colorNoiseAmount = 0.400000005960464
							fractalEnd = 2
							fractalStart = 0.899999976158142
							lerpToNext = False
							fractalDelta = 1.10000002384186
							endHeight = 0
							startHeight = 0
							delete = False
							SimplexNoiseMap
							{
								deformity = 1
								frequency = 2
								octaves = 4
								persistance = 0.600000023841858
								seed = 0
							}
						}
					}
				}
				LandControl
				{
					altitudeBlend = 0
					altitudeFrequency = 1
					altitudeOctaves = 1
					altitudePersistance = 1
					altitudeSeed = 1
					createColors = False
					createScatter = True
					latitudeBlend = 0
					latitudeFrequency = 1
					latitudeOctaves = 1
					latitudePersistance = 1
					latitudeSeed = 1
					longitudeBlend = 0
					longitudeFrequency = 1
					longitudeOctaves = 1
					longitudePersistance = 1
					longitudeSeed = 1
					useHeightMap = False
					vHeightMax = 10000
					order = 999999
					enabled = True
					name = Scatter
					index = 0
					altitudeSimplex
					{
						frequency = 1
						octaves = 1
						persistence = 1
					}
					latitudeSimplex
					{
						frequency = 1
						octaves = 1
						persistence = 1
					}
					longitudeSimplex
					{
						frequency = 1
						octaves = 1
						persistence = 1
					}
					landClasses
					{
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0,0,0,0
							coverageBlend = 0
							coverageFrequency = 1
							coverageOctaves = 1
							coveragePersistance = 1
							coverageSeed = 1
							name = Base
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0
							noiseColor = 0,0,0,0
							noiseFrequency = 1
							noiseOctaves = 1
							noisePersistance = 1
							noiseSeed = 1
							delete = False
							altitudeRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0
								startStart = 0
							}
							coverageSimplex
							{
								frequency = 1
								octaves = 1
								persistence = 1
							}
							latitudeDoubleRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0
								startStart = 0
							}
							latitudeRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0
								startStart = 0
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 1
								octaves = 1
								persistence = 1
							}
							scatters
							{
								Scatter
								{
									density = 1
									scatterName = Rock00
								}
							}
						}
					}
					scatters
					{
						Scatter
						{
							materialType = DiffuseWrapped
							mesh = BUILTIN/boulder
							castShadows = False
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 3
							maxScatter = 20
							maxSpeed = 1000
							minScale = 0.5
							recieveShadows = False
							name = Rock00
							seed = 231123
							verticalOffset = 0
							delete = False
							collide = False
							science = False
							Material
							{
								mainTex = BUILTIN/rock00
								mainTexScale = 1,1
								mainTexOffset = 0,0
								color = 0.227201387,0.286764681,0.219290644,0.686274529
								diff = 0.6
							}
							Experiment
							{
							}
						}
					}
				}
				City
				{
					debugOrientated = False
					frameDelta = 1
					randomizeOnSphere = False
					reorientToSphere = True
					reorientFinalAngle = 67.65
					reorientInitialUp = 0,1,0
					repositionRadial = 1666,1470,2891
					repositionRadiusOffset = -1
					repositionToSphere = True
					repositionToSphereSurface = True
					repositionToSphereSurfaceAddHeight = True
					visibilityRange = 10000
					commnetStation = False
					order = 100
					enabled = True
					name = Monolith00
					index = 0
				}
				City
				{
					debugOrientated = False
					frameDelta = 1
					randomizeOnSphere = True
					reorientToSphere = True
					reorientFinalAngle = 60.94339
					reorientInitialUp = 0,1,0
					repositionRadial = -6488.48535,-24109.6875,1273.79175
					repositionRadiusOffset = 2948.5
					repositionToSphere = True
					repositionToSphereSurface = True
					repositionToSphereSurfaceAddHeight = False
					visibilityRange = 10000
					commnetStation = False
					order = 100
					enabled = True
					name = Randolith
					index = 0
				}
			}
		}
    }
}

And yes, I know the config seems all over the place, but that's what happens with Copy and Paste for some reason. :S

Also, around here:

		ScaledVersion
		{
			type = Vacuum
			fadeStart = 135000
			fadeEnd = 140000
			sphericalModel = False
			deferMesh = False
			Material
			{
				color = 0.634328365,0.634328365,0.634328365,1
				specColor = 0.119403005,0.119403005,0.119403005,1
				shininess = 0.03
				texture = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Color.png
				mainTexScale = 1,1
				mainTexOffset = 0,0
				normals = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Normal.png
				bumpMap = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Height.png
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				opacity = 1
				resourceMapScale = 1,1
				resourceMapOffset = 0,0
			}
		}

The Texture, Normals and BumpMap all used to say something about built in, but I changed them to the textures that got exported by Kittopia and made sure they had their own folder.

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9 hours ago, SmashingKirby148 said:

That is a good point... As long as Kopernicus works than planet packs should work (well, if they're from 0.90, then....)

Thank you, btw! ^^ I wish I knew more, though. For my upcoming KerbinSystemRevamp (KSR) I plan to move Minmus to Duna, but I wanted it to be smaller, like around 23km in radius. But then the planet would appear all spiky and weird, so I tried using KittopiaTech to change it's PQS mods to get something cool looking and fix the spikiness. And I did! It actually looked really good! But when I exported the new config and textures and tried to use them in my mod, none of the changes had an effect, so, I'll have to investigate on how to fix it...

And that is the closest I've ever come to spitting out all my breakfast milk. xD

Ah! Fantastic! Good to hear. :) Say, perhaps you'd know what's going on with my modified Minmus? I mean, I was gonna ask @The White Guardian since we already have a PM, but since you're here I might as well just see if you know. :P

If you need a config, here it is:


@Kopernicus:AFTER[Kopernicus]
{
	@Body[Minmus]
    {
		@name = Phobi
		Debug
		{
			exportMesh = true
			update = true
		}
		cacheFile = KerbinSystemRevamp/Cache/Phobi.bin		
        @Properties
        {
			description = Phobi is a small moon orbiting Duna. It is the closest moon and was captured when Jools gravity disrupted the asteroid belt and hurled this little guy to Duna. Phobi is slowly spiralling towards the red planet and will either collide, or make a nice ring system.
			radius = 25000
			geeASL = 0.05001708099188
			mass = 4.59332978580025E+18
			gravParameter = 306562504.568137
			rotates = True
			rotationPeriod = 40400
			tidallyLocked = False
			initialRotation = 230
			inverseRotThresholdAltitude = 100000
			albedo = 0.5
			emissivity = 0.7
			coreTemperatureOffset = 1
			isHomeWorld = False
			timewarpAltitudeLimits = 0 3000 3000 6000 12000 24000 48000 60000
			sphereOfInfluence = 82587.6050288896
			hillSphere = 128128.486021337
			solarRotationPeriod = False
			navballSwitchRadiusMult = 0.06
			navballSwitchRadiusMultLow = 0.055
			biomeMap = BUILTIN/minmus_biome
			nonExactThreshold = -1
			exactSearch = False
			useTheInName = False
			selectable = True
			RDVisibility = VISIBLE
			maxZoom = 60000
			@ScienceValues
			{
				landedDataValue = 8
				splashedDataValue = 1
				flyingLowDataValue = 1
				flyingHighDataValue = 1
				inSpaceLowDataValue = 7
				inSpaceHighDataValue = 5
				recoveryValue = 2.5
				flyingAltitudeThreshold = 18000
				spaceAltitudeThreshold = 30000
			}
        }
        @Orbit
        {
            @referenceBody = Duna
			semiMajorAxis = 1300000
			inclination = 7.5
            eccentricity = 0.02
			longitudeOfAscendingNode = 0
        }	
		ScaledVersion
		{
			type = Vacuum
			fadeStart = 135000
			fadeEnd = 140000
			sphericalModel = False
			deferMesh = False
			Material
			{
				color = 0.634328365,0.634328365,0.634328365,1
				specColor = 0.119403005,0.119403005,0.119403005,1
				shininess = 0.03
				texture = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Color.png
				mainTexScale = 1,1
				mainTexOffset = 0,0
				normals = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Normal.png
				bumpMap = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Height.png
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				opacity = 1
				resourceMapScale = 1,1
				resourceMapOffset = 0,0
			}
		}
		PQS
		{
			minLevel = 2
			maxLevel = 5
			minDetailDistance = 10
			maxQuadLengthsPerFrame = 0.03
			fadeStart = 140000
			fadeEnd = 145000
			deactivateAltitude = 180000
			mapMaxHeight = 4000
			Material
			{
				saturation = 1
				contrast = 3
				tintColor = 1,1,1,0
				texTiling = 1024
				texPower = 0.75
				multiPower = 0.75
				groundTexStart = 0
				groundTexEnd = 5000
				steepTiling = 10
				steepPower = 1.65
				steepTexStart = 60000
				steepTexEnd = 100000
				deepTex = BUILTIN/terrain_sand00
				deepTexScale = 1,1
				deepTexOffset = 0,0
				deepMultiTex = BUILTIN/terrain_sand00
				deepMultiTexScale = 1,1
				deepMultiTexOffset = 0,0
				deepMultiFactor = 8
				mainTex = BUILTIN/terrain_sand00
				mainTexScale = 1,1
				mainTexOffset = 0,0
				mainMultiTex = BUILTIN/terrain_sand00
				mainMultiTexScale = 1,1
				mainMultiTexOffset = 0,0
				mainMultiFactor = 10
				highTex = BUILTIN/terrain_sand00
				highTexScale = 1,1
				highTexOffset = 0,0
				highMultiTex = BUILTIN/terrain_sand00
				highMultiTexScale = 1,1
				highMultiTexOffset = 0,0
				highMultiFactor = 12
				snowTex = BUILTIN/terrain_sand00
				snowTexScale = 1,1
				snowTexOffset = 0,0
				snowMultiTex = BUILTIN/terrain_sand00
				snowMultiTexScale = 1,1
				snowMultiTexOffset = 0,0
				snowMultiFactor = 14
				steepTex = BUILTIN/terrain_sand00
				steepTexScale = 1,1
				steepTexOffset = 0,0
				deepStart = 0
				deepEnd = 0.01
				mainLoStart = 0
				mainLoEnd = 0.05
				mainHiStart = 0.1
				mainHiEnd = 0.15
				hiLoStart = 0.1
				hiLoEnd = 0.15
				hiHiStart = 0.2
				hiHiEnd = 0.25
				snowStart = 0.2
				snowEnd = 0.25
				planetOpacity = 0
			}
			FallbackMaterial
			{
				saturation = 1
				contrast = 3
				tintColor = 1,1,1,0
				texTiling = 1024
				texPower = 0.75
				multiPower = 0.75
				groundTexStart = 0
				groundTexEnd = 5000
				multiFactor = 0.5
				mainTex = BUILTIN/terrain_sand00
				mainTexScale = 1,1
				mainTexOffset = 0,0
				planetOpacity = 0
			}
			PhysicsMaterial
			{
				bounceCombine = Average
				frictionCombine = Maximum
				bounciness = 0
				staticFriction = 0.8
				dynamicFriction = 0.6
			}
			Mods
			{
				AltitudeAlpha
				{
					atmosphereDepth = 8000
					invert = False
					order = 0
					enabled = True
					name = _Material_ModProjection
					index = 0
				}
				VertexPlanet
				{
					buildHeightColors = False
					colorDeformity = 6000
					deformity = 4000
					oceanDepth = 0
					oceanLevel = 0
					oceanSnap = False
					oceanStep = 0
					seed = 16352
					terrainRidgeBalance = 0.1
					terrainRidgesMax = 1
					terrainRidgesMin = 0.4
					terrainShapeEnd = -2
					terrainShapeStart = 2
					terrainSmoothing = 0.100000001490116
					order = 100
					enabled = True
					name = VertexPlanet
					index = 0
					ContinentalSimplex
					{
						deformity = 0.5
						frequency = 1
						octaves = 5
						persistance = 0.400000005960464
						seed = 0
					}
					RuggednessSimplex
					{
						deformity = 5
						frequency = 0.5
						octaves = 2
						persistance = 0.5
						seed = 0
					}
					SharpnessNoise
					{
						deformity = 0.00100000004749745
						frequency = 0.5
						octaves = 4
						persistance = 0.5
						seed = 0
					}
					SharpnessSimplexMap
					{
						deformity = 25
						frequency = 1.5
						octaves = 2
						persistance = 0.550000011920929
						seed = 0
					}
					TerrainTypeSimplex
					{
						deformity = 1
						frequency = 4
						octaves = 12
						persistance = 0.7
						seed = 0
					}
					LandClasses
					{
						Class
						{
							name = AbyPl
							baseColor = 0.529293835,0.716417909,0.642553151,1
							colorNoise = 0.492314547,0.776119411,0.664091229,1
							colorNoiseAmount = 0.200000002980232
							fractalEnd = 0.00100000004749745
							fractalStart = 0
							lerpToNext = True
							fractalDelta = 0.00100000004749745
							endHeight = 0
							startHeight = 0
							delete = False
							SimplexNoiseMap
							{
								deformity = 1
								frequency = 4
								octaves = 4
								persistance = 0.600000023841858
								seed = 0
							}
						}
						Class
						{
							name = Beach
							baseColor = 0.625529051,0.776119411,0.719253123,1
							colorNoise = 0.332423717,0.350746274,0.333064348,1
							colorNoiseAmount = 0.200000002980232
							fractalEnd = 0.449999988079071
							fractalStart = 0.00100000004749745
							lerpToNext = True
							fractalDelta = 0.448999988031574
							endHeight = 0
							startHeight = 0
							delete = False
							SimplexNoiseMap
							{
								deformity = 1
								frequency = 4
								octaves = 4
								persistance = 0.600000023841858
								seed = 0
							}
						}
						Class
						{
							name = Grass
							baseColor = 0.710904419,0.828358173,0.715011179,1
							colorNoise = 0.5,0.5,0.425373137,1
							colorNoiseAmount = 0.300000011920929
							fractalEnd = 0.899999976158142
							fractalStart = 0.449999988079071
							lerpToNext = True
							fractalDelta = 0.449999988079071
							endHeight = 0
							startHeight = 0
							delete = False
							SimplexNoiseMap
							{
								deformity = 1
								frequency = 3
								octaves = 4
								persistance = 0.600000023841858
								seed = 0
							}
						}
						Class
						{
							name = Snow
							baseColor = 0.250612617,0.335820913,0.278618157,1
							colorNoise = 0.430215567,0.432835817,0.339162409,1
							colorNoiseAmount = 0.400000005960464
							fractalEnd = 2
							fractalStart = 0.899999976158142
							lerpToNext = False
							fractalDelta = 1.10000002384186
							endHeight = 0
							startHeight = 0
							delete = False
							SimplexNoiseMap
							{
								deformity = 1
								frequency = 2
								octaves = 4
								persistance = 0.600000023841858
								seed = 0
							}
						}
					}
				}
				LandControl
				{
					altitudeBlend = 0
					altitudeFrequency = 1
					altitudeOctaves = 1
					altitudePersistance = 1
					altitudeSeed = 1
					createColors = False
					createScatter = True
					latitudeBlend = 0
					latitudeFrequency = 1
					latitudeOctaves = 1
					latitudePersistance = 1
					latitudeSeed = 1
					longitudeBlend = 0
					longitudeFrequency = 1
					longitudeOctaves = 1
					longitudePersistance = 1
					longitudeSeed = 1
					useHeightMap = False
					vHeightMax = 10000
					order = 999999
					enabled = True
					name = Scatter
					index = 0
					altitudeSimplex
					{
						frequency = 1
						octaves = 1
						persistence = 1
					}
					latitudeSimplex
					{
						frequency = 1
						octaves = 1
						persistence = 1
					}
					longitudeSimplex
					{
						frequency = 1
						octaves = 1
						persistence = 1
					}
					landClasses
					{
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0,0,0,0
							coverageBlend = 0
							coverageFrequency = 1
							coverageOctaves = 1
							coveragePersistance = 1
							coverageSeed = 1
							name = Base
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0
							noiseColor = 0,0,0,0
							noiseFrequency = 1
							noiseOctaves = 1
							noisePersistance = 1
							noiseSeed = 1
							delete = False
							altitudeRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0
								startStart = 0
							}
							coverageSimplex
							{
								frequency = 1
								octaves = 1
								persistence = 1
							}
							latitudeDoubleRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0
								startStart = 0
							}
							latitudeRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0
								startStart = 0
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 1
								octaves = 1
								persistence = 1
							}
							scatters
							{
								Scatter
								{
									density = 1
									scatterName = Rock00
								}
							}
						}
					}
					scatters
					{
						Scatter
						{
							materialType = DiffuseWrapped
							mesh = BUILTIN/boulder
							castShadows = False
							densityFactor = 1
							maxCache = 512
							maxCacheDelta = 32
							maxLevelOffset = 0
							maxScale = 3
							maxScatter = 20
							maxSpeed = 1000
							minScale = 0.5
							recieveShadows = False
							name = Rock00
							seed = 231123
							verticalOffset = 0
							delete = False
							collide = False
							science = False
							Material
							{
								mainTex = BUILTIN/rock00
								mainTexScale = 1,1
								mainTexOffset = 0,0
								color = 0.227201387,0.286764681,0.219290644,0.686274529
								diff = 0.6
							}
							Experiment
							{
							}
						}
					}
				}
				City
				{
					debugOrientated = False
					frameDelta = 1
					randomizeOnSphere = False
					reorientToSphere = True
					reorientFinalAngle = 67.65
					reorientInitialUp = 0,1,0
					repositionRadial = 1666,1470,2891
					repositionRadiusOffset = -1
					repositionToSphere = True
					repositionToSphereSurface = True
					repositionToSphereSurfaceAddHeight = True
					visibilityRange = 10000
					commnetStation = False
					order = 100
					enabled = True
					name = Monolith00
					index = 0
				}
				City
				{
					debugOrientated = False
					frameDelta = 1
					randomizeOnSphere = True
					reorientToSphere = True
					reorientFinalAngle = 60.94339
					reorientInitialUp = 0,1,0
					repositionRadial = -6488.48535,-24109.6875,1273.79175
					repositionRadiusOffset = 2948.5
					repositionToSphere = True
					repositionToSphereSurface = True
					repositionToSphereSurfaceAddHeight = False
					visibilityRange = 10000
					commnetStation = False
					order = 100
					enabled = True
					name = Randolith
					index = 0
				}
			}
		}
    }
}

And yes, I know the config seems all over the place, but that's what happens with Copy and Paste for some reason. :S

Also, around here:


		ScaledVersion
		{
			type = Vacuum
			fadeStart = 135000
			fadeEnd = 140000
			sphericalModel = False
			deferMesh = False
			Material
			{
				color = 0.634328365,0.634328365,0.634328365,1
				specColor = 0.119403005,0.119403005,0.119403005,1
				shininess = 0.03
				texture = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Color.png
				mainTexScale = 1,1
				mainTexOffset = 0,0
				normals = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Normal.png
				bumpMap = KerbinSystemRevamp/KopernicusConfigs/KerbinMoons/PluginData/Phobi_Height.png
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				opacity = 1
				resourceMapScale = 1,1
				resourceMapOffset = 0,0
			}
		}

The Texture, Normals and BumpMap all used to say something about built in, but I changed them to the textures that got exported by Kittopia and made sure they had their own folder.

You really should't rely on Kittopia, m8. Not for configs at least. Just use texture and normals, not something like bumpmap. scale and offset aren't necessary either. In fact, over 70% of the config you posted can be deleted without consequece.

Think of it like this: you clone a planet with the template function, and Kopernicus only patches the parsers that you specify other values for. For example if I choose Ike as a template and only give it a new name and orbit, it'll look and react just like Ike. If I'd only change the referenceBody it'll orbit it's new reference body at the exact same altitude as the real Ike does around Duna. I know it's not the most clear way to say it, but only adress the values that need to change in your config.

@SmashingKirby148 @KillAshley Wait, what the kraken is this?!

(snippet from @SmashingKirby148's config above)

				City
				{
					debugOrientated = False
					frameDelta = 1
					randomizeOnSphere = False
					reorientToSphere = True
					reorientFinalAngle = 67.65
					reorientInitialUp = 0,1,0
					repositionRadial = 1666,1470,2891
					repositionRadiusOffset = -1
					repositionToSphere = True
					repositionToSphereSurface = True
					repositionToSphereSurfaceAddHeight = True
					visibilityRange = 10000
					commnetStation = False
					order = 100
					enabled = True
					name = Monolith00
					index = 0
				}
				City
				{
					debugOrientated = False
					frameDelta = 1
					randomizeOnSphere = True
					reorientToSphere = True
					reorientFinalAngle = 60.94339
					reorientInitialUp = 0,1,0
					repositionRadial = -6488.48535,-24109.6875,1273.79175
					repositionRadiusOffset = 2948.5
					repositionToSphere = True
					repositionToSphereSurface = True
					repositionToSphereSurfaceAddHeight = False
					visibilityRange = 10000
					commnetStation = False
					order = 100
					enabled = True
					name = Randolith
					index = 0
				}

Oh. My. Holy. Freaking. Stupid. Crap! IS THAT WHAT I THINK IT IS?!

ANOMALIES?! WE CAN MAKE ANOMALIES?!

*Faints*

Edited by The White Guardian
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3 hours ago, The White Guardian said:

You really should't rely on Kittopia, m8. Not for configs at least. Just use texture and normals, not something like bumpmap. scale and offset aren't necessary either. In fact, over 70% of the config you posted can be deleted without consequece.

Think of it like this: you clone a planet with the template function, and Kopernicus only patches the parsers that you specify other values for. For example if I choose Ike as a template and only give it a new name and orbit, it'll look and react just like Ike. If I'd only change the referenceBody it'll orbit it's new reference body at the exact same altitude as the real Ike does around Duna. I know it's not the most clear way to say it, but only adress the values that need to change in your config.

@SmashingKirby148 @KillAshley Wait, what the kraken is this?!

(snippet from @SmashingKirby148's config above)


				City
				{
					debugOrientated = False
					frameDelta = 1
					randomizeOnSphere = False
					reorientToSphere = True
					reorientFinalAngle = 67.65
					reorientInitialUp = 0,1,0
					repositionRadial = 1666,1470,2891
					repositionRadiusOffset = -1
					repositionToSphere = True
					repositionToSphereSurface = True
					repositionToSphereSurfaceAddHeight = True
					visibilityRange = 10000
					commnetStation = False
					order = 100
					enabled = True
					name = Monolith00
					index = 0
				}
				City
				{
					debugOrientated = False
					frameDelta = 1
					randomizeOnSphere = True
					reorientToSphere = True
					reorientFinalAngle = 60.94339
					reorientInitialUp = 0,1,0
					repositionRadial = -6488.48535,-24109.6875,1273.79175
					repositionRadiusOffset = 2948.5
					repositionToSphere = True
					repositionToSphereSurface = True
					repositionToSphereSurfaceAddHeight = False
					visibilityRange = 10000
					commnetStation = False
					order = 100
					enabled = True
					name = Randolith
					index = 0
				}

Oh. My. Holy. Freaking. Stupid. Crap! IS THAT WHAT I THINK IT IS?!

ANOMALIES?! WE CAN MAKE ANOMALIES?!

*Faints*

 

Ok, so how can I change Minmus to keep the changes I made?

Also, you're welcome. :wink:

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