Ger_space

[1.8.1] Kerbal Konstructs - 1.8.1.2 - 10.Nov.2019

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I've been having some trouble with this in 1.7.3 with Kerbin Side Remastered and OSSNTR as well as Tundra's Space Center. When I build my statics (launchpads, VABs, tracking stations) and restart my game, they all get rotated by about 15 degrees. I change the groups to be back at 0 degrees and they are fixed, and I always save after this, but it happens every time. Another problem, my launchpads and runways will not work. I select the launchpad I want to use while in the VAB and I click Launch and I just go into the "Space Center" view but it's centered on the selected launchpad. Any help? Thanks

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Does this work with 1.8?

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20 minutes ago, Avery616 said:

Does this work with 1.8?

One page back.

 

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Is there a guide somewhere on using this mod?  I have it, but don't see a read me to explain how to do a lot with it.  Sorry if this has been answered before -

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Maybe I'm doing something wrong, but it seems every time I edit something, I need to reopen the launch pads and pay the cost again. Does that happen to anyone else? (KSP 1.7.3)

@LanderDude I don't know of a guide, but expect the shortcut (RIGHT_CTRL + K) I find it pretty self explanatory.

 

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15 hours ago, infinite_monkey said:

 

@LanderDude I don't know of a guide, but expect the shortcut (RIGHT_CTRL + K) I find it pretty self explanatory.

 

15 hours ago, infinite_monkey said:

Dumb question in what context would I bet hitting RIGHT_CTROL+K, I have tried in the VAB, main screen and map.... but nothing.... any advice greatly appreciated.

 

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Deliver an Mk1 capsule to the place and try Ctrl-K.
Either by rocket, or by HyperEdit.

Edited by kerbiloid

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I'm still working every day several hours on the update. I had some progress and it's looking on track right now. There are still a issue with the existing bases that use the original KSC buildings, (because Squad changed several texturs and shaders, which messed up all color settings for custom bases). I guess there will be a full release Sunday or early next week. 

 

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7 hours ago, Ger_space said:

I'm still working every day several hours on the update. I had some progress and it's looking on track right now. There are still a issue with the existing bases that use the original KSC buildings, (because Squad changed several texturs and shaders, which messed up all color settings for custom bases). I guess there will be a full release Sunday or early next week. 

 

Tremendous respect and appreciation!  KK / Kerbinside has been one of my most-loved mod bits of KSP, and your continuance of it is fantastic.

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Here is something to test for everyone. The grass editor is not 100% finished, but for normal gameplay it should work now:

 

https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.8.1.1

GamePlay

  • Hidden bases are now discovered, when you come closer than 5000m. After that you can see them in the Map and LaunchSite Selection list.
  • Added a toggle in the GameSettings, so you can unhide hidden bases

Bugfixes:

  • Port to KSP 1.8.X: Older Releases are not working anymore
  • GroupCenter: Fixed the orientation of bases, so they don't end up turned
  • Fixed some performance issues, that where intoduced several releases ago

for Modders

  • new GrassColor editor with new features. (Blend masks, texture blending)
  • new Color presets
  • You can define favorites for your own textures, so you can select them in the GrassColorEditor
  • This mod can now load and apply custom shaders. If you need something special, please let me know.

 

 

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Here is a new Release: 

https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.8.1.2

 

GamePlay

  • Hidden bases are now discovered, when you come closer than 5000m. After that you can see them in the Map and LaunchSite Selection list.
  • Added a toggle in the GameSettings, so you can unhide hidden bases
  • Buildings with colored grass got thier grass textures non-repeating tiled. This makes them a bit nicer to look at.

Bugfixes:

  • Port to KSP 1.8.X: Older Releases are not working anymore
  • GroupCenter: Fixed the orientation of bases, so they don't end up turned
  • Fixed some performance issues, that where intoduced several releases ago
  • Fixed some error in PQS Surface color calculations.

for Modders

  • Colors are now automatically converted to the new Grass-color format.
  • new GrassColor editor with new features. (Blend masks, texture blending)
  • new Color presets
  • You can define favorites for your own textures, so you can select them in the GrassColorEditor
  • This mod can now load and apply custom shaders. If you need something special, please let me know.
  • Statics are no longer colored, when the grass editor is open, so you can really see what you get
  • you can change the way how the grasscolor is sampled in the game settings.

 

 

Some documentation to the new GrassColor System: https://github.com/GER-Space/Kerbal-Konstructs/wiki/StaticModule:-GrassColor2

 

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Hi @Ger_space, thanks for maintaining this mod! I have a small problem though. When creating a new group to place statics, the heading is set to 15 degrees by default. Is there anything I can do to make this 0 degrees?

 

also map decals aren’t working for me

Edited by Emilius73

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4 hours ago, Emilius73 said:

Hi @Ger_space, thanks for maintaining this mod! I have a small problem though. When creating a new group to place statics, the heading is set to 15 degrees by default. Is there anything I can do to make this 0 degrees?

 

also map decals aren’t working for me

The rotation is set to internally 0. That translates depending on the location to a heading of 15 degree. 

Mapdecals need a minimum size. Before that they are not doing anything. That is something I cannot change, this is how ksp works. 

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