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The Laws of Kerbal Rocket Science


Alpha 360

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I have compiled together pieces of information about the kerbal rocket science. Some of this information you should know already and some of this information is completely for comical relief. But there is also information of rocket equations, how to close encounters, and other things that should be useful. To start this thread, I will post Law 1 of Kerbal Rocket Science

For T/W ratio on Kerbin to be equal to 1,

there has to be 16 Kilo-Newtons of Thrust 

for every 1 Ton. Or 0.065 tons for 1 Kilo-Newton.

Hope you enjoyed this day's Law of Kerbal Rocket science.

Edited by Alpha 360
"Kouston, we have several problems, but that doesn't matter so we want to continue on with the mission."
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Law Two Of Kerbal Rocket Science, 

If you are closing an encounter with a target, when you burn towards the prograde marker, the marker will move towards where you are burning. If you are burning towards the retrograde maker, the marker will move away from where you are burning. 

Law three of Kerbal Rocket Science, 

Be sure that you don't let Jebediah drive the Rocket!

Hope you enjoyed this day's laws of Kerbal Rocket Science.

Edited by Alpha 360
"Kouston, we have several problems, but that doesn't matter so we want to continue on with the mission."
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Law Four of Kerbal Rocket Science

Check Your Staging! (be sure to say in a thick American country accent)

I hope you enjoyed this law of Kerbal rocket science.

Edited by Alpha 360
"Kouston, we have several problems, but that doesn't matter so we want to continue on with the mission."
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