Luch

KSPeriments: BEST aerodynamics in 1.2.2

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Good day!

We are looking for the best aerodynamic model, in passing figuring out the properties and characteristics of certain parts in KSP 1.2.1. Finding the golden mean between minimalistic craft and one large fairing is a very important aspect of the game. At this time, I've written a series of video experiments for you to see firsthand the effectiveness of different models.

These five KSPeriments relate to Kerbin. How to make the perfect craft? Let's find out!


I'm going to regularly update this thread with new videos. But, sure, you can always see new experiments there:
https://www.youtube.com/playlist?list=PLTc4sm01Q9olAZW008Kn5i63YrURAoCzB
This is my KSPeriments playlist.

Feel free to comment and ask anything. English is not my native language, but I'm sure I can explain all that's required.

Thanks for watching! :3

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I regret that I can only give this post one like. I've been meaning to perform some of these same tests myself, but never got around to it. 

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Thanks a lot! :3

I've already started making new videos. Also, I'm planning to add more types of experiments.

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New experiments are here!

Do we need to close intakes in 1.2.1?

 

This is my november masterpiece. Practical use of aerodynamics niceties - fully automatical SSTO. No control surfaces, no sas, no rcs, no gimbal! Press space to get into space!

Craft download link: https://yadi.sk/d/Ljdu4N1jzJGGC

 

Unfortunately, Eve aerodynamics is full of bugs. You might know what will happen if you'll use several crafts at one time.

Edited by Luch
Adding craft

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KSPeriments 7 and 8 are related to aerodynamics of various docking ports.

7. The Klaw!

8. Inline and shielded ports.

 

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Two new videos about KSP 1.2.2, yay!

This time I'll show you how to reduce engine rear drag by two different ways:

Structural Fuselage...

...and Procedural Fairings!

 

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My new and very important experiment.

In certain conditions, protruding parts won't produce any drag in stock aerodynamics. 

 

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I decided to continue.
This is a short but interesting idea how to reduce craft mass, removing tons of gyrodines away, but remaining stability.

 

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