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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]


Galileo

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More Screenshots inbound from The Real Scale Galean Space Program! (10.625X/ Earth scale.) All streamed Live at https://www.twitch.tv/rocketpcgaming

q7jRrn1.pngLaunch for first landing on Iota!

JhsNYAJ.pngFirst probe landing on Iota!

uMEvtnG.pngFirst Ceti Flyby.

1QZkGvO.pngLaunch for first orbiter probe of moon Ceti.

1vwh1gN.pngJust a beautiful sight!

sh09NJ3.pngReal Scale launches are just so epic!

 

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I installed the mod and it looked awesome. However, I'm having a issue about the planet's light.

E1LiBU0.jpg

I0bLSvs.jpg<< this looks fine

97hNXZo.jpg

CLkxzOG.jpg

I installed EVE, GPP, GPP textures, GPP clouds, Loading Screen and Scatterer.

I wonder if this is from grannus...

Edited by robot#2
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24 minutes ago, robot#2 said:

I installed the mod and it looked awesome. However, I'm having a issue about the planet's light.

That's due to a new feature in Kopernicus 1.3.0-5 so reinstall 1.3.0-4 or older in the meantime. All star system mods have to deal with it.

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1 hour ago, robot#2 said:

I installed the mod and it looked awesome. However, I'm having a issue about the planet's light.

E1LiBU0.jpg

I0bLSvs.jpg<< this looks fine

97hNXZo.jpg

CLkxzOG.jpg

I installed EVE, GPP, GPP textures, GPP clouds, Loading Screen and Scatterer.

I wonder if this is from grannus...

We will be releasing a version for the latest kopernicus soon. Until then,  use 1.3.0-4 like @JadeOfMaar said. 

Edited by Galileo
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Hey, I just installed Galileo's planet pack on a clean save just like the instructions say with the older Kopernicus (1.3.0-4) and when I load the game it goes to the main page fine, but when when I try to start a game it just sits there loading. Any Ideas?

 

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18 minutes ago, DarthGav said:

Hey, I just installed Galileo's planet pack on a clean save just like the instructions say with the older Kopernicus (1.3.0-4) and when I load the game it goes to the main page fine, but when when I try to start a game it just sits there loading. Any Ideas?

Not without logs, and a screenshot of your gamedata and a screenshot of your GPP folder

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5 minutes ago, Iso-Polaris said:

KSC Switcher, all the launching site except for the original one are underground.

Im using latest version of rescale and SigmaD.

like, the JUST updated Rescale?

Also, I'm pretty sure this was brought up with Sigma already. I would go look around there and see if there are any answers. Nothing changed on our end.

Edited by Galileo
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Just now, Galileo said:

like, the JUST updated Rescale?

Also, I'm pretty sure this was brought up with Sigma already. I would go look around there. 

yes , the latest

0.9.1 Sigma which rescaled the sunflare

And the rescale config without sunflare rescale

Edited by Iso-Polaris
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Just now, Galileo said:

then its an issue with Sigma. Nothing has changed on our end. Use last rescale and the last version of sigma if the latest is bugged at least until its fixed i guess

Is there a way to simply add a config that rescale the altitude of launch site.

I dont mind if the launch site is floated, i just dont want its underground

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Just now, Iso-Polaris said:

Is there a way to simply add a config that rescale the altitude of launch site.

I dont mind if the launch site is floated, i just dont want its underground

just use the last version of rescale and the last version of sigma that worked. Thats the easiest way. The only difference is sigma now handles the scatterer sun flares. using the old versions wont hurt.

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So I finally took six Gaeleans somewhere other than Iota and Ceti (I've yet to do this ever since GPP was first released and I started playing it exclusively).  I went to Niven, requiring three separate launches for the lander, the return vehicle, and the tanker, which allowed me to make multiple landings in various biomes and science the you-know-what out of Niven.  I don't have any images of the Gael launch vehicle, but it's basically the tanker core, but with six side tanks (like those on the tanker) and engines on the side tanks and core, as well as six massive SRB's, one per side tank.  The Gael launch vehicle is the same for the lander, the return vehicle, and the tanker, just with the different payloads.

First thing to do was to get all three into Gael orbit, then send up an additional tanker or two (actually took 1.5 - the leftover is still sitting in Gael orbit) to top off everything for the journey to Niven.  All three transfer launches took place one day apart, with the last being the first to arrive at Niven, and the other two arriving in orbit within hours of the first.  First landing was planned, intended to get the lander into a polar orbit to make landfall at the Ohio Spiral biome.  This worked out fine, except doing that, refueling the lander after its return to the transfer vehicle, and getting back to an equatorial orbit used up all the remaining fuel in the transfer vehicle.  Which is why I sent a tanker along.  The lander's transfer vehicle remains in low orbit as a relay.

Lander docked with tanker.

https://imgur.com/Pe24WA8

Entry into Nivens atmosphere.

https://imgur.com/JAk8IC1

Drogue chutes deployed.

https://imgur.com/lEShUd1

As usual, can't seem to land on a flat area.

https://imgur.com/z5jtI1O

Still sliding...

https://imgur.com/U2WcXka

Finally stopped.

https://imgur.com/XnrR78Q

Galileo Gaelan planting the first of five flags on Niven.

https://imgur.com/Y685DRT

Liftoff.

https://imgur.com/G9w6stX

Back in orbit.  It's an SSTO on Niven!

https://imgur.com/hH7PCKp

Docking with the tanker for a refill.

https://imgur.com/qjMVXev

After a second landing, docking with the return vehicle for a crew swap.

https://imgur.com/acWfvza

Third landing.  Poodmund Gaelan plants the flag.

https://imgur.com/TVmm5TU

I apparently can't do more than five landings, due to running out of extra go-juice, as well as parachute reloads.  Now they get to sit and wait for a bit over a year for the return flight to Gael (three males, three females... what WILL they do to pass the time?).  All the crew will be aboard the crew return vehicle, and the tanker and lander will be abandoned at Niven, to act as additional relays in high orbit.

Edited by MaxxQ
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12 minutes ago, Yakvi said:

Looking beautiful @MaxxQ! What pack are you using for green tanks? 

Those are just stock 1.25m tanks but with the texture switched through the Fuel Tanks Plus mod, I think (and clipped a bit - I don't normally clip parts, but in this case, it was for aesthetic reasons and not cheaty reasons).  I believe it's the Delta texture in the right-click menu for the tank.  The nose cones are the angled nose tanks.

Edit: I'm not really sure which mod does the texture-switching on stock tanks (or even if it's a stock feature - I haven't played stock in years), but I have FTP and Interstellar Fuel Switch installed, both of which have texture-switching.

Edit 2: Other part mods are Mod Pods, Lithobrake Exploration Technologies, Real Chutes, Deflatable Heat Shield, DMagic Orbital Science, Universal Storage, and probably a couple others I've forgotten.

Edited by MaxxQ
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@MaxxQ I see Lithobrake Exploration Tech. Also you must be running Color Coded Canisters for the green tanks. (Both mods are made by NecroBones so they may be bundled or recommended in some way by CKAN...assuming you use CKAN). Your flag reminds me, I have a new idea for my own.

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1 minute ago, JadeOfMaar said:

@MaxxQ I see Lithobrake Exploration Tech. Also you must be running Color Coded Canisters for the green tanks. (Both mods are made by NecroBones so they may be bundled or recommended in some way by CKAN...assuming you use CKAN). Your flag reminds me, I have a new idea for my own.

Yeah, I have both of those, and I DO use CKAN, but only because I'm lazy.  I can do manual mod installation, and do it when necessary.  Like for GPP.  But for general mod installation on well-developed and established, non-finicky mods, I use CKAN.

The flag is actually the logo for the BuNine (Bureau Nine) Honorverse group I'm involved with.  It can be seen in the images here: https://maxxqbunine.deviantart.com/

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Getting an NRE stating "NullReferenceException: Object reference not set to an instance of an object
  at Kopernicus.Components.Ring.Update () [0x00000] in <filename unknown>:0"   Any idea what that could be?      Output    Mod List  ( WIP - Still putting an install together, saw these errors during testing )    GPP Folder Setup

Edited by Motokid600
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