Djolox Posted November 28, 2017 Share Posted November 28, 2017 (edited) 2 minutes ago, Galileo said: It’s due to how scatterer is rendered. That’s a normal thing for large scale planet packs that have scatterer installed. It’s out it my hands unfortunately. Is there a way to remove atmospheric scattering from scatterer? I could live without that, but definitely not without the improved oceans... Edited November 28, 2017 by Djolox Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 28, 2017 Author Share Posted November 28, 2017 25 minutes ago, Djolox said: Is there a way to remove atmospheric scattering from scatterer? I could live without that, but definitely not without the improved oceans... No it’s not modular like that. Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 28, 2017 Author Share Posted November 28, 2017 (edited) UPDATE: Changelog: v1.5.88 Sigma Edition Introduces Sigma Loading Screens Introduces Sigma Replacements: High quality heads High quality suits High quality navball Custom admin heads New default skybox included The skybox will rotate at the start of each new game and will remain persistent within that save Introduces Sigma Kerbal Descriptions: Adds fanciful semi-random quirks, descriptions, places of study, and colored profession labels to Gaeleans. Supports extra traits added by Colonists!, MKS and other mods Added Sigma Gaelan and Raging Gaelan to veteran roster All 6 devs are available by default at the start of a game Added slight atmosphere to Leto Even more Kerbal Konstructs goodies (thanks SpannerMonkey(smce)) Gulls on Gael Water launch sites in accordance with KSC Switcher Other winged creatures on Tellumo Fixed ResearchBodies LOC tag issue(s) Fixed broken localization at Lili Fixed GPP_Renamer Fixed contracts for Strategia. Adjusted gas giant Scatterer cfgs Download and install instructions in the OP. Edited November 28, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted November 28, 2017 Share Posted November 28, 2017 Woohoo! I'm now officially motivated to get a GPP install going in 1.3.1. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted November 29, 2017 Share Posted November 29, 2017 (edited) 3 hours ago, Galileo said: v1.5.88 Sigma Edition Edited November 29, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted November 29, 2017 Share Posted November 29, 2017 (edited) Mmmm... more breakage.@Sigma88, will there be any issues if I take my old skybox from texture replacer and rename it like GalaxyTexXN.png, GalaxyTexXP.png, etc.? I still prefer that brilliant Milky Way. Otherwise, heh, I had finally landed on Iota and returned in my 10.625x scale game. Since I'm starting new, I'm wondering if I ought to give myself a boatload of extra science and money for the science center to start, just so I can unlock parts which can reasonably get people to the moons. 19,000 m/s was a tough sell, even with SMURFF and cryo engines. I ended up sending three tankers in advance (enough to have one of them full), rendezvousing in low-Iota orbit, in order to have enough to land and return home. I might have overdone it, though, as I ended up with 22,000 m/s and was able to give myself and extra 3,000 m/s breaking before hitting atmosphere. That was a 1.25 m single pod, USI supplies, and 2.5 m parts with surface attached 1.25 m engines. I even tipped over while planting a flag, but nothing exploded when I used a hill as a launch ramp, so it was all good: https://imgur.com/ZaVqfkT Contrast that with the Saturn V, at 10 m diameter. It's no wonder we used such a monster for the Apollo program. Instead, I'm sitting here trying to strap a bunch of Titan II's together and land on toothpicks. Edited November 29, 2017 by danfarnsy Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 29, 2017 Author Share Posted November 29, 2017 @danfarnsy yeah you can just replace the ones in the GPP_Skybox folder, name them whatever you want add XP, XN, etc to the end of the name. Be sure to make the necessary changes in the cfg too! Quote Link to comment Share on other sites More sharing options...
Gilph Posted November 29, 2017 Share Posted November 29, 2017 (edited) Hi, Got everything installed in my existing save, but was getting errors. If I went to a building and hit the arrow in the upper right to return to KSC, it froze. I deleted the renamer folder and all was well again. It is also fine if I start a new save (I see the new Kerbals). The logs that contained the errors are here https://1drv.ms/f/s!AigvIEvgjetqymocJqzan1F83Gbd Thanks Edited November 29, 2017 by Gilph Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 29, 2017 Share Posted November 29, 2017 (edited) @Gilph Seems like a reasonable expectation that Renamer's updates would cause problems. Also, Renamer is a thing that should never be introduced mid-game. It should be very stable now, but we're waiting for feedback on that. Edited November 29, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted November 29, 2017 Share Posted November 29, 2017 WHAT THE WHAT?!? (Cue SlowPoke meme...) I just discovered GPP stickers can be changed in game! (Sometime next year: @Galileo will be all like, "UPDATE: Version 2.3, now supporting neuron-interfaced VR, feel the heat of Thalia below your feet!" and I'll still be derping about "discovering" things in KSP 1.2.2. ) Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 29, 2017 Share Posted November 29, 2017 I just noticed Lilli isn't mentioned in the wiki and isn't included in the Dv map, that glorious space potato needs more love! Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 29, 2017 Author Share Posted November 29, 2017 18 minutes ago, BRAAAP_STUTUTU said: I just noticed Lilli isn't mentioned in the wiki and isn't included in the Dv map, that glorious space potato needs more love! Lili was actually supposed to be a secret really early on in development. We went as far as to hide it’s orbit, and hide the body in map view. Not even tabbing could get you to it; it would skip right past it. It was supposed to be one of those things that the player just stumbled upon. But that was way back then. We make it visible now and everyone knows about it, but we still want to keep it shrouded in some mystery. Quote Link to comment Share on other sites More sharing options...
Spheniscine Posted November 29, 2017 Share Posted November 29, 2017 I discovered an interaction issue with this planet pack and Contract Configurator (specifically the Tourist Pack, though I suspect other packs may also be affected). The tourists get renamed by GPP but the contracts still have their old name and do not recognize them Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 29, 2017 Author Share Posted November 29, 2017 1 minute ago, Spheniscine said: I discovered an interaction issue with this planet pack and Contract Configurator (specifically the Tourist Pack, though I suspect other packs may also be affected). The tourists get renamed by GPP but the contracts still have their old name and do not recognize them GPP is not compatible with a lot of contract packs, unfortunately. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 29, 2017 Share Posted November 29, 2017 1 hour ago, Spheniscine said: I discovered an interaction issue with this planet pack and Contract Configurator (specifically the Tourist Pack, though I suspect other packs may also be affected). The tourists get renamed by GPP but the contracts still have their old name and do not recognize them Could you please post this as an issue on our Git repository (https://github.com/Galileo88/Galileos-Planet-Pack/issues) with a clean install of just GPP and its essential dependencies, Contract Configurator and the Tourism Contracts? If you could do a small write of of this with reproduction steps and include all the usual log files of your bug test that would be helpful going forward with this issue between the Kerbal Renamer and Contract Configurator. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted November 29, 2017 Share Posted November 29, 2017 >"Added flying creatures" >"Flying creatures" >C R E A T U R E S Seriously, how do you do this stuff? Props to you! Quote Link to comment Share on other sites More sharing options...
AG5BPilot Posted November 30, 2017 Share Posted November 30, 2017 Does GPP 1.5.88 break save games? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 30, 2017 Share Posted November 30, 2017 37 minutes ago, AG5BPilot said: Does GPP 1.5.88 break save games? You have to be careful with the Renamer, but other than that you should be good. If your previous installation did not include the Renamer, then continue your current game without it. After installing 1.5.88, delete the folder GPP_Renamer. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 30, 2017 Share Posted November 30, 2017 My first step out of the SPH to savor the Sigma Edition and what did I think to do? Deorbit a main ship and chase it down with the rescue craft. : D Album link: https://imgur.com/a/uw1y2 Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 30, 2017 Share Posted November 30, 2017 So i just got this contract i have NEVER even seen one of those before, apparantly they are stock even... (pretty lucrative though, apart from the deliberatly having to crash into Gael...) Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 30, 2017 Share Posted November 30, 2017 56 minutes ago, BRAAAP_STUTUTU said: So i just got this contract i have NEVER even seen one of those before, apparantly they are stock even... (pretty lucrative though, apart from the deliberatly having to crash into Gael...) I'm surprised you say that. A frequent poster in here got several contracts to do sprints around 5+ bodies and return to Gael. The contracts were named just like this but the contract names didn't use a stock body. That part is new. @Galileo ? Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 30, 2017 Author Share Posted November 30, 2017 (edited) 1 minute ago, JadeOfMaar said: I'm surprised you say that. A frequent poster in here got several contracts to do sprints around 5+ bodies and return to Gael. The contracts were named just like this but the contract names didn't use a stock body. That part is new. @Galileo ? Has nothing to do with GPP.. I’d start with Contract Configurator or the contract pack. You can name contracts. And if someone named the contract “The Mun #” then that’s what it will be.. Or they are being dumb and drawing the name from the template or something stupid. Edited November 30, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 30, 2017 Share Posted November 30, 2017 2 hours ago, Galileo said: Has nothing to do with GPP.. I’d start with Contract Configurator or the contract pack. You can name contracts. And if someone named the contract “The Mun #” then that’s what it will be.. Or they are being dumb and drawing the name from the template or something stupid. Thing is, i don't have a contract pack for this. according to the KSP wiki these contracts exist in stock KSP but are just extremely rare Quote Link to comment Share on other sites More sharing options...
AmpCat Posted November 30, 2017 Share Posted November 30, 2017 Just started toying with GPP here, and I had a question. Tellumo looks quiet beautiful.. is there any relatively easy way to put a permanent base option on that planet? Fully functional and usable just like KSP would be in the normal system. Basically, so I could play there instead of on Gael. Perhaps a way to swap Tellumo and Gael? (though you'd still probably have to figure out how to place a base on a suitable plot of land) Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted November 30, 2017 Share Posted November 30, 2017 @AmpCat Sounds like you're looking for the Alien Space Program mod, which allows exactly what you describe in the stock system (such as basing your space program on Duna). Be forewarned, however, that Tellumo is a bear. Atmospheric pressure, gravity, and size conspire to make reaching orbit from Tellumo extremely difficult. Unless you already love operations on and around Eve, I'd stay away from any sort of extended operations on Tellumo. Quote Link to comment Share on other sites More sharing options...
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