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[KSP 1.3.1] Simple Logistics (2.0.2) - Who needs pipes? 2017-10-17


RealGecko

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  • 3 weeks later...
1 hour ago, captinjoehenry said:

Can you share the recompile?  As I would love to use this mod again.

 

On 9/7/2018 at 9:47 PM, Usgiyi said:

I recompiled for 1.4.5 and as far as I can tell it still works perfectly fine without any changes to the code.

Just download the last version of this mod from spacedock & replace the .dll in the mod folder with the one from my link.

Simple Logistics Recompile for 1.4.5

Edited by zer0Kerbal
correct quote
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  • 1 month later...

KSP 1.7.2 with MH and BG - log is spammed with tens of thousands (if not more) of the following:

[EXC xxx] MissingMethodException: Method not found: 'UnityEngine.Texture2D.LoadImage'.
    SimpleLogistics.Core.OnGUI ()

This is without and with @Usgiyi's 1.4.5 recompiled .dll

Love this mod - hope it continues to live!

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17 hours ago, zer0Kerbal said:

KSP 1.7.2 with MH and BG - log is spammed with tens of thousands (if not more) of the following:

[EXC xxx] MissingMethodException: Method not found: 'UnityEngine.Texture2D.LoadImage'.
    SimpleLogistics.Core.OnGUI ()

 

Well, recompiling directly with 1.7.2 seems to work for me
Can you try this?

https://github.com/Real-Gecko/KSP-SimpleLogistics/files/3317417/SimpleLogistics.zip

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1 hour ago, Miracle Magician said:

 

Well, recompiling directly with 1.7.2 seems to work for me
Can you try this?

https://github.com/Real-Gecko/KSP-SimpleLogistics/files/3317417/SimpleLogistics.zip

thank you. works great.

 

exactly what I've spent the last two hours working on.

Now I just need to figure out how to do this for myself. :) (the recompile)

certainly feel way old - trying to get things to line up to recompile in vscode. *sigh*

Edited by zer0Kerbal
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  • 2 months later...
  • 2 weeks later...
On 1/3/2018 at 7:53 AM, RealGecko said:

Current distribution algorithm needs a complete rewrite, cause improving existing one will lead to either glitches or performance drops. Anyone with logistics skills is free to step in:

 

As I have indicated to @RealGecko in a private message, I am willing / ready to adopt this wonderful mod for curation and hopefully updating.

Am also asking @RealGecko to kindly update license to "CC BY-NC-SA-4.0" in the repo, like LGG said: " Basically, I want to be sure that if/when I go away, someone else can pick it up. "

thank you in advance!

Sorry to see you go, if you ever come back, just let me know and I will release them all back to you as the official maintainer.

Edited by zer0Kerbal
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Simple Logistics Restocked

beta release (awaiting @RealGecko's nod) will make new thread/Spacedock release/CKAN/curse then.

KSP Simple Logistics Simple resource sharing among landed vessels. originally by RealGecko

Mod Version KSP 1.7.x CKAN listed  SoftwareLicense-GPLv3-red CC 4.0 BY-NC-SA

Source

# Software Only License (This only covers the code):

 gplv3-or-later-sm.pngGPLv3

# Non-Software (All other/General) License:

CC 4.0 BY-NC-SA CC 4.0 BY-NC-SA

 

Edited by zer0Kerbal
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  • 5 weeks later...

one of the things I like about cleverbobcat's ModuleCleverResourceTransfer is it draws lines.... from source to target when actively transferring.

It only seems to transfer EC - which is good and bad.

but it can do point-2-point and point-2-area...

 

Edited by zer0Kerbal
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  • 2 months later...

thanks to @tinygrox for the localization implementation and the ZN-CH localizations!

version 2.0.3.0 for 1.8.x (.NET 4.8 Unity 2019) will be coming shortly with a new thread and release into CKAN.

@HebaruSan is it possible to connect my new releases with the existing CKAN? Am going to release through Spacedock, as a new entry since @RealGecko hasn't been around to pass the torch officially to me.

@linuxgurugamer what are the best practices for the icons for toolbars? (sizes etc)

Edited by zer0Kerbal
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1 hour ago, zer0Kerbal said:

thanks to @tinygrox for the localization implementation and the ZN-CH localizations!

version 2.0.3.0 for 1.8.x (.NET 4.8 Unity 2019) will be coming shortly with a new thread and release into CKAN.

@HebaruSan is it possible to connect my new releases with the existing CKAN? Am going to release through Spacedock, as a new entry since @RealGecko hasn't been around to pass the torch officially to me.

@linuxgurugamer what are the best practices for the icons for toolbars? (sizes etc)

Small icons (for Blizzy) are 24x24, stock toolbar icons are 38x38

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