Does KSP utilize AVX, AVX2, and FMA3/FMA? Or still on SSE2/SSE4 codes? I'm thinking of getting a new cpu optimized for some physics based games like KSP and BeamNG.
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iSilver 7
Does KSP utilize AVX, AVX2, and FMA3/FMA? Or still on SSE2/SSE4 codes? I'm thinking of getting a new cpu optimized for some physics based games like KSP and BeamNG.
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