KSPWheel - An alternate physics-based wheel collider solution for Kerbal Space Program.
This is not a parts mod. It does not add new parts to the game. It is useless by itself.
What it is, is a new Wheel Collider component, and a set of PartModules to enable its use on stock-rigging-compatible wheel models. It is intended to be packaged as a dependency with other mods, similar to how FireSpitter / ModuleManager are used.
What it does is provide a new physics-based wheel collide
Heads up -- I will be putting out an updated KSPWheel for KSP 1.5 sometime this week/week-end.
Will mostly be a recompile, but there are a few additional features and configuration options that will be exposed:
Per-part friction curve configuration
Toggle in KSPWheelTracks module to flip track texture direction (currently manual only; will add auto-flip for symmetry parts in the future)
Expose per-wheel-collider 'collider type', to allow use of 'sphere colliders' in plac