KSPWheel - An alternate physics-based wheel collider solution for Kerbal Space Program.
This is not a parts mod. It does not add new parts to the game. It is useless by itself.
What it is, is a new Wheel Collider component, and a set of PartModules to enable its use on stock-rigging-compatible wheel models. It is intended to be packaged as a dependency with other mods, similar to how FireSpitter / ModuleManager are used.
What it does is provide a new physics-based wheel collide
Glad it is working out for you, even in its currently unpolished state.
Are you using the included PartModules, or have you written your own to use the new collider? Have you run into any problems with the wheels in standard use, or are they mostly working as you would expect?
Also a quick heads up that in the upcoming releases most of the current 'example' PartModules will be changing substantially, so there is potential for craft/part breakage.
I'll take a closer lo