ArmoredReaper

Microrover Flight Experiment "Sojourner"

Recommended Posts

The Microrover Flight Experiment, more commonly known as "Sojourner", was the first man-made rover to explore Mars' surface. After landing inside Pathfinder in July 4, 1997, Sojourner conducted experiments to the soil and some rocks found near the landing site, before connection to Pathfinder, and thus to Sojourner, was lost in September 27, 1997.

I have tried to build a replica of Sojourner many times in the stock game, but can't fit the style from the original rover. That's why I grabbed my computer, opened Blender, and started to work.

Imgur Image Gallery

Done

  • Sojourner Model
  • Research about Sojourner, Pathfinder, and their mission on Mars

Share this post


Link to post
Share on other sites

Oooh, exciting! Very nice to see this get done in KSP! :)

Please let me know if you need any advice/help with texturing it.

Share this post


Link to post
Share on other sites
19 hours ago, CobaltWolf said:

Oooh, exciting! Very nice to see this get done in KSP! :)

Please let me know if you need any advice/help with texturing it.

Yes! I'm in need of technical advice...

How would I unwrap the model? I managed to make it unwrap proportionally to the model's size, but can't find how to join UV faces into islands to make rearranging them easier. I don't know if I'm doing something wrong or if it's something that happens regularly. Any help will be appreciated!

And thanks for offering your help!

Share this post


Link to post
Share on other sites
On ‎02‎/‎12‎/‎2016 at 7:28 PM, ArmoredReaper said:

How would I unwrap the model? I managed to make it unwrap proportionally to the model's size, but can't find how to join UV faces into islands to make rearranging them easier.

I'm assuming that you are using blender? I apologise in advance if any of this is teaching you to suck eggs however; In my typical layout I have the 'Timeline' window at the bottom and change this to 'UV' layout as and when required. For what your suggesting if you have used multiple objects (not meshes, these are subcomponents of objects in blender) in blender then you will have to UV unwrap each object. If you use 'SmartUnwrap' then it will sort of organise the unwrapped mesh in a flat-pack fashion, there is a way of making the UV unwrap have islands there. You can use the mouse right button to move the UV parts around as your would do on the mesh model in the 3D window, to put them where you want.

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.