flywlyx

[1.6.X]Aircraft Carrier Accessories

Recommended Posts

Hello folks.

It turns out the Hull Breach cfg worked!

Here is a picture. I am going to relase this cfg on github. (Notes: I don't know why but the Enterprise looks a bit transparent under the water. The carrier sinks a little too fast but other than those stuff it works like a charm!)

Spoiler

96508C35EB2BAED7C6281136085FD064E509B1E3 (1280×1024)

Install instructions:

1. Download file (duh)

2. Install HullBreach (duh again)

3. Open Hull Breach Folder

4. See how there are MM configs for other parts? Move the KFC_MM file in there

5. Sink your Enterprise!

Note: Moudle Manager is required because that how patches are apllied.

Ready?

Lets do this baby!

Edited by Murican_Jeb

Share this post


Link to post
Share on other sites

>see mod

> double check top of screen to make sure I'm still on the KSP forums.

 

Looks sweet, I need to try it out with my F9F Panther!

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, mechanicH said:

Is there any way to cut the crew cap on this ship, cuz the GUI is killing me. 

KIS generated seat inventories for every one of the 300 berths on the Enterprise!

Go into the Enterprises' part .cfg using a text editor like Notepad and change the max crew capacity of 300 to something more manageable.

  • Like 1

Share this post


Link to post
Share on other sites
17 hours ago, Murican_Jeb said:

Hello folks.

It turns out the Hull Breach cfg worked!

Here is a picture. I am going to relase this cfg on github. (Notes: I don't know why but the Enterprise looks a bit transparent under the water. The carrier sinks a little too fast but other than those stuff it works like a charm!)

  Reveal hidden contents

96508C35EB2BAED7C6281136085FD064E509B1E3 (1280×1024)

Install instructions:

1. Download file (duh)

2. Install HullBreach (duh again)

3. Open Hull Breach Folder

4. See how there are MM configs for other parts? Move the KFC_MM file in there

5. Sink your Enterprise!

Note: Moudle Manager is required because that how patches are apllied.

Ready?

Lets do this baby!

Thanks bro, This is awsome.

Share this post


Link to post
Share on other sites
6 hours ago, flywlyx said:

Thanks bro, This is awsome.

Your welcome! I plane to relase some update like fixing the sink speed and adding crushable parts for the arrest wire and stuff :)

Share this post


Link to post
Share on other sites

NEW UPDATE FOR MY PATCH!!! WOO HOO!!!!

Okay. It's not excatly that much but it's better than nothing.

Whats new:

Tweaked the sinking rate of the Enterprise hull

Added Crushable parts (Crush depth is at -100) (Note that the KFC_MM_Crushable file has to be put in the HullBreach folder (like the KFC_MM file))

You need to deleted your Moudle Manager CACHE files because since I added a new patch, you need to delete the CACHE files so it can load. If you don't delete the CACHE files then the Crushable parts won't load and the Enterprise will still sink fast.

Download!

Share this post


Link to post
Share on other sites

Oh my science this forum interface sucks.

1 hour ago, dmav522 said:

nothing except tailhook show up! instal help pls (windows 8)

If you have the tail hook, you should have everything else. They're all in the same install parts folder and all appear under structural parts in the VAB/SPH. (Carrier appears under pods)

Share this post


Link to post
Share on other sites

hello all,

great mod overall, with great potential as well!
the only bug that i have encounter thus far is that on final approach with the tail hook down, the tail hook will return to its undeployed state and refuse to redeploy until i am past the carrier.

This tends to happen in the last 10 seconds of approach but if i have the nerve to land and try a no arresting stop, the hook will come back down at the last second and snag a wire. Not a massive bug but still something to maybe look at.

Share this post


Link to post
Share on other sites
19 hours ago, dmav522 said:

nothing except tailhook show up! instal help pls (windows 8)

Please check all the part looks blank, most of them looks empty.

 

7 hours ago, ckirky said:

hello all,

great mod overall, with great potential as well!
the only bug that i have encounter thus far is that on final approach with the tail hook down, the tail hook will return to its undeployed state and refuse to redeploy until i am past the carrier.

This tends to happen in the last 10 seconds of approach but if i have the nerve to land and try a no arresting stop, the hook will come back down at the last second and snag a wire. Not a massive bug but still something to maybe look at.

This should be a bug in previous version, it should be fine now.

Share this post


Link to post
Share on other sites

When the physic's load in the aircraft carrier just gets thrown into the sky. Also the arresting wires don't work for me.

Edited by Reginald123456

Share this post


Link to post
Share on other sites
6 hours ago, Reginald123456 said:

When the physic's load in the aircraft carrier just gets thrown into the sky. Also the arresting wires don't work for me.

This MOD is only available for game version 1.2 or later.

Share this post


Link to post
Share on other sites
2 hours ago, Reginald123456 said:

Any possible way to go back to 1.2?

So you are using 1.2.2 and facing flying issue? Try and ease gravity option in setting. This might help.

Share this post


Link to post
Share on other sites
16 minutes ago, flywlyx said:

So you are using 1.2.2 and facing flying issue? Try and ease gravity option in setting. This might help.

Ok when I try to download the mod from ckan it says this 

Failed to download "https://spacedock.info/mod/1068/Aircraft Carrier Accessories/download/1.13" - error: The remote server returned an error: (404) Not Found.

Share this post


Link to post
Share on other sites
8 hours ago, Reginald123456 said:

Ok when I try to download the mod from ckan it says this 

Failed to download "https://spacedock.info/mod/1068/Aircraft Carrier Accessories/download/1.13" - error: The remote server returned an error: (404) Not Found.

CKAN has a delay for MOD update, please check spacedock for latest version.

Share this post


Link to post
Share on other sites

Oh god, this mod is awesome ! xD

Love the CLLS, now I want to make a Retribution*-like Space Carrier...

Also, I have the same bug as the guy above, the tail-hook doesn't visually deploy. it does seem to grab the cable though. But I'm not sure it slows the plane down. It's a little bit weird, I need to do some more testing.

 

*(from Cod IW)

Share this post


Link to post
Share on other sites
1 hour ago, TheBlackEagle said:

Amazing mod.

One problem my tailhook won't deploy at all

 

2 minutes ago, ValCab33 said:

Oh god, this mod is awesome ! xD

Love the CLLS, now I want to make a Retribution*-like Space Carrier...

Also, I have the same bug as the guy above, the tail-hook doesn't visually deploy. it does seem to grab the cable though. But I'm not sure it slows the plane down. It's a little bit weird, I need to do some more testing.

 

*(from Cod IW)

It doesn't deploy from the beginning or it retract after you enter the OLS zone?

I will check the code later today.

Share this post


Link to post
Share on other sites

If you're not on the ksp version 1.2.2 or the other versions the mod supports then that's why

Edited by Reginald123456

Share this post


Link to post
Share on other sites
23 minutes ago, flywlyx said:

 

It doesn't deploy from the beginning or it retract after you enter the OLS zone?

I will check the code later today.

for me it doesn't deploy at any time

Share this post


Link to post
Share on other sites
29 minutes ago, Reginald123456 said:

If you're not on the ksp version 1.2.2 or the other versions the mod supports then that's why

I have the latest patch

Share this post


Link to post
Share on other sites
19 minutes ago, TheBlackEagle said:

for me it doesn't deploy at any time

I have checked it is a bug, I will fix it later today and upload it together with the final version of CLLS with resource consumption and reaction force.

Share this post


Link to post
Share on other sites
3 minutes ago, flywlyx said:

I have checked it is a bug, I will fix it later today and upload it together with the final version of CLLS with resource consumption and reaction force.

Thank you very much

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now