flywlyx

[1.6.X]Aircraft Carrier Accessories

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Hello, great mod!

I was wondering if it's possible to assign a different missile with the reloadble rail without going to SPH. I can reload the same missile, but not a different one. 

I tried using the "Reassign" button but nothing happens. Is there anything I have to do to be able to reassign different missiles?

Thank you!

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On 1/13/2019 at 4:36 PM, Lima said:

Hello, great mod!

I was wondering if it's possible to assign a different missile with the reloadble rail without going to SPH. I can reload the same missile, but not a different one. 

I tried using the "Reassign" button but nothing happens. Is there anything I have to do to be able to reassign different missiles?

Thank you!

Reassign only valid if you use any method(mostly KIS) to mount a new missile on the rail. The rail will "remember" the new missile.

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hXkCwqP.png

Tell me whether you can lift the panel from the aircraft carrier Enteprise as his pictures ?

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i was wondering why the carriers show up but not the actual accessories i did a manual install and i'm using the 1.6.1 version of the mod

the files are there but they are literally no where to be found in game

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On 2/12/2019 at 1:28 PM, Briso said:

hXkCwqP.png

Tell me whether you can lift the panel from the aircraft carrier Enteprise as his pictures ?

thats not this mod thats the mod Carrier_Vessel_eXpansion by Eskandare

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On 3/13/2019 at 4:27 PM, gunmaster929 said:

i was wondering why the carriers show up but not the actual accessories i did a manual install and i'm using the 1.6.1 version of the mod

the files are there but they are literally no where to be found in game

They should have a separate tab called ACA

On 2/12/2019 at 1:28 PM, Briso said:

Tell me whether you can lift the panel from the aircraft carrier Enteprise as his pictures ?

2

Enterprise is a single part ship, I try to keep the function as less as possible to reduce the right click menu.

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28 minutes ago, flywlyx said:

They should have a separate tab called ACA

Enterprise is a single part ship, I try to keep the function as less as possible to reduce the right click menu.

the tab has nothing in it and it is a white box as the tab's icon

the carrier in the pic is from Carrier_Vessel_eXpansion  and the carrier from the mod in the pic is the Nimitz-class aircraft carrier

here is the link 

 

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Posted (edited)

I'm having a problem with the launching catapult. It works perfectly fine until I go to launch, then for some reason the wheel is basically pulled down, causing parts to snap off or the whole plane smacks on the carrier. I have the wires hidden under the carrier deck and the blue box is still above, so I have no idea what's wrong.

Edit: I even tried using the premade carrier and it still does it.

Edited by Acestin

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On 3/15/2019 at 11:34 AM, gunmaster929 said:

the tab has nothing in it and it is a white box as the tab's icon

 

Could you provide .log file? There might be a loading error

On 3/15/2019 at 12:00 PM, Acestin said:

I'm having a problem with the launching catapult. It works perfectly fine until I go to launch, then for some reason the wheel is basically pulled down, causing parts to snap off or the whole plane smacks on the carrier. I have the wires hidden under the carrier deck and the blue box is still above, so I have no idea what's wrong.

Edit: I even tried using the premade carrier and it still does it.

Could you provide a picture or something? the wheel is pulled down very hard, but shouldn't pass through the deck. Unless the wheel doesn't have collider build in.

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2 hours ago, flywlyx said:

Could you provide .log file? There might be a loading error

 

how do i get a .log file my hasent crashed

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28 minutes ago, gunmaster929 said:

how do i get a .log file my hasent crashed

It is called KSP.log, not a crash report.

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2 hours ago, flywlyx said:

It is called KSP.log, not a crash report.

ok found it but how do i send it to you

 

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Posted (edited)
23 hours ago, flywlyx said:

Could you provide .log file? There might be a loading error

 

ok i think i found the issue but i dont know how to fix it

 

Spoiler

[LOG 07:30:06.576] ******* Log Initiated for Kerbal Space Program - 1.6.0.2395 (WindowsPlayer x64) en-us *******
Kerbal Space Program - 1.6.0.2395 (WindowsPlayer x64) en-us


OS: Windows 10  (10.0.0) 64bit
CPU: Intel(R) Core(TM) i5-7Y54 CPU @ 1.20GHz (4)
RAM: 8071
GPU: Intel(R) HD Graphics 615 (2145MB)
SM: 30 (Direct3D 9.0c [igdumdim64.dll 22.20.16.4771])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, RG32


Log started: Tue, Mar 19, 2019 07:30:06


[LOG 07:30:06.706] Loading data opt-out preferences from PlayerPrefs
[LOG 07:30:06.747] Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=39811e89-d29d-4faa-bb01-997f3cda24f0&userid=c3f38e67de2ef504b901889750618740&deviceid=6bdb1c556cea357574962048dabc5aa7e5541885
[LOG 07:30:06.827] ActionCanvas MASK: 3458764513820540928
[LOG 07:30:06.828] MainCanvas MASK: 3458764513820540928
[LOG 07:30:06.846] PhysicsGlobals: Loading database
[LOG 07:30:06.856] AppCanvas MASK: 3458764513820540928
[ERR 07:30:16.092] Error: Empty part config file

[WRN 07:30:16.093] Cannot create config from file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\Carrier_Vessel_eXpansion_CVX-0.13.1\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'.
[ERR 07:30:16.586] Error: Empty part config file

[WRN 07:30:16.586] Cannot create config from file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'.
[ERR 07:30:18.628] Error: Empty part config file

[WRN 07:30:18.628] Cannot create config from file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'.
[WRN 07:30:48.186] Config in file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\SXTContinued-1.6.1-0.3.26\GameData\SXT\Patches\ModCompatibility\WIP\Nukes\NFE.cfg' contains no data.
[WRN 07:30:48.576] Cannot create config from file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\TweakScale-2.4.0.7\GameData\TweakScale\Examples.cfg'.
[LOG 07:30:49.884] Load(Assembly): Parts/BDArmory/Plugins/BDArmory.Core
[LOG 07:30:49.886] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\Parts\BDArmory\Plugins\BDArmory.Core.dll
[LOG 07:30:49.953] AssemblyLoader: KSPAssembly 'BDArmory.Core' V1.0.0
[LOG 07:30:49.954] Load(Assembly): /ModuleManager.3.1.0
[LOG 07:30:49.954] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\ModuleManager.3.1.0.dll
[LOG 07:30:50.030] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5.0
[LOG 07:30:50.030] Load(Assembly): /XInputInterface_x64
[LOG 07:30:50.030] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\XInputInterface_x64.dll
[ERR 07:30:50.075] Failed to load assembly C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\XInputInterface_x64.dll:
System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
  at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 
  at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 
  at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 
  at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 

[LOG 07:30:50.075] Load(Assembly): /XInputInterface_x86
[LOG 07:30:50.075] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\XInputInterface_x86.dll
[ERR 07:30:50.124] Failed to load assembly C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\XInputInterface_x86.dll:
System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
  at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 
  at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 
  at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 
  at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 

[LOG 07:30:50.124] Load(Assembly): Aircraft_Carrier_Accessories-1.5.1/GameData/KFC/Plugins/SPS
[LOG 07:30:50.124] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\Aircraft_Carrier_Accessories-1.5.1\GameData\KFC\Plugins\SPS.dll

i only posted what i saw had to do with ACA

Edited by gunmaster929
reason for short ksp.log post

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On 3/19/2019 at 11:12 AM, gunmaster929 said:

ok i think i found the issue but i dont know how to fix it

 

  Hide contents

[LOG 07:30:06.576] ******* Log Initiated for Kerbal Space Program - 1.6.0.2395 (WindowsPlayer x64) en-us *******
Kerbal Space Program - 1.6.0.2395 (WindowsPlayer x64) en-us


OS: Windows 10  (10.0.0) 64bit
CPU: Intel(R) Core(TM) i5-7Y54 CPU @ 1.20GHz (4)
RAM: 8071
GPU: Intel(R) HD Graphics 615 (2145MB)
SM: 30 (Direct3D 9.0c [igdumdim64.dll 22.20.16.4771])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, RG32


Log started: Tue, Mar 19, 2019 07:30:06


[LOG 07:30:06.706] Loading data opt-out preferences from PlayerPrefs
[LOG 07:30:06.747] Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=39811e89-d29d-4faa-bb01-997f3cda24f0&userid=c3f38e67de2ef504b901889750618740&deviceid=6bdb1c556cea357574962048dabc5aa7e5541885
[LOG 07:30:06.827] ActionCanvas MASK: 3458764513820540928
[LOG 07:30:06.828] MainCanvas MASK: 3458764513820540928
[LOG 07:30:06.846] PhysicsGlobals: Loading database
[LOG 07:30:06.856] AppCanvas MASK: 3458764513820540928
[ERR 07:30:16.092] Error: Empty part config file

[WRN 07:30:16.093] Cannot create config from file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\Carrier_Vessel_eXpansion_CVX-0.13.1\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'.
[ERR 07:30:16.586] Error: Empty part config file

[WRN 07:30:16.586] Cannot create config from file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'.
[ERR 07:30:18.628] Error: Empty part config file

[WRN 07:30:18.628] Cannot create config from file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'.
[WRN 07:30:48.186] Config in file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\SXTContinued-1.6.1-0.3.26\GameData\SXT\Patches\ModCompatibility\WIP\Nukes\NFE.cfg' contains no data.
[WRN 07:30:48.576] Cannot create config from file 'C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\TweakScale-2.4.0.7\GameData\TweakScale\Examples.cfg'.
[LOG 07:30:49.884] Load(Assembly): Parts/BDArmory/Plugins/BDArmory.Core
[LOG 07:30:49.886] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\Parts\BDArmory\Plugins\BDArmory.Core.dll
[LOG 07:30:49.953] AssemblyLoader: KSPAssembly 'BDArmory.Core' V1.0.0
[LOG 07:30:49.954] Load(Assembly): /ModuleManager.3.1.0
[LOG 07:30:49.954] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\ModuleManager.3.1.0.dll
[LOG 07:30:50.030] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5.0
[LOG 07:30:50.030] Load(Assembly): /XInputInterface_x64
[LOG 07:30:50.030] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\XInputInterface_x64.dll
[ERR 07:30:50.075] Failed to load assembly C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\XInputInterface_x64.dll:
System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
  at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 
  at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 
  at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 
  at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 

[LOG 07:30:50.075] Load(Assembly): /XInputInterface_x86
[LOG 07:30:50.075] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\XInputInterface_x86.dll
[ERR 07:30:50.124] Failed to load assembly C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\XInputInterface_x86.dll:
System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
  at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 
  at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 
  at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 
  at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 
  at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 

[LOG 07:30:50.124] Load(Assembly): Aircraft_Carrier_Accessories-1.5.1/GameData/KFC/Plugins/SPS
[LOG 07:30:50.124] AssemblyLoader: Loading assembly at C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\Aircraft_Carrier_Accessories-1.5.1\GameData\KFC\Plugins\SPS.dll

i only posted what i saw had to do with ACA

You put the MOD in the wrong folder. Find GameData folder and combine it with the Gamedata folder in KSP root folder.

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3 hours ago, flywlyx said:

You put the MOD in the wrong folder. Find GameData folder and combine it with the Gamedata folder in KSP root folder.

here is where it is 

C:\Users\JPI008\Downloads\usb 2\usb games\Kerbal Space Program\GameData\GameData

and what do you mean by "combine it with the Gamedata folder in KSP root folder."

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Hey! This may have been addressed already, but I can't find the thread: the optical landing system blows up from heat buildup upon loading, regardless of whether I load the ship from the hangar or with Vessel Mover. Any idea how to fix this? Thanks!

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On 3/23/2019 at 1:28 PM, DownHereInChile said:

Hey! This may have been addressed already, but I can't find the thread: the optical landing system blows up from heat buildup upon loading, regardless of whether I load the ship from the hangar or with Vessel Mover. Any idea how to fix this? Thanks!

Try this cfg:https://1drv.ms/u/s!AkYaAbA9jBpehhegy1GZtjt_YRkq

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On 2/12/2019 at 11:28 AM, Briso said:

hXkCwqP.png

Tell me whether you can lift the panel from the aircraft carrier Enteprise as his pictures ?

Hey @Briso could you tell me if the craft file for that F-14 is available anywhere? Or where that cockpit is from. Also are you running a custom config on KS3P? Really nice pic.

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17 minutes ago, V8jester said:

Hey @Briso could you tell me if the craft file for that F-14 is available anywhere? Or where that cockpit is from. Also are you running a custom config on KS3P? Really nice pic.

Oh actually you need to contact DiscoveryPlanet. This is his picture. In fact, as he told me he had not played KSP for a long time so I have to think that he has a craft file F-14. Although I can send you some of his great work. This mod Nice MKseries Body. Also I advise addition to it from the same developer Kerbal Field Weapon Pack. It adds weapons like BDArmory only a lot more. There are weapons from the USA, Russia and many other countries.

 

On 1/14/2018 at 4:37 PM, DiscoveryPlanet said:

 

On 1/14/2018 at 4:54 PM, DiscoveryPlanet said:

F-35A https://www.dropbox.com/s/lpy670zulymjx4d/F-35A Lightning II Prototype.craft?dl=0

peiU0WS.png

F-35B https://www.dropbox.com/s/8evh1qrspfw2uhf/F-35B Lightning II Prototype.craft?dl=0

kUMFfaT.png

For aditional MOD beside NMB, KBF

-Kerbal Foundries

-B9 Procedural wings

-Airplane plus (for Sukhoi PAK FA gear)

-BDarmory

-Quiz Tech

-AoA Tech

-maybe VenStockRevamp 

 

On 1/14/2018 at 10:04 PM, DiscoveryPlanet said:

BEHOLD!!!!! 

One of the Biggest yet Powerful Jetfighter !!!!

J-20 CHENGDU!!!!! https://www.dropbox.com/s/2cg3wjyfoe6ux5e/Chengdu J-20 Prototype.craft?dl=0

G9He7BZ.png9mF3ndR.pngT19Tnqz.pngUTcpjjh.png

 

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So I'm having an issue where , at some point while moving across the carrier with a craft (usually within a minute of making contact), the kraken sends the carrier and everything on it to the sun. This, as you can imagine, pretty much makes it useless, and I would *really* love to use it. Here's the .log leading up to it (ignore the overstressed wheel, that happens on the ground with that craft and this issue still happens regardless of the craft present):

 

Spoiler

[LOG 17:36:25.866] Flight State Captured
[LOG 17:36:25.866] Saving Achievements Tree...
[LOG 17:36:25.866] Saving Achievements Tree...
[LOG 17:36:25.866] Saving Achievements Tree...
[LOG 17:36:25.867] KK: OnSave: KKScenario saving career state
[LOG 17:36:25.871] [BDArmory]: Save title: callofkerbin (SANDBOX)
[LOG 17:36:25.872] [BDArmory]: ==== Saved BDA GPS Targets ====
[LOG 17:36:25.872] [MessageSystem] Save Messages
[LOG 17:36:25.966] Game State Saved to saves/callofkerbin/persistent
[LOG 17:36:26.228] [AutoSave]: Game Backed Up and Saved
[LOG 17:37:06.603] Wheel broke from overstressing! load: 26.55613 max: 25 speed: 1.709057 maxSpeed: 450
[LOG 17:37:08.121] recalculating orbit for Enterprise: Kerbin ( Update mode TRACK_Phys )
rPos: [-581739.896008951, -122455.237951924, 81131.9833939068]   rVel: [-23.6578152138189, 0.00454325148366366, -169.618115072088] |171.260028033223|
[LOG 17:37:08.121] recalculated orbit for Enterprise: Sun ( UT: 83319.0210266965 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
[LOG 17:37:08.123] recalculating orbit for SXTmk3Cockpit52 ([R] BN Hyrpoon): Kerbin ( Update mode TRACK_Phys )
rPos: [-581759.066600427, -122471.425500833, 81133.892205767]   rVel: [-23.9149049823738, 0.0919377730216114, -171.332917495277] |172.993929807706|
[LOG 17:37:08.123] recalculated orbit for SXTmk3Cockpit52 ([R] BN Hyrpoon): Sun ( UT: 83319.0210266965 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
[LOG 17:37:08.123] Look rotation viewing vector is zero
[LOG 17:37:08.123] Look rotation viewing vector is zero
[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[LOG 17:37:08.126] Kerbin: Resetting
[ERR 17:37:08.148] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Enterprise/model/GameObject (1)/ENTERPRISE/USS Enterprise (CVN-65)/CVN65/Radar1/Cube"
 

This error continues on various parts for quite a while (massive understatement); with other errors and exceptions such as this:

[EXC 17:37:08.170] NullReferenceException: Object reference not set to an instance of an object
    Vessel.checkLanded ()
    KSPWheel.KSPWheelBase.updateLandedState ()
    KSPWheel.KSPWheelBase.FixedUpdate ()

And this:

[LOG 17:37:08.191] airlinerTailFin Exploded!! - blast awesomeness: 0.1
[EXC 17:37:08.194] NullReferenceException: Object reference not set to an instance of an object
    Vessel.checkLanded ()
    Part.Die ()
    Part.explode (Single offset)
    Part.explode ()
    Part.HandleCollision (UnityEngine.Collision c)
    Part.CheckCollision (UnityEngine.Collision c)
    Part.OnCollisionEnter (UnityEngine.Collision c)

 

And this:

[ERR 17:37:13.931] Module Catapult threw during OnFixedUpdate: System.NullReferenceException: 
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&)
  at UnityEngine.Transform.get_position () [0x00000] in <filename unknown>:0 
  at Catapult.OnFixedUpdate () [0x00000] in <filename unknown>:0 
  at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 

 

Appearing at various points as well. I have no knowledge of what anything in the log means, so if you need more I could send you the full .log through Drive or something along those lines. A fix would be VERY much appreciated. (I am running 1.6.1 if this matters)

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On 4/19/2019 at 5:56 PM, Android_ELITE said:

So I'm having an issue where , at some point while moving across the carrier with a craft (usually within a minute of making contact), the kraken sends the carrier and everything on it to the sun. This, as you can imagine, pretty much makes it useless, and I would *really* love to use it. Here's the .log leading up to it (ignore the overstressed wheel, that happens on the ground with that craft and this issue still happens regardless of the craft present):

 

  Reveal hidden contents

[LOG 17:36:25.866] Flight State Captured
[LOG 17:36:25.866] Saving Achievements Tree...
[LOG 17:36:25.866] Saving Achievements Tree...
[LOG 17:36:25.866] Saving Achievements Tree...
[LOG 17:36:25.867] KK: OnSave: KKScenario saving career state
[LOG 17:36:25.871] [BDArmory]: Save title: callofkerbin (SANDBOX)
[LOG 17:36:25.872] [BDArmory]: ==== Saved BDA GPS Targets ====
[LOG 17:36:25.872] [MessageSystem] Save Messages
[LOG 17:36:25.966] Game State Saved to saves/callofkerbin/persistent
[LOG 17:36:26.228] [AutoSave]: Game Backed Up and Saved
[LOG 17:37:06.603] Wheel broke from overstressing! load: 26.55613 max: 25 speed: 1.709057 maxSpeed: 450
[LOG 17:37:08.121] recalculating orbit for Enterprise: Kerbin ( Update mode TRACK_Phys )
rPos: [-581739.896008951, -122455.237951924, 81131.9833939068]   rVel: [-23.6578152138189, 0.00454325148366366, -169.618115072088] |171.260028033223|
[LOG 17:37:08.121] recalculated orbit for Enterprise: Sun ( UT: 83319.0210266965 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
[LOG 17:37:08.123] recalculating orbit for SXTmk3Cockpit52 ([R] BN Hyrpoon): Kerbin ( Update mode TRACK_Phys )
rPos: [-581759.066600427, -122471.425500833, 81133.892205767]   rVel: [-23.9149049823738, 0.0919377730216114, -171.332917495277] |172.993929807706|
[LOG 17:37:08.123] recalculated orbit for SXTmk3Cockpit52 ([R] BN Hyrpoon): Sun ( UT: 83319.0210266965 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
[LOG 17:37:08.123] Look rotation viewing vector is zero
[LOG 17:37:08.123] Look rotation viewing vector is zero
[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[ERR 17:37:08.125] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "mk3FuselageLF.50/KF-ALG-Large/model/KerbalFoundries/Assets/ALG-Large(Clone)/ALG-LargeNew/ALG-Large-SC1/ALG-Large-WheelContainer/ALG-Large-WheelCollider/KSPWheelBumpStop-ALG-Large-WheelCollider"

[LOG 17:37:08.126] Kerbin: Resetting
[ERR 17:37:08.148] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Enterprise/model/GameObject (1)/ENTERPRISE/USS Enterprise (CVN-65)/CVN65/Radar1/Cube"
 

This error continues on various parts for quite a while (massive understatement); with other errors and exceptions such as this:

[EXC 17:37:08.170] NullReferenceException: Object reference not set to an instance of an object
    Vessel.checkLanded ()
    KSPWheel.KSPWheelBase.updateLandedState ()
    KSPWheel.KSPWheelBase.FixedUpdate ()

And this:

[LOG 17:37:08.191] airlinerTailFin Exploded!! - blast awesomeness: 0.1
[EXC 17:37:08.194] NullReferenceException: Object reference not set to an instance of an object
    Vessel.checkLanded ()
    Part.Die ()
    Part.explode (Single offset)
    Part.explode ()
    Part.HandleCollision (UnityEngine.Collision c)
    Part.CheckCollision (UnityEngine.Collision c)
    Part.OnCollisionEnter (UnityEngine.Collision c)

 

And this:

[ERR 17:37:13.931] Module Catapult threw during OnFixedUpdate: System.NullReferenceException: 
  at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&)
  at UnityEngine.Transform.get_position () [0x00000] in <filename unknown>:0 
  at Catapult.OnFixedUpdate () [0x00000] in <filename unknown>:0 
  at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 

 

Appearing at various points as well. I have no knowledge of what anything in the log means, so if you need more I could send you the full .log through Drive or something along those lines. A fix would be VERY much appreciated. (I am running 1.6.1 if this matters)

Do you have physic range extender MOD installed?

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51 minutes ago, flywlyx said:

Do you have physic range extender MOD installed?

Yes, it's set to 50km and is necessary for what I'm doing.

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What's with the tie down not showing wires with the fixed point? No matter where I place the tie downs and points, whether they're extremely close or a good distance between them, no green or pink lines show. I'm stopped right in between the tie downs, yet nothing shows. d4c2f87fc2288fdbbea9c7b1d1c91d5d.png

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