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[1.9.X]Aircraft Carrier Accessories


flywlyx

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1 hour ago, CaptainPanda said:

Yeah, i have Tweakscale installed, but the ACA parts need a .cfg file to work with Tweakscale. I'll copy over the instructions that the guys on the Heisenberg mod have come up with:

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1: Download and install Tweakscale

2: Copy the following text into a Notepad file:



SCALETYPE
{
    name = freePSA2
    freeScale = false
    defaultScale = 36.5
    suffix = m
    scaleFactors   = 10, 20, 30, 36.5, 40
}

@PART[ArrestWire] // ACA Arresting gear wire
{
    %MODULE[TweakScale]
    {
        type = freePSA2
    }
}

@PART[Catapult] // ACA Catapult
{
    %MODULE[TweakScale]
    {
        type = freePSA2
    }
}

@PART[CLLS] // ACA Carrier Launch and Landing System
{
    %MODULE[TweakScale]
    {
        type = freePSA2
    }
}

@PART[FixedPoint] // ACA Mounting point to work with Tie Down
{
    %MODULE[TweakScale]
    {
        type = FreePSA2
    }
}

@PART[OLS] // ACA Optical Landing System
{
    %MODULE[TweakScale]
    {
        type = freePSA2
    }
}

@PART[TieDown] // ACA Tiedown point
{
    %MODULE[TweakScale]
    {
        type = freePSA2
    }
}

@PART[TailHook] // ACA Tailhook
{
    %MODULE[TweakScale]
    {
        type = freePSA2
    }
}

 

3: Save the Notepad file (whatever you wish to name it) as a .cfg file.

4: Copy the .cfg file into your KSP GameData folder.

I had another question for you as well: the Enterprise has a compatibilty with the Hangar mod, but once the vessel is launched, there's no option to get the stored vehicle out of the Hangar. Is this a bug, or am I missing something?

Have you checked the instruction of the Hangar MOD?

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  • 2 weeks later...

Hi. Thanks for this great mod. I love it.

Idk if this has been asked already, but is this mod compatible with KSP 1.3.1? I ask because every time I load a vessel with any of the parts from this mod, it explodes once it comes into contact with the ground (or water or anything). I'm running it in RSS, though I'm not entirely sure if that would have anything to do with it.

I'm not sure if you would need my log files for this.

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  • 2 weeks later...
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  • 2 weeks later...

what are the tie down parts called in game? i can't seem to find them =/

also i love the carrier launch and land system, has some interesting possibilities for use in space, but was wondering if you can suggest some type of a mod to use it with? (large space ship hangers or something maybe?) and how i might be able to have what ever ship i'm landing actually "land" (instead of just connecting to a docking port? ) or i guess how to keep said ship on the runway in 0G prior to me docking it/using the tie downs

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  • 1 month later...

I cannot find the arrest wire, catapult, OLS, tail hook, or the "tie down system" in the hangar (checked all the tabs more than twice). The only part I have is the ship hull or body. I see all these accessories in the mod file, but they do not show up in the hangar. I use linux, and I can't get CKAN to work for this OS. I looked through this forum page and found similar problems. All the problems you encountered, you used CKAN to solve them. This mod looks AMAZING, I only wish I could land an aircraft on the carrier, but I cannot slow it down enough.:( Hopefully you can solve this problem, if not, thank you for making a mod that everyone enjoys, and good luck with upcoming mods.:)

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On 5/6/2018 at 2:06 AM, SancthuaryID said:

Anyone already try with 1.4.x?

I already try this mod on 1.4.3, and my plane just keep exploding when landing on aircraft carrier, and seem have little bit problem with texture

Used KJR unnoficial forked for 1.4.1

 

Screenshot_51.png
Screenshot_52.png

6

Can you screen capture the F3 log after the explosion?

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On 5/6/2018 at 1:06 PM, SancthuaryID said:

Anyone already try with 1.4.x?

I already try this mod on 1.4.3, and my plane just keep exploding when landing on aircraft carrier, and seem have little bit problem with texture

Used KJR unnoficial forked for 1.4.1

 

Screenshot_51.png
Screenshot_52.png

that's CVX not ACA....

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8 hours ago, [INDO]dimas_1502 said:

that's CVX not ACA....

Yeah, I just realize this is ACA not CVX, thank for pointing it :)

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22 hours ago, flywlyx said:

Can you screen capture the F3 log after the explosion?

Sorry for late replies, here the screenshot

Spoiler

Screenshot_59.png
Screenshot_60.png
Screenshot_61.png

 

It seems all parts from the aircraft just suddenly collided with the carrier. I also try to launch plane from the carrier

Spoiler

Screenshot_62.png
Screenshot_63.png
Screenshot_64.png
Screenshot_65.png
Screenshot_66.png

Also crashing my KSP

Screenshot_67.png

 

Here i attach the ksp log (dropbox)

https://www.dropbox.com/s/zdvb17sc88nru3m/KSP.rar?dl=0

Note : Yeah, I know not yet updated Interstellar Fuel Switch and error on AJE Patch for NMB

For now I will try to do another test again

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On 5/10/2018 at 9:10 AM, SancthuaryID said:

Yeah, I just realize this is ACA not CVX, thank for pointing it :)

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Sorry for late replies, here the screenshot

  Reveal hidden contents

Screenshot_59.png
Screenshot_60.png
Screenshot_61.png

 

It seems all parts from the aircraft just suddenly collided with the carrier. I also try to launch plane from the carrier

  Reveal hidden contents

Screenshot_62.png
Screenshot_63.png
Screenshot_64.png
Screenshot_65.png
Screenshot_66.png

Also crashing my KSP

Screenshot_67.png

 

Here i attach the ksp log (dropbox)

https://www.dropbox.com/s/zdvb17sc88nru3m/KSP.rar?dl=0

Note : Yeah, I know not yet updated Interstellar Fuel Switch and error on AJE Patch for NMB

For now I will try to do another test again

Oversized mesh will cause some problem, I will update the MOD soon.

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On 5/10/2018 at 10:10 AM, SancthuaryID said:

Also crashing my KSP

Easy!  Perhaps the crash is not a symptom, but the root cause.

I am having some serious crashing on my KSP this week. Trying to pinpoint the reason, I already "accused" 4 different mods of being the root cause, when actually they were just the "first victim".

I'm now on a situation where the crash is happening even on a configuration that was working 2 hours ago : i figured out a working status quo, then added a suspect, the crash happened, then I deleted the suspect and the crash are still there since! =D

Don't ask. I don't understand either - but I'm still fighting. :-)

Edited by Lisias
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16 hours ago, flywlyx said:

Oversized mesh will cause some problem, I will update the MOD soon.

Ok, anyway, this is great mod :)

16 hours ago, Lisias said:

Easy!  Perhaps the crash is not a symptom, but the root cause.

I am having some serious crashing on my KSP this week. Trying to pinpoint the reason, I already "accused" 4 different mods of being the root cause, when actually they were just the "first victim".

I'm now on a situation where the crash is happening even on a configuration that was working 2 hours ago : i figured out a working status quo, then added a suspect, the crash happened, then I deleted the suspect and the crash are still there since! =D

Don't ask. I don't understand either - but I'm still fighting. :-)

Based from my crash log, seems due memory violation

On 5/10/2018 at 9:10 PM, SancthuaryID said:
  Hide contents


Screenshot_63.png
Screenshot_64.png
Screenshot_65.png
Screenshot_66.png

 

Well, since all thing literally explode (include the planet and star system), it still normal for crash :)

 

Edited by SancthuaryID
Forget to add more
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7 hours ago, SancthuaryID said:

Ok, anyway, this is great mod :)

Based from my crash log, seems due memory violation

Well, since all thing literally explode (include the planet and star system), it still normal for crash :)

 

Have you tried updated version?

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  • 2 weeks later...
On 5/23/2018 at 8:55 PM, TheLoneliestShyGuy said:

I downloaded the mod and dragged it into GameData. do I need to do anything else? because the parts wont show up in the vab or sph

They are inside structure tab, you can search their name I believe.

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9 hours ago, DoctorDavinci said:

@flywlyx - Source code link for the plugin is missing from the OP

Do you have a link you can share with the community?

I usually pack them in .zip, forget it latest update. I will pack it in next update. 

Reload function is from KAS system. Log the missile and load them from KAS code.

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