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Drill-o-Matic bounceing [1.2.2]


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So just updated my install, everything was working fine on 1.2.1. I have some drilling rigs on Minmus, that worked wonderfully under 1.2.1, but when I go to them in 1.2.2. they are bouncing all over the place, like a drunk soldier. If i try to time warp when the drills are active the ship  drops through the landscape and the games goes funny. Sometimes i can't switch away from them when the drill is working as it says the ship is about to crash.  Also with this bouncing around they ship walks across the terrain. I haven't updated any mods, just the main game and before the update everything was fine. It seems elements of the drills animation are being put on the ship itself. 

Has anyone else noticed this issue?

Gabriel

 

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I am also noticing this issue. When the drills deploy and contact the surface, it lifts the ship up and bounces it around. Once everything settles down and I start the drill, the bouncing starts up again.

I did not have the issue with the ship dropping through the landscape under time warp. Instead the ship bouncing seemed to stop. Started right up again when I came out of time warp.

Mods in use are:

Better Burn Time, MechJeb2, MavBalls to you, PlanetShine, TriggerTech. None update to 1.2.2 yet.

Edited by Some Kerbal
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42 minutes ago, sal_vager said:

Hi @Gabriel Strange, can you, @Some Kerbal and @SkyHook please provide your save files that show this problem, thank you.

As @RoverDude said, it's the colloder, I moved the drill head up a little bit and it's fine. It's not always practical to do that if you already have an sizable mining operation. I was lucky enough to only have a few rigs out there. I don't know if there is a quick fix, or if we need to wait for a patch. 

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40 minutes ago, Gabriel Strange said:

.... I don't know if there is a quick fix, or if we need to wait for a patch. 

In case you still have 1.2.0 - 1.2.1 version available (maybe you saved the zip from KSP Store, as I use to do), a quick fix could be to just extract the model file (TriBitDrill.mu) from the package and copy in your game folder (same position, ofc). You'll revert to the old colliders that way.

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