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RAM usage difference Win7/Win10


Ringkeeper

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Hi,

 

i noticed some strange behaviour with KSP under WIN7 (work pc) and 10 (home pc), both time KSP x64

The game is played on 2 different PCs with similar mod list with WIN10 PC using way more mods, specially stuff like EVE and part mods.

On work pc the game uses around 3gb after loading,  up to 6gb of RAM after playing some time and crashes because the PC has only 8gb .

On home pc the game uses after loading around 2.5gb and then goes slowly up to 5-7gb. Then it drops back down to 2.5gb . This PC has 12gb of RAM.

 

Is the WIN10 so much better for KSP ? Or why does it uses way more RAM on WIN 7 ?

 

her a screen after playing for around 2h:

http://imgur.com/a/xEzbk

 

 

*edit*

in case someone wants to know:

work PC

I-5 2500, GTX 960, 8GB RAM, WIN7

home PC

i-7 860 , Radeon 5860, 12GB RAM, WIN10

Edited by Ringkeeper
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I'm actually starting to lean in the direction of win10 being much better at running KSP

I recently did an OS flush (factory reset) and had to drop back to win8.1 ... KSP runs like molasses in winter on 8.1 compared to win10

I hate to say it but MS actually might have done something right for once :confused:

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48 minutes ago, Red Iron Crown said:

"Similar mod list" is troublesome. Can you retest with an identical install on each? I.e. same KSP version, same mod list with same mod versions.

sure :) Unfortunaly not before monday, need to get the "work" version home :D

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Since I installed windows 10 (I did not upgrade from win7 but did a clean install) I noticed much better performance in games overall. Not only in games but use applications also, things like browsing and so on became much more responsive. Also, I noticed in terms of memory management, windows 10 is much better then 7. While windows 10 can be a bit more "heavy" on the hardware, the way the OS handles memory is much better.

I remember sometimes windows 7 after prolong use (not only with ksp but other stuff too) the memory available was hard to to increase, while in windows 10 after prolong use, the free memory increases as soon the OS becomes idle.

Independent of the conspiracy theories of spying by microsoft and the US gov and crap like that, (and there is no doubt that win10 is a huge spyware lol) the base OS is much faster.

So, yea, windows 10 all the way, even if running a older PC like a dual core or something similar.

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I know we all like to knock Windoze but Windows 10 is actually pretty good. 

It's usually not a good idea to upgrade your version of Windows as later versions have traditionally sucked up much more resources. Not so with Windows 10. I have a little 5 year old netbook PC and it has been revitalised by changing to Windows 10 on it.  

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51 minutes ago, Foxster said:

I know we all like to knock Windoze but Windows 10 is actually pretty good.

Principially yes, until MS automatically restarts your PC to install one of their bugged patches that break something. Or stuff like DVR, which was deliberat, yet still broke a bunch of stuff and was overly complicate to deactivate.

Also still carries some of those shizophrenic double-interface from W8, besides the privacy issues.

Edited by Temeter
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On 10.12.2016 at 6:58 PM, Red Iron Crown said:

"Similar mod list" is troublesome. Can you retest with an identical install on each? I.e. same KSP version, same mod list with same mod versions.

Ok... tested now at home with the copy from work. Same RAM usage, no difference. So it seems an addon makes problems, as on that KSP version i use waaaayyy less addons (specialy part mods/grafic mods) then on my normal KSP version.

Found also some errors in the log, but i don't think they cause the problems.

 

Just for comparision.

WORK:

Spoiler

Mod DLLs found:
Stock assembly: Assembly-CSharp v1.0.0.0
ModuleManager.2.7.5 v2.7.5.0
MiniAVC v1.0.3.2
USITools v1.0.0.0
AviationLights v3.12.0.0
Chatterer v0.9.91.1586
MiniAVC v1.0.3.2
CCK v1.2.0.0
ContractConfigurator v1.0.0.0 / v1.21.0
RemoteTech v1.8.0.0 / v1.8.2
CC_RemoteTech v1.0.0.0 / v1.21.0
KerbalKonstructs v2.0.0.0 / v0.9.8.5
KerKonConConExt v1.0.0.0 / v1.21.0
MiniAVC v1.0.3.0
MiniAVC v1.0.3.2
Firespitter v7.3.6155.35389
RasterPropMonitor v0.28.0.22792
KAS v0.6.1.0 / v0.6.1 for KSP 1.2
MiniAVC v1.0.3.1
KerbalJointReinforcement v3.3.1.0
HyperEdit v1.5.3.0
KIS v1.4.0.0 / v1.4.0 for KSP 1.2
KSPDev_Utils v0.17.0.0 / v0.17.0 for KSP v1.2
MiniAVC v1.0.3.0
MiniAVC v1.0.3.2
ActiveStruts v1.1.0.0
Scale_Redist v1.0.0.0
MechJeb2 v2.5.1.0 / vDev #644 Sarbian / v2.5.9.0
DockingPortAlignmentIndicator v1.0.0.0
DPAI_RPM v1.0.0.0
MiniAVC v1.0.3.2
ModuleDockingNodeNamed v1.0.0.0
RealChute v1.4.6131.28216 / v1.4.2.0
SCANsat v1.6.0.11 / vv16.11
SmokeScreen v2.6.21.0
StageRecovery v1.6.6.0
TakeCommand v1.4.0.0
MiniAVC v1.0.3.2
TarsierSpaceTech v6.6.1.0
TextureReplacer v2.5.3.0
KerbalAlarmClock v3.8.1.0
Scale v2.3.2.0
Scale_Redist v1.0.0.0
Konstruction v0.0.0.0
WaypointManager v1.0.0.0 / v2.6.0

Folders and files in GameData:
000_USITools
AviationLights
Chatterer
CommunityCategoryKit
CommunityResourcePack
ContractConfigurator
ContractPacks
CxAerospace
FASA
Firespitter
JSI
KAS
KAX
KerbalJointReinforcement
KerbalKonstructs
Kerbaltek
KerbinSide
KIS
KSO
KWRocketry
MagicSmokeIndustries
MechJeb2
NavyFish
RealChute
RemoteTech
SCANsat
SmokeScreen
spacetux
Stock folder: Squad

StageRecovery
SXT
TakeCommand
TarsierSpaceTech
TextureReplacer
TriggerTech
TweakScale
UmbraSpaceIndustries
WaypointManager
ModuleManager.2.7.5.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree

 

HOME:

Spoiler

Mod DLLs found:
Stock assembly: Assembly-CSharp v1.0.0.0
ModuleManager.2.7.5 v2.7.5.0
000_AT_Utils v1.2.2.0
001_AnisotropicPartResizer v1.2.6161.27959
002_MultiAnimators v1.1.6161.27960
ConfigurableContainers v2.3.1.0
MiniAVC v1.0.3.2
USITools v1.0.0.0
AsteroidDay v1.0.0.0
AviationLights v3.12.0.0
MiniAVC v1.0.3.0
MiniAVC v1.0.3.2
BDAnimationModules v0.6.4.3
Chatterer v0.9.91.1586
MiniAVC v1.0.3.2
CCK v1.2.0.0
ContractConfigurator v1.0.0.0 / v1.21.0
RemoteTech v1.8.0.0 / v1.8.2
CC_RemoteTech v1.0.0.0 / v1.21.0
KerbalKonstructs v2.0.0.0 / v0.9.8.7
KerKonConConExt v1.0.0.0 / v1.21.0
MiniAVC v1.0.3.0
MiniAVC v1.0.3.2
DistantObject v1.8.1.12781
Atmosphere v1.5.6131.22338 / v1.0.0.0
CelestialShadows v1.5.6131.22338 / v1.0.0.0
CityLights v1.5.6131.22338 / v1.0.0.0
EVEManager v1.5.6131.22338 / v1.0.0.0
PartFX v1.5.6131.22338 / v1.0.0.0
PQSManager v1.5.6131.22338 / v1.0.0.0
ShaderLoader v1.5.6131.22337 / v1.0.0.0
Terrain v1.5.6131.22338 / v1.0.0.0
TextureConfig v1.5.6131.22338 / v1.0.0.0
Utils v1.5.6131.22337 / v1.0.0.0
_BuildManager v1.5.6131.22338 / v1.0.0.0
EngineThrustController v1.0.0.0
Firespitter v7.3.6155.35389
KAS v0.6.1.0 / v0.6.1 for KSP 1.2
MiniAVC v1.0.3.1
KerbalJointReinforcement v3.3.1.0
MiniAVC v1.0.3.2
HyperEdit v1.5.3.0
KerboKatz.UI v1.0.0.0
KerboKatzUtilities v1.4.0.0 / v1.4.6.0
DestroyAll v1.5.1.0
KIS v1.4.0.0 / v1.4.0 for KSP 1.2
KSPDev_Utils v0.17.0.0 / v0.17.0 for KSP v1.2
MiniAVC v1.0.3.0
km_Gimbal v3.0.5.0 / v3.0.7.0
MiniAVC v1.0.3.2
Scale_Redist v1.0.0.0
MechJeb2 v2.5.1.0 / vDev #658 Sarbian / v2.5.9.0
ModularFlightIntegrator v1.0.0.0 / v1.2.2.0
MiniAVC v1.0.3.2
ProceduralFairings v0.0.3.17
RealChute v1.4.6131.28216 / v1.4.2.0
SCANsat v1.6.0.11 / vv16.11
scatterer v1.0.6134.38560
CLSInterfaces v1.0.0.0
ShipManifest v5.1.3.1
StageRecovery v1.6.6.0
TakeCommand v1.4.0.0
MiniAVC v1.0.3.2
TarsierSpaceTech v6.6.1.0
TextureReplacer v2.5.3.0
KerbalAlarmClock v3.8.2.0
Scale v2.3.2.0
Scale_Redist v1.0.0.0
Konstruction v0.0.0.0
MiniAVC v1.0.3.0
EVAParachutes v0.0.0.0
WaypointManager v1.0.0.0 / v2.6.0

Folders and files in GameData:
000_AT_Utils
000_USITools
AdjustableLandingGear
AsteroidDay
AviationLights
B9_Aerospace
BahaSP
BoxSatAlpha
BoxSatPrototypes
BoxSat_Continued
Chatterer
CoherentContracts
CommunityCategoryKit
CommunityResourcePack
ConfigurableContainers
ContractConfigurator
ContractPacks
DistantObject
EnvironmentalVisualEnhancements
ETC
FASA
Firespitter
JSI
KAS
KAX
KerbalJointReinforcement
KerbalKonstructs
Kerbaltek
KerbinSide
KerboKatz
KIS
Klockheed_Martian_Gimbal
KWCommunityFixes
KWRocketry
LackMisc
MagicSmokeIndustries
MechJeb2
ModularFlightIntegrator
NSS
ProceduralFairings
RealChute
RemoteTech
SCANsat
scatterer
ShipManifest
Stock folder: Squad

StageRecovery
StockVisualEnhancements
SXT
TakeCommand
TarsierSpaceTech
TextureReplacer
ThrottleControlledAvionics
TriggerTech
TweakScale
UmbraSpaceIndustries
UnmannedBeforeManned
VNG
WaypointManager
ModuleManager.2.7.5.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree

 

 

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4 minutes ago, Red Iron Crown said:

You have some memory-heavy mods in your home install: Stock Visual Enhancements and B9 Aerospace are two that jump out at me.

Might be best to start with your work install and add the other mods one or two at a time to find the biggest offenders.

the work one uses around 600mb MORE after loading a savegame ::)

Thats the fun part^^

 

*edit*

just to clarify :

initial thread post was about win10 vs win7 , why on win10 i can use more mods then on win7 .

I now took the copy of the win7 version to my win10 and have the same RAM usage. So its not the windows version that makes the difference but it seems a mod uses all the ram^^

Edited by Ringkeeper
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