VoidCosmos Posted March 18, 2020 Share Posted March 18, 2020 13 hours ago, Stone Blue said: It *should* be... just make sure you have all the dependencies updated for 1.9.1... if you then have issues with something, please post back, with details, logs, and steps on how to reproduce any issues. Needless to say, back up your save(s) before installing/running on 1.9.1 oh, and as far as RPM, there is an "adopted" version by JohnnyOThan for 1.8.1+ that you should be using. Okay. I just got scared that the game will crash Quote Link to comment Share on other sites More sharing options...
baihaqima Posted June 17, 2020 Share Posted June 17, 2020 hello do i need ksp ver 1.4.5 to use this? i used ksp 1.8.1 and it said its unsupported. any response would be appriciated thanks. Quote Link to comment Share on other sites More sharing options...
LF_Ion Posted June 19, 2020 Share Posted June 19, 2020 On 6/17/2020 at 12:30 PM, baihaqima said: hello do i need ksp ver 1.4.5 to use this? i used ksp 1.8.1 and it said its unsupported. any response would be appriciated thanks. You will be able to use it on 1.8.1, it may say its unsupported but it still works suprisingly. Quote Link to comment Share on other sites More sharing options...
GDJ Posted June 19, 2020 Share Posted June 19, 2020 1 hour ago, LF_Ion said: You will be able to use it on 1.8.1, it may say its unsupported but it still works suprisingly. It works in 1.9.1. Quote Link to comment Share on other sites More sharing options...
LF_Ion Posted June 19, 2020 Share Posted June 19, 2020 4 hours ago, GDJ said: It works in 1.9.1. I know it does, was going off of that to let him know. Shoulda said that too though tbh. Quote Link to comment Share on other sites More sharing options...
Ricarius Posted October 30, 2022 Share Posted October 30, 2022 (edited) It appears to work in 1.12 just fine for me, just for those who were curious. I thought I found a compatibility issue with another mod, but it was actually a third mod causing issues, so no problems here. Edited October 31, 2022 by Ricarius Quote Link to comment Share on other sites More sharing options...
coyotepunk05 Posted January 2 Share Posted January 2 [EXC 21:59:54.878] NullReferenceException: Object reference not set to an instance of an object BDArmory.Modules.ModuleWeapon.GetInfo () (at <dadbcdf9b9ad46c1a220dccbea06d76f>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I am gettting this error, stopping me from getting into the game. Has anyone ever encountered this? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 2 Share Posted January 2 (edited) @coyotepunk05 I imagine AoA is *supposed* to be used with/supported by BD Armory, but that mod isnt even mentioned in AoA's OP... vOv But that error you posted, seems to be thrown by one of the BD Armory plugins. And since AoA thread is kinda old & slow here, I suggest going over to the BD Armory thread, to see if they can help there. But first, double chec you have the correct & most up-to-date version(s) of any BD Armory mods you have... I know several of the BDA mods have changed hands a few times since AoA was made/last updated.... vOv Also, I suggest reading the OP on this thread, and learn how to post your logs correctly. Providing logs right off the bat, with a support request, will moar likely get you an answer, and quicker, too Then post here: (I believe this is the current, main) BDA thread: Edited January 2 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Manul Posted January 3 Share Posted January 3 16 hours ago, Stone Blue said: @coyotepunk05 I imagine AoA is *supposed* to be used with/supported by BD Armory, but that mod isnt even mentioned in AoA's OP... vOv As long as BDA+ supports legacy weapon and radar configs from BDAc it should be compatible. I've been using AoAtech since 1.3 and didn't run into problems with BDA/DBAc/BDA+ On 1/2/2023 at 9:03 AM, coyotepunk05 said: I am gettting this error, stopping me from getting into the game. Has anyone ever encountered this? Check your BDArmory install. Since AoA tech is loaded first (due to it's folder name starting with "A") it may just be the first mod that triggered BDA problems. You might have a gamedata folder inside gamedata folder or have a messed up install with a mix of different versions of BDAc/BDA+. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.