Jump to content

Aset/Conquest Landing Legs


Recommended Posts

  • 1 year later...

go to the alcor thread: https://forum.kerbalspaceprogram.com/index.php?/topic/50272-143alcoradvanced-landing-capsule-for-orbital-rendezvous-by-aset-08022017/&page=84

there will come updated landing legs

here the cfg for it in the meentime

 PART
{


// --- general parameters ---
    name = ASET_LL
    module = Part
    author = AlexUstas

// --- node definitions ---

node_attach = 0.0, 0.0, 0.0, 1.0, 0, 0, 2

// --- editor parameters ---
    TechRequired = advLanding
    entryCost = 4100
    cost = 340
    category = Utility
    subcategory = 0
    title = ASET Landing Leg
    manufacturer = A.S.E.T.
    description = 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 0,1,0,0,0

// --- standard part parameters ---
    mass = 0.10
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 15
    bulkheadProfiles = srf

    maxTemp = 1200

//CoMOffset = 0, 0, 0

    breakingForce = 800
    breakingTorque = 800

MODULE
    {
        name = ModuleAnimateGeneric
        animationName = KLLDeployAnim
        isOneShot = false
        startEventGUIName = Extend 
        endEventGUIName = Retract 
        actionGUIName = Toggle 
        allowAnimationWhileShielded = False
    }
//    MODULE
//    {
//        
//        name = ModuleLandingLeg
//
//        animationName = KLLDeployAnim
//        wheelColliderName = wheelCollider
//        suspensionTransformName = Piston
//        orientFootToGround = false
//        landingFootName = FootHing
//        // Axis is aligned forward instead of up
//        alignFootUp = false
//        suspensionUpperLimit = 0.65
//        impactTolerance = 6500
//        suspensionOffset = 0, 0,0
//        suspensionSpring = 5
//        suspensionDamper = 0
//    }

    MODULE
    {
        name = FXModuleLookAtConstraint
        CONSTRAINLOOKFX
        {
            targetName = locator23
            rotatorsName = locator22
        }

        CONSTRAINLOOKFX
        {
            targetName = locator22
            rotatorsName = locator23
        }

        CONSTRAINLOOKFX
        {
            targetName = locator17
            rotatorsName = locator19
        }

        CONSTRAINLOOKFX
        {
            targetName = locator19
            rotatorsName = locator17
        }

    }
MODULE
    {
        name = USI_InertialDampener
    }
} 

 

Link to post
Share on other sites
  • 1 year later...

I know this is a necro, but this thread is about the only relevant link that shows on the 1st page of GoogleSearch for these landing legs, so posting the following link for the last updated version I know of (updated since Burning Kan's above post), thanx to user TonkaCrash:
 

 

Edited by Stone Blue
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...