WuphonsReach Posted December 25, 2016 Share Posted December 25, 2016 (edited) Stock Antenna Balance Uses ModuleManager to adjust the range, power usage and other attributes of the stock antennas and how they function with the new CommNet that was added in KSP 1.2. This makes it much more important to use a mix of direct and relay antennas to communicate with Kerbin's Deep Space Network (DSN). License GPL 3.0 Links: SpaceDock / GitHub (downloads & source) Source code: https://github.com/WuphonsReach/KSP-StockAntennaBalance Current effects: Direct-connection antennas are changed so that you usually can't reach back from Jool/Eeloo without relying on a relay network. Stock antennas now have better defined niches. Relay antennas are now equivalent in power (or stronger) then DSN antennas on Kerbin's surface. This makes it possible to disable the extra ground stations on Kerbin's surface in the difficulty options. The drawback is that relay antennas also consume a lot more power when transmitting data and should not be used on science-gathering probes / spacecraft. Relay antennas are also heavier and more expensive and some have constant power draw. The optional contracts will give you guidelines on how much battery capacity you need to operate through Kerbin's shadow. Full details are available at GitHub, including sample network links. Installation: Because this is all done through ModuleManager patches and no new models or assets are included, it doesn't matter where you put the contents of the .zip file as long as it's under GameData/ somewhere. This also means that as long as ModuleManager and ContractConfigurer support the newest KSP versions, then this addon will probably work okay as well. You must have ModuleManager installed (or from GitHub releases), this comes with a lot of other addons, so I'm not including it. Installation of ContractConfigurer is optional, but provides in-game contracts for building out your CommNet. Download one of the releases from GitHub. Extract the .zip file into a folder under your GameData/ directory. Upgraders should delete the old folder before installing the new version. There are no settings that get shared across releases and this prevents problems in case I rename one of the configuration files. Effect on existing games: May cause loss of probe / craft control due to changed CommNet ranges. May cause power issues due to the constant power demand of the relay antennas. Science gathering spacecraft may be unable to send data back home if they only have relay antennas installed (and not enough battery capacity or power generation ability to process and transmit the data). Removal is easy as long as you have not used any of the antennas which were added by this mod, removing this addon's folder under GameData/ will revert your antennas to the stock capabilities. Recommended KSP difficulty settings: These are available in the "Settings / Difficulty Options / Advanced" menu and can be changed at any time in a career save. I'm running with the following values in my current career save: DSN Modifier set to between 0.02 and 0.10 Turn off "Enable Extra Groundstations" Occlusion Modifier, Vac = 1.02 Occlusion Modifirer, Atm = 0.98 If you don't adjust these values, you'll find that the DSN ground stations are often going to take priority over those relay satellites that you lovingly placed into KEO orbits. Change log: https://github.com/WuphonsReach/KSP-StockAntennaBalance/blob/master/CHANGES.md ModuleManager Patches included for these mods: DMagic Orbital Science (Soil Moisture sensor and SIGINT experiments) SXT Continued (Comm DTS-R4, Komm 16) Edited July 29, 2018 by WuphonsReach v184.108.40.206 release Quote Link to comment Share on other sites More sharing options...
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