linuxgurugamer Posted January 20, 2018 Share Posted January 20, 2018 I've just released a small update to Take Command which fixes the above bug: Quote Link to comment Share on other sites More sharing options...
NSEP Posted January 20, 2018 Share Posted January 20, 2018 5 hours ago, linuxgurugamer said: Could you try it and make sure that the regular pod is not part of the same craft? ie: put a seperator on it and seperate the two Oh, never mind, I found the problem. It's a config issue in the open cockpit, it's missing a line: vesselType = Rover I'll add a simple patch to TakeCommand to add it if it is missing. @NSEP could you add that line to the config of the part, please? You mean @NESD? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 20, 2018 Share Posted January 20, 2018 7 hours ago, NSEP said: You mean @NESD? Yes, it was rather late when I wrote that. Also, the vessel type should be sonething more appropriate to an airplane than an airplane. @NESD Quote Link to comment Share on other sites More sharing options...
NESD Posted January 27, 2018 Author Share Posted January 27, 2018 ohh God, I think what i fix all this crap before go out for couple of weeks @linuxgurugamer off course, i do it ( only ROVER type needed, not aircraft? ) Everyone, sorry for this foolish mistake, I just don't have career game and can't check it on my computer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 27, 2018 Share Posted January 27, 2018 5 hours ago, NESD said: ohh God, I think what i fix all this crap before go out for couple of weeks @linuxgurugamer off course, i do it ( only ROVER type needed, not aircraft? ) Everyone, sorry for this foolish mistake, I just don't have career game and can't check it on my computer No, it should be aircraft. I did that very late at night, was somewhat tired. I would suggest the following makes more sense: vesselType = Plane Quote Link to comment Share on other sites More sharing options...
NESD Posted February 4, 2018 Author Share Posted February 4, 2018 Open Cockpit v 1.1.1 released bugfix only ( I hope now it will work) Quote Link to comment Share on other sites More sharing options...
i like pizza Posted March 10, 2018 Share Posted March 10, 2018 Does this work in KSP 1.4? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 11, 2018 Share Posted March 11, 2018 4 hours ago, i like pizza said: Does this work in KSP 1.4? It's just parts, so 99% yes. Why don't you try it and find out? Quote Link to comment Share on other sites More sharing options...
i like pizza Posted March 11, 2018 Share Posted March 11, 2018 (edited) 13 hours ago, theonegalen said: It's just parts, so 99% yes. Why don't you try it and find out? My computer has been down for a while. I'm having to use my phone now. I'm getting a new one though. Edited March 11, 2018 by i like pizza Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 11, 2018 Share Posted March 11, 2018 37 minutes ago, i like pizza said: My computer has been down for a while. I'm having to use my phone now. I'm getting a new one though. I've installed it on my 1.4 game, but I haven't had time to play with it yet. Quote Link to comment Share on other sites More sharing options...
Jognt Posted March 18, 2018 Share Posted March 18, 2018 (edited) Seems to work in 1.4.1 with one small bug which may or may not be 1.4.1 related: Adding the Barnstormer windshield to a craft (any craft, anywhere) will cause the craft to relocate to a couple hundred meters in the air after clicking launch in the VAB/SPH. (Removed parts until the problem went away, then added parts back until it came back. Narrowed it down to the Barnstormer windshield. Other parts from this mod don't cause this problem) https://www.dropbox.com/s/izkhypno1906iq6/output_log (2).zip?dl=0 Edited March 18, 2018 by Jognt Quote Link to comment Share on other sites More sharing options...
NESD Posted March 20, 2018 Author Share Posted March 20, 2018 (edited) Version 1.1.2 released ready for Away with Spyware update Service update, no major changes Fixed jumping glitch on big windscreen ( I hope ) Added flags on main part updated AVC game version to 1.4.1 no modules from new game update, so it can work on previous game versions Edited March 20, 2018 by NESD Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted March 20, 2018 Share Posted March 20, 2018 Glad to see this in 1.4! Quote Link to comment Share on other sites More sharing options...
vmatt1203 Posted March 28, 2018 Share Posted March 28, 2018 (edited) Hey, Out of nowhere it started either bouncing my kerbin's out of the cockpit on launch or they will die in the cockpit on launch causing it to be uncontrollable (obviously no one inside) any idea what could be causing this? I have tried re installing the current release and it persist. Doesn't matter how many parts, it happens if just the cockpit is loaded by itself. p.s. I absolutely love the mod. Its been added to my must have list. Edited March 28, 2018 by vmatt1203 Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 28, 2018 Share Posted March 28, 2018 2 hours ago, vmatt1203 said: Hey, Out of nowhere it started either bouncing my kerbin's out of the cockpit on launch or they will die in the cockpit on launch causing it to be uncontrollable (obviously no one inside) any idea what could be causing this? I have tried re installing the current release and it persist. Doesn't matter how many parts, it happens if just the cockpit is loaded by itself. p.s. I absolutely love the mod. Its been added to my must have list. Are you using TakeCommand with KSP 1.4.1? It doesn't work. Quote Link to comment Share on other sites More sharing options...
vmatt1203 Posted March 28, 2018 Share Posted March 28, 2018 (edited) 32 minutes ago, theonegalen said: Are you using TakeCommand with KSP 1.4.1? It doesn't work. I am, but on the official forum it says it was updated to 1.4.1. I will remove it and see what happens tho brb Edit: nm i just read the last page... linux says there is a problem. Thanks for pointing this out Edited March 28, 2018 by vmatt1203 Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 28, 2018 Share Posted March 28, 2018 2 hours ago, vmatt1203 said: Edit: nm i just read the last page... linux says there is a problem. Thanks for pointing this out Glad to help. Quote Link to comment Share on other sites More sharing options...
Cassiopee Posted May 19, 2018 Share Posted May 19, 2018 hello ! maybe the problem was solved in a previous post and i missed it, sorry ! but i have a fresh vanilla version of the game with only this mod, KerbalVR mod and Module Manager installed and i cant put a kerbal in the seat. any suggestions ? (i think really hard this is coming from KerbalVR such its a very experimental build but maybe someone ran into that problem.) thanks ! Quote Link to comment Share on other sites More sharing options...
JH4C Posted May 19, 2018 Share Posted May 19, 2018 1 hour ago, Cassiopee said: hello ! maybe the problem was solved in a previous post and i missed it, sorry ! but i have a fresh vanilla version of the game with only this mod, KerbalVR mod and Module Manager installed and i cant put a kerbal in the seat. any suggestions ? (i think really hard this is coming from KerbalVR such its a very experimental build but maybe someone ran into that problem.) thanks ! How are you trying to put the Kerbal in? In the SPH/VAB, on the runway/launchpad, in space? By "fresh vanilla" do you mean the latest version? More details and log files please - a full guide to how to submit errors and requests for assistance is pinned at the top of this forum. If you think KerbalVR may be the issue, have you at least tried removing it and seeing if that works? If so, then you'll need to take the problem up with them. Quote Link to comment Share on other sites More sharing options...
Gr@y Posted July 1, 2018 Share Posted July 1, 2018 (edited) On 5/19/2018 at 5:20 PM, JH4C said: How are you trying to put the Kerbal in? In the SPH/VAB, on the runway/launchpad, in space? Actually, there is "command" module missing in CFG file, crew capacity is missing too, so there is no way to add a Kerbal in SPH/VAB. Adding correct code to CFG file solves that bug, but Kerbal is still invisible in flight. Additionally, there is no crew frame in flight, so EVA is unavailavle too. upd. I've figured it out! TakeCommand wasn't installed correctly. With TakeCommand everything works just fine. Edited July 5, 2018 by Gr@y Quote Link to comment Share on other sites More sharing options...
Lisias Posted July 1, 2018 Share Posted July 1, 2018 On 3/28/2018 at 1:04 AM, theonegalen said: Are you using TakeCommand with KSP 1.4.1? It doesn't work. It's working now. Still an issue with multi-kerballed pods, but on single seats it's perfect. Quote Link to comment Share on other sites More sharing options...
NESD Posted July 14, 2018 Author Share Posted July 14, 2018 UPDATE RELEASED v 1.2 ksp144 + New Part Hello all, I'm back with new update and new part for this mod REAR GUNNER SEAT (no animation or BD Armory support yet, but anything possible later) Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted July 14, 2018 Share Posted July 14, 2018 (edited) Wonderdul @NESD! The MG seat looks extremelly good! The MG seat doesn't seem to be working with "take command", though. A plane with both the command pod and MG pod can only receive crew on the first, from within the VAB/SPH. Btw, what is that wing on the second pic? Is it from procedural wings? Edited July 15, 2018 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted July 17, 2018 Share Posted July 17, 2018 The rear gunner seat is good, sadly it only for decoration, I suggested to add compatibility for BDArmory, to make it functional... Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 17, 2018 Share Posted July 17, 2018 Hot diggity dog! Quote Link to comment Share on other sites More sharing options...
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