NESD

[1.5.x] Stockalike Mk1 Open cockpit

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Open Cockpit Mk1 (stockalike)

m5yzBkh.jpg

 

more images

http://imgur.com/a/ka5OW

 

Download

Kerbal Curseforge

Curse

Spacedock

also available in CKAN

MIT license

 

This mod add 7 parts

Main cockpit, Gunner seat, Small windshield, Big windshield, Headrest, All-In-One module and Drone core

Basically this "cockpit" is just only external seat in Mk1 size part

so all abilities and problems of external seat also exist

 

You can board from any side if Kerbal stay close enough, without any "grab" and "board".

Kerbal sometimes can survive even if cockpit explode due hard landing

But you can't load Kerbal in seat at launch without other mods ( "Take command" mod can do it ).

Also pilot take all Aero and Heat effects ( and it have absolutely insaaaaaaaaaaaaaane drag ).

I make it as a "chair" only by this reason, open Kerbal head without any heating looks very strange

 

Small windshield and Headrest is only decorative parts, but Big windshield have collision volume much larger than

it's visible size and can ( sometimes ) protect pilot from reentry overheating, so making spaceplanes and rockets

with this seat hard but posible. Main problem is a huge drag of Kerbal, so spaceplane with 1 pilot per 1 Rapier

just can't climb at speed faster than 300 - 400 m/s at low altitude

 

This mod tested with Kerbalism and works fine, just set priority of batteries and oxygen tanks on vehicle higher than

default to prevent discharge pilot spacesuit, and not forget reload it manually after EVA mission

 

Tested with Take Command, works fine

Thanks @linuxgurugamer for help

 

 

 

Edited by NESD

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legoclone09

For biplanes, rovers, StarWars pod racers, rockets from vintage Sci-Fi comics or any strange weird and pervert things that only can fly in KSP :D

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Glad I saw this, I'll add support for it in Take Command, will release later this evening

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5 hours ago, linuxgurugamer said:

Glad I saw this, I'll add support for it in Take Command, will release later this evening

Sounds great, thanks

I add CKAN support later, as I learn how it works

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5 minutes ago, NESD said:

Sounds great, thanks

I add CKAN support later, as I learn how it works

Hi.

If you upload the mod to Spacedock.info, it can be made to automatically create a CKAN entry. Failing that, the guys in #CKAN on Espernet IRC may be able to help. There's a webchat link to Espernet IRC at the top of the page if you don't have a client app. Just use the webchat link and then "/join #CKAN".

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Spacedock and CKAN upload done

if not appeared in CKAN please inform me

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21 minutes ago, NESD said:

Spacedock and CKAN upload done

if not appeared in CKAN please inform me

I see it on spacedock.info, but the ckan entry has a problem.  I'll fix it later when I get home

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