CarnageINC Posted December 27, 2016 Share Posted December 27, 2016 Brilliant! What a fantastic idea and your cockpit modeling looks so gorgeous! Bravo NESD! Quote Link to comment Share on other sites More sharing options...
Guest Posted December 27, 2016 Share Posted December 27, 2016 (edited) On 12/26/2016 at 5:32 PM, StereotypicalBrit said: Tally Ho Chaps!!! Tally Ho indeed Edited November 26, 2019 by UltimateFlash15 Quote Link to comment Share on other sites More sharing options...
NESD Posted December 27, 2016 Author Share Posted December 27, 2016 Even if I start to make it, it's not be fast. I say more, it can be veeeeeery long time Just because I already have some parts in development some of them almost ready, other is only untextured meshes and few just in ideas but all of them need lot of time to finish and pack in mods ( and I'm too lazy ) also THIS mod need some time to finish ------------------------------------------------------------------------------------- by the way, i still not choose exact content of main part so any ideas about included modules and resources ( and it's amount ) will be heard Quote Link to comment Share on other sites More sharing options...
ZooNamedGames Posted December 27, 2016 Share Posted December 27, 2016 Make stock. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 27, 2016 Share Posted December 27, 2016 Could you make a "non-take command" Bi-plane cpckpit? I don't really like Kerbal Spagehhti. And you don't have to add an IVA if you can't. I'll understand Quote Link to comment Share on other sites More sharing options...
NESD Posted December 27, 2016 Author Share Posted December 27, 2016 @Murican_Jeb It's possible but not a very soon ( reason, 3 posts before ) But if you don't like Take Command you can built something like this I mean detachable pod for pilot loading, not a launch cart it's another my weird idea If you don't like "barbecue cucumbers" It's hard but possible to launch and return spaceplane without any overheat markers Jeb alive and angry, because key from snack box forgotten in locker room Quote Link to comment Share on other sites More sharing options...
Guest Posted December 27, 2016 Share Posted December 27, 2016 1 minute ago, NESD said: But if you don't like Take Command you can built something like this No, what I meant was this. So you know how when a kerbal is in ragdoll mode and you move it across the ground at 35 m/s and then it goes cfrazy and streched? That's what I don't like. Quote Link to comment Share on other sites More sharing options...
NESD Posted December 27, 2016 Author Share Posted December 27, 2016 Many times launch airplanes and flying low at supersonic speed but never see this bug also many times do a crush-landing and kerbal just rolling on ground after cockpit explode I see only one problem, at very high speed pilot have huge drag and he pushed back into rear wall, but it's only visual effect and almost invisible inside plasma glow Quote Link to comment Share on other sites More sharing options...
NESD Posted December 28, 2016 Author Share Posted December 28, 2016 Just finish quick mod, it works very bad only way to see pilot is always hold "see IVA" button ON so pilot head visible through other parts looks very strange at some angles I try various layers for seat in Unity but nothing changed Also I see glitch of external lights direction, due strange Squad idea of parts orientation in editor Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted December 28, 2016 Share Posted December 28, 2016 Had to be done... it's a WIP, but it's looking fun so far Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 28, 2016 Share Posted December 28, 2016 1 hour ago, TheKurgan said: Had to be done... it's a WIP, but it's looking fun so far I can't quite place those wheels. Swell car, though!!! Quote Link to comment Share on other sites More sharing options...
Kerbart Posted December 28, 2016 Share Posted December 28, 2016 Looking very nice! This is how I wish all modded parts would look like! Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted December 28, 2016 Share Posted December 28, 2016 (edited) 1 hour ago, Beetlecat said: I can't quite place those wheels. Swell car, though!!! Those are the Grizzly wheels from the Buffalo mod... best wheels in the game at this time... IMO Edited December 28, 2016 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Ruedii Posted December 28, 2016 Share Posted December 28, 2016 Is there way you could add a radial glass canopy for this (obviously small enough that you can still enter the seat when holding onto the side of the vessel.) That would be incredible. Second idea: a 0.65m variant and Mk2 variant. (MK2 varient is actually almost identical, but 0.65m variant will require substantial adjustment of the cockpit.) Quote Link to comment Share on other sites More sharing options...
NESD Posted December 28, 2016 Author Share Posted December 28, 2016 (edited) Something like 0.65 variant I see in Kerbonov mod. Mk2 variant I have in plans, but 2 seats in one part maybe can't work so possibly it can be a empty part with hole and windshield in upper side where you can place stock seats or any other payload Bubble canopy can be hard to make, because pilot entering into chair from any side, but exit only in one point inside canopy Edited December 28, 2016 by NESD Quote Link to comment Share on other sites More sharing options...
teacherboi Posted December 30, 2016 Share Posted December 30, 2016 (edited) Add the following to the Take Command .cfg file to add take command functionality to the open cockpit. @PART[nesdmk1opencockpit]:FOR[TakeCommand] { CrewCapacity = 1 MODULE { name = TakeCommand minimumCrew = 1 } INTERNAL { name = GenericSpace1 } } I just tested it, and it works so far. Edited December 30, 2016 by teacherboi clarification Quote Link to comment Share on other sites More sharing options...
Agustin Posted December 31, 2016 Share Posted December 31, 2016 20 hours ago, teacherboi said: Add the following to the Take Command .cfg file to add take command functionality to the open cockpit. @PART[nesdmk1opencockpit]:FOR[TakeCommand] { CrewCapacity = 1 MODULE { name = TakeCommand minimumCrew = 1 } INTERNAL { name = GenericSpace1 } } I just tested it, and it works so far. That makes the open cabin commandable? Where is that file (take command) ? I don't find it... Quote Link to comment Share on other sites More sharing options...
Guest Posted December 31, 2016 Share Posted December 31, 2016 On 12/30/2016 at 11:22 AM, teacherboi said: Add the following to the Take Command .cfg file to add take command functionality to the open cockpit. @PART[nesdmk1opencockpit]:FOR[TakeCommand] { CrewCapacity = 1 MODULE { name = TakeCommand minimumCrew = 1 } INTERNAL { name = GenericSpace1 } } I just tested it, and it works so far. But Take Command itself already has a cfg for this mod... Quote Link to comment Share on other sites More sharing options...
tetryds Posted January 1, 2017 Share Posted January 1, 2017 I didn't know I needed this until I found it. Good job Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted January 2, 2017 Share Posted January 2, 2017 (edited) I got this and now find it almost impossible to not use. Also...I keep making biplanes...I love it I also tweaked the config when I downloaded it to use it with Take Command. Works fantastically. Edited January 2, 2017 by Jatwaa Quote Link to comment Share on other sites More sharing options...
CarnageINC Posted January 2, 2017 Share Posted January 2, 2017 19 hours ago, Jatwaa said: I got this and now find it almost impossible to not use. Also...I keep making biplanes...I love it I also tweaked the config when I downloaded it to use it with Take Command. Works fantastically. Ah dude, I can't wait to see what crazy stuff you come up with this mod Quote Link to comment Share on other sites More sharing options...
Shnyrik Posted January 2, 2017 Share Posted January 2, 2017 Thank you once more for this cockpit! It is really awesome! Quote Link to comment Share on other sites More sharing options...
TedwinKnockman66 Posted January 4, 2017 Share Posted January 4, 2017 (edited) On 03.01.2017 at 2:44 AM, Shnyrik said: Thank you once more for this cockpit! It is really awesome! Neat I-153! Btw what paint mod you used for number and arrow? Edited January 4, 2017 by TedwinKnockman66 Quote Link to comment Share on other sites More sharing options...
Shnyrik Posted January 4, 2017 Share Posted January 4, 2017 33 minutes ago, TedwinKnockman66 said: Btw what paint mod you used for number and arrow? Quote Link to comment Share on other sites More sharing options...
Ruedii Posted January 5, 2017 Share Posted January 5, 2017 Could we get an animated canopy that slides open? That would be AWESOME! It should be designed to mate with the headrest part. Quote Link to comment Share on other sites More sharing options...
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