Bombaatu Posted January 5, 2017 Share Posted January 5, 2017 @Jatwaa - What were those tweaks? I'd love to use this with TakeCommand! Quote Link to comment Share on other sites More sharing options...
Shnyrik Posted January 5, 2017 Share Posted January 5, 2017 (edited) 4 minutes ago, Bombaatu said: I'd love to use this with TakeCommand! I believe, the newest version of TakeCommand already has configs for this mod. Edited January 5, 2017 by Shnyrik Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted January 5, 2017 Share Posted January 5, 2017 On 1/2/2017 at 0:44 PM, Shnyrik said: Thank you once more for this cockpit! It is really awesome! Pwings? Quote Link to comment Share on other sites More sharing options...
Shnyrik Posted January 5, 2017 Share Posted January 5, 2017 5 minutes ago, Beetlecat said: Pwings? Yes, from B9 mod. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted January 11, 2017 Share Posted January 11, 2017 This is exactly what I needed yesterday! Thank you! Quote Link to comment Share on other sites More sharing options...
NippyFlippers Posted January 12, 2017 Share Posted January 12, 2017 (edited) Man, I love this mod! Is there any chance we see more open cockpits? Because I'd reeeeally love to find a small 0.625m cockpit somewhere. Edited January 12, 2017 by NippyFlippers Quote Link to comment Share on other sites More sharing options...
Shnyrik Posted January 12, 2017 Share Posted January 12, 2017 (edited) 3 hours ago, NippyFlippers said: Because I'd reeeeally love to find a small 0.625m cockpit somewhere. This cockpit works well with TweakScale (although I believe 0.625 is a bit too small for a kerbal, 0.8 looks much better) Edited January 12, 2017 by Shnyrik Quote Link to comment Share on other sites More sharing options...
NESD Posted January 12, 2017 Author Share Posted January 12, 2017 (edited) Hello again, I'm back As my addition to Soviet aircrafts and something like Pitcairn Autogiro @NippyFlippers nice bird, what mod for wings ? recently I don't have 0.65 parts in work list ---------------------------------------------------------------------------------------------- Upcoming changes in 0.91 version Make Cockpit more suitable for aircrafts ( remove useless monopropellant and add 50 LF ) Add separate Mk-1 small tank for Oxidiser ( exact amount to burn fuel from cockpit or 0.65 LF tank ) Mk-1 SAS module with small cargo bay for science probes or 2 small batteries Mk-1 KIS storage ( or just a spacer if you don't have it ) and small external MP tank in aerodynamic shape, smaller and less drag than stock sphere ( mostly just for fill space in texture sheet ) Edited January 12, 2017 by NESD Quote Link to comment Share on other sites More sharing options...
fourfa Posted January 13, 2017 Share Posted January 13, 2017 (edited) First of all, the cockpit parts are BRILLIANT and I've been building hilarious planes and crushing pilots to wet goo on the floorboards and laughing hysterically 200 electric charge in the cockpit seems very out of line. All the 1.25m pods have 50, Mk2s have 150, Cupola has 200, Mk3 has 500. I'd propose 25 and zero monoprop. No one asked my opinion, but I like to keep mods simple and single-purpose. LF in cockpit makes no sense (likewise mono in an open cockpit). I've got stock 1.25m service bays for the uses you describe, lots of other mods have various cargo bays. I've got inline mono tanks and can stuff the radials in service bays to save drag (I do it all the time). Oxidizer tank matching Mk0 LF tank is a good idea but I don't see what it has to do with open cockpits...? Personally, most of what you describe in 0.91, I'd delete or config out Edited January 13, 2017 by fourfa Quote Link to comment Share on other sites More sharing options...
fourfa Posted January 14, 2017 Share Posted January 14, 2017 You know what, I'm changing my mind. The empty-looking bottom half of the cockpit looks like it could fit 50 LF. That could make for even more hilariously tiny little planes. Quote Link to comment Share on other sites More sharing options...
Skalou Posted January 14, 2017 Share Posted January 14, 2017 Hi, i've created a mod wich is compatible and include a patch for your external seat, please let me know if you agree with it (i will remove your patch if not), if you want to include the patch in your mod instead of mine, also can you notify me if something is changing in the concerned parts? Thank you. Quote Link to comment Share on other sites More sharing options...
NESD Posted January 15, 2017 Author Share Posted January 15, 2017 @Skalou You can do it, this part almost finished and i don't plan to changing geometry or add any scripts to it so your patch will work ( if not intersect with other mods ) @fourfa All parts separated by texture sheets and folders, all new parts from 0.91 not depending from first parts and can be freely deleted if you don't like "parts spam" Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted February 1, 2017 Share Posted February 1, 2017 Better than a Biplane. Quote Link to comment Share on other sites More sharing options...
MorteForte Posted February 11, 2017 Share Posted February 11, 2017 gotta say, i love this mod..so well made and done...and now i can make tiny airplanes! (i called it the eggstatic) or...really big ones with tiny cockpits! ( called it the big wig...not sure why) all's the fun! Quote Link to comment Share on other sites More sharing options...
strykersm Posted April 16, 2017 Share Posted April 16, 2017 Out-f#cking-standing! Installing KSP again just because of this. Quote Link to comment Share on other sites More sharing options...
WereCat Posted June 1, 2017 Share Posted June 1, 2017 Does this mod work with KSP 1.3? if not ill just wait for the update. Quote Link to comment Share on other sites More sharing options...
RoadRunnerAerospace Posted June 7, 2017 Share Posted June 7, 2017 yep, new favorite part mod Quote Link to comment Share on other sites More sharing options...
theonegalen Posted June 7, 2017 Share Posted June 7, 2017 On 6/1/2017 at 7:39 AM, WereCat said: Does this mod work with KSP 1.3? if not ill just wait for the update. Try it and see. We'd all like to know. Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted June 7, 2017 Share Posted June 7, 2017 (edited) On 01.06.2017 at 3:39 PM, WereCat said: Does this mod work with KSP 1.3? if not ill just wait for the update. 4 hours ago, theonegalen said: Try it and see. We'd all like to know. It works! Edited June 7, 2017 by ZobrAA Quote Link to comment Share on other sites More sharing options...
theonegalen Posted June 7, 2017 Share Posted June 7, 2017 5 hours ago, ZobrAA said: It works! I love your engine solution! Although it made me realize that KSP's thrust reversers are ridiculously overpowered. Quote Link to comment Share on other sites More sharing options...
NESD Posted July 2, 2017 Author Share Posted July 2, 2017 (edited) Hello again, I'm back I change my job and now have less free time to do something. But work on mods still continued and now it's time for next update ( after a half year, sorry ) Recent changes: Main cockpit converted to pure aircraft part, without unnecessary in atmospheric flight reaction wheels and monopropellant, but added 50 units of fuel. Added two new parts to compensate lack of "spaceship" abilities in main seat: Drone core with small cargo bay and high level autopilot and All-in-one support module with reaction wheels, monopropellant and battery. Note : folder structure and file naming changed, so if you update from previous version, complete all flights and missions that include ships with this parts and then manually delete all files in NESDparts folder ( it's my temporary folder, where I drop all my parts and patches, and I just forget to make personal folder for this mod ). Now it's placed in OpenCockpit folder and separated into two subfolders OC1 - first four parts and OC2 - new parts, so you can freely delete needless parts. Some previously announced parts not included in this update, because fuel tank with oxidizer goes to another mod with separated ( LF and Oxi ) fuel tanks and engines. Small teaser: For all engine maniacs Edited July 2, 2017 by NESD Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 2, 2017 Share Posted July 2, 2017 10 hours ago, NESD said: [...] Drone core with small cargo bay and high level autopilot and All-in-one support module with reaction wheels, monopropellant and battery. [...] Good to see this mod get some love, thanks! Liked the new parts! I don't get why monopropellant in that all-in-one part... Quote Link to comment Share on other sites More sharing options...
theonegalen Posted July 3, 2017 Share Posted July 3, 2017 Fantastic! Looks amazing! Quote Link to comment Share on other sites More sharing options...
NESD Posted July 3, 2017 Author Share Posted July 3, 2017 8 hours ago, jlcarneiro said: I don't get why monopropellant in that all-in-one part... Because I split core part into two pieces. Main part have only aircraft modules, all things unnecessary in common airplanes and cars moved to support module. Put this two parts together and you will get a common spaceship cockpit with additional battery. Quote Link to comment Share on other sites More sharing options...
Enzo Aguiar Posted July 4, 2017 Share Posted July 4, 2017 would it be possible to change the space helmets from the kerbals to leather helmets to match the mod's visual? something like this would be awsome: Spoiler Spoiler Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.