NESD

[1.5.x] Stockalike Mk1 Open cockpit

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4 minutes ago, Bombaatu said:

I'd love to use this with TakeCommand!

I believe, the newest version of TakeCommand already has configs for this mod.

Edited by Shnyrik

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On 1/2/2017 at 0:44 PM, Shnyrik said:

Thank you once more for this cockpit! It is really awesome! :wink:

Pwings?

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Man, I love this mod!

Is there any chance we see more open cockpits?

Because I'd reeeeally  love to find a small 0.625m cockpit somewhere.

JHgU5od.jpg

Edited by NippyFlippers

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3 hours ago, NippyFlippers said:

Because I'd reeeeally  love to find a small 0.625m cockpit somewhere.

This cockpit works well with TweakScale (although I believe 0.625 is a bit too small for a kerbal, 0.8 looks much better) :)

Edited by Shnyrik

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Hello again, I'm back

As my addition to Soviet aircrafts

ZrXNZwp.jpg

 

and something like Pitcairn AutogirocOmVcMC.jpg

 

@NippyFlippers  nice bird, what mod for wings ?

recently I don't have 0.65 parts in work list

----------------------------------------------------------------------------------------------

Upcoming changes in 0.91 version

Make Cockpit  more suitable for aircrafts ( remove useless monopropellant and add 50 LF )

Add separate Mk-1 small tank for Oxidiser ( exact amount to burn fuel from cockpit or 0.65 LF tank )

Mk-1 SAS module with small cargo bay for science probes or 2 small batteries

Mk-1 KIS storage ( or just a spacer if you don't have it )

and small external MP tank in aerodynamic shape, smaller and less drag than stock sphere

( mostly just for fill space in texture sheet :D )

 

 

 

 

 

 

Edited by NESD

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First of all, the cockpit parts are BRILLIANT and I've been building hilarious planes and crushing pilots to wet goo on the floorboards and laughing hysterically

200 electric charge in the cockpit seems very out of line.  All the 1.25m pods have 50, Mk2s have 150, Cupola has 200, Mk3 has 500.  I'd propose 25 and zero monoprop.

No one asked my opinion, but I like to keep mods simple and single-purpose.  LF in cockpit makes no sense (likewise mono in an open cockpit).  I've got stock 1.25m service bays for the uses you describe, lots of other mods have various cargo bays.  I've got inline mono tanks and can stuff the radials in service bays to save drag (I do it all the time).  Oxidizer tank matching Mk0 LF tank is a good idea but I don't see what it has to do with open cockpits...?  Personally, most of what you describe in 0.91, I'd delete or config out

Edited by fourfa

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You know what, I'm changing my mind.  The empty-looking bottom half of the cockpit looks like it could fit 50 LF.  That could make for even more hilariously tiny little planes.  

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Hi,

i've created a mod wich is compatible and include a patch for your external seat,

please let me know if you agree with it (i will remove your patch if not), if you want to include the patch in your mod instead of mine, also can you notify me if something is changing in the concerned parts?

Thank you.

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@Skalou  You can do it, this part almost finished and i don't plan to changing geometry or add any scripts to it

so your patch will work ( if not intersect with other mods )

 

@fourfa All parts separated by texture sheets and folders, all new parts from 0.91 not depending from first parts

and can be freely deleted if you don't like "parts spam"

 

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gotta say, i love this mod..so well made and done...and now i can make tiny airplanes! (i called it the eggstatic)

?interpolation=lanczos-none&output-forma

or...really big ones with tiny cockpits! ( called it the big wig...not sure why)

?interpolation=lanczos-none&output-forma

 

all's the fun!:cool:

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On 6/1/2017 at 7:39 AM, WereCat said:

Does this mod work with KSP 1.3? if not ill just wait for the update.

Try it and see. We'd all like to know. :)

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On 01.06.2017 at 3:39 PM, WereCat said:

Does this mod work with KSP 1.3? if not ill just wait for the update.

 

4 hours ago, theonegalen said:

Try it and see. We'd all like to know. :)

It works! :)

5aSqnvV.jpg

Edited by ZobrAA

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5 hours ago, ZobrAA said:

 

It works! :)

5aSqnvV.jpg

I love your engine solution! Although it made me realize that KSP's thrust reversers are ridiculously overpowered.

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Hello again, I'm back

 

I change my job and now have less free time to do something.

But work on mods still continued and now it's time for next update

( after a half year, sorry :( )

 

 

Recent changes:

Main cockpit converted to pure aircraft part, without unnecessary in atmospheric flight reaction wheels and monopropellant, but added 50 units of fuel.

 

Added two new parts to compensate lack of "spaceship" abilities in main seat:

Drone core with small cargo bay and high level autopilot

and All-in-one support module with reaction wheels, monopropellant and battery.

 

EuEQ3Hj.jpg

 

Note : folder structure and file naming changed, so if you update from previous version, complete all flights and missions that include ships with this parts

and then manually delete all files in NESDparts folder ( it's my temporary folder, where I drop all my parts and patches, and I just forget to make personal folder for this mod ).

Now it's placed in OpenCockpit folder and separated into two subfolders OC1 - first four parts and OC2 - new parts, so you can freely delete needless parts.

 

Some previously announced parts not included in this update, because fuel tank with oxidizer goes to another mod with separated ( LF and Oxi ) fuel tanks and engines.

Small teaser:

I6CfUWz.jpg

For all engine maniacs :D

Edited by NESD

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10 hours ago, NESD said:

[...]

Drone core with small cargo bay and high level autopilot

and All-in-one support module with reaction wheels, monopropellant and battery.

EuEQ3Hj.jpg

[...]

Good to see this mod get some love, thanks!

Liked the new parts!

I don't get why monopropellant in that all-in-one part... :confused:

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8 hours ago, jlcarneiro said:

I don't get why monopropellant in that all-in-one part... :confused:

Because I split core part into two pieces.

Main part have only aircraft modules, all things unnecessary in common airplanes and cars moved to support module.

Put this two parts together and you will get a common spaceship cockpit with additional battery.

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would it be possible to change the space helmets from the kerbals to leather helmets to match the mod's visual?
something like this would be awsome:
 

Spoiler

hm2b.jpg

Spoiler

5a2309258f66c769283fbb16e88167fb.jpg

 

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