NESD

[1.5.x] Stockalike Mk1 Open cockpit

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Mmm... open cockpit is not "dialogueing" well with "take command"... my kerbals always spawn unboarded, with the craft shaking like hell... in one time this even caused the kerbal to EXPLODE on launch (no less!).

Edited by Daniel Prates

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24 minutes ago, Daniel Prates said:

Mmm... open cockpit is not "dialogueing" well with "take command"... my kerbals always spawn unboarded, with the craft shaking like hell... in one time this even caused the kerbal to EXPLODE on launch (no less!).

It was fixed, as far as I know. Check the TC thread:

 

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On 7/20/2018 at 11:23 PM, Lisias said:

It was fixed, as far as I know. Check the TC thread:

 

@NESD maybe you will find this intereating: I reported this "bouncing on mission start" issue a few weeks back.

Well,  it turns out it only happens with the new alternative kerbonaut uniform. You know,  when you click the wire hanger and it changes to this dashing red and blue top-gun type of uniform. If you revert to the old orange/white one, it doesnt happen!

Not a complaint,  just an interesting issue I felt it was worth reporting.

Edited by Daniel Prates

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@Daniel Prates Take command work only with parts that listed in it's config and any new parts need to be manually added by @linuxgurugamer

(I don't know why he not used simple search by seat module in part, maybe it cause some glitches with other mods)

 

Yes I confirm this bug,  kerbals in new suit spawned in right position but not loaded to seat and appear as separate unit, so they intersect with seat geometry and push it away

 

Wing on screenshot is another my part (wing with two independent flaps and solid root part for wheel attach + tiptank and two droptanks LF and OX)

Dzichqa.jpg

I make it many months ago but still waiting more parts  to pack it to complete mod, if you interested I can drop it to google drive or somewhere else

 

@Violet_Wyvern  Simple "target search" animation already in work list. I don't have BDA installed and don't know all needed parts and configs, but later anything possible

 

 

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19 minutes ago, NESD said:

@Daniel Prates Take command work only with parts that listed in it's config and any new parts need to be manually added by @linuxgurugamer

The config  for this has been in TakeCommand for a long time.

I'll do some testing

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35 minutes ago, NESD said:

Wing on screenshot is another my part (wing with two independent flaps and solid root part for wheel attach + tiptank and two droptanks LF and OX)

Looking foward to see it!

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4 hours ago, linuxgurugamer said:

The config  for this has been in TakeCommand for a long time.

I'll do some testing

I didn't realize there was a new rear gunner seat, fixing it now

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On 8/6/2018 at 2:02 PM, NESD said:

@Daniel PratesWing on screenshot is another my part (wing with two independent flaps and solid root part for wheel attach + tiptank and two droptanks LF and OX)

 Dzichqa.jpg

I make it many months ago but still waiting more parts  to pack it to complete mod, if you interested I can drop it to google drive or somewhere else

OMG P-80 PARTS PLEAZE

Edited by theonegalen

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@theonegalen  This wing from other side of 38th parallel  :D

lTExApR.jpg

It's my longest built mod, only wing and intake ready, other parts stopped for long time.

I many times try to do something but always have other mods in work.

Now I work with Streamline and almost complete all what I plan for release in this time

also I work with parts for Soviet/Russian space program, additional to stock MH DLC parts

ApWBHYW.png

ydXYdmp.png

 

@linuxgurugamer  Thanks for your work and all your mods

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Loving the wing teases, I've got ideas to use them both already. :D

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I'm surprised to not have seen more screenshots of "pulp" or "golden age" style spacecrafts using this mod :D

Meaning spacecrafts with open cockpit, with space adventurers going to fight krakens to rescue a space princess.

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On 9/22/2018 at 5:27 AM, ndiver said:

I'm surprised to not have seen more screenshots of "pulp" or "golden age" style spacecrafts using this mod :D

Meaning spacecrafts with open cockpit, with space adventurers going to fight krakens to rescue a space princess.

I don't post many shots, but I'll find one of my craft that uses this + Streamline to create some fun little rocket sleds. :)

Oh -- and there's a wildly easy method to enable the crew-on-launch feature of the cockpit to match the stock external seat.

Just add "CrewCapacity=1" to the PART part of the config file.

 

@NESD We're all so very excited for this new stuff! :D

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@ndiver This one for you

04BGJla.jpg

And you can more frequent look at Linuxgurugamer profile image :).

And . . . .

------------------------------------------------------------------------------------------------------------------

UPDATE

version 1.2.1  KSP 1.5.X

---------   changelog   ---------

Added compatibility with stock pilot loader, Take Control not required anymore  (I hope life of LGG can be a little bit easier)

Ms7yuqa.jpg

 

Added simple "Target search" animation ( based on stock modules, so it called "resource converter" in part list :D )

M0eC2EO.jpg

 

Added support patch for KIS mod that add tiny 100L containers inside Pilot and Gunner seats

 

-------------------------------------------------------------------------------------------------------------------

 

Unfortunately pilot can't move together with animated seat so GS animation looks slightly strange

Also good news, Kerbals now have reduced drag in seat, so SSTOs with this seat now possible

and bad one, Kerbal sitting in reversed position stay unchanged

QnayIvP.jpg

 

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28 minutes ago, NESD said:

Added compatibility with stock pilot loader, Take Control not required anymore  (I hope life of LGG can be a little bit easier)

About 1/2 of 1% easier

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2 hours ago, NESD said:

UPDATE

version 1.2.1  KSP 1.5.X

Don't forget to update the thread title, and thank you for your work.

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I am still using 1.4.5 due to mods that have not updated....  but I am wondering if this is still compatible with 1.4.5.  Do the new animations and pilot loading break anything?

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2 hours ago, Bit Fiddler said:

I am still using 1.4.5 due to mods that have not updated....  but I am wondering if this is still compatible with 1.4.5.  Do the new animations and pilot loading break anything?

The pilot loading shouldn't break anything, it just won't work because it's not in 1.4.5; it's a single line of code. Don't know about the animations, I doubt they'd break anything either. Of course you can avoid any such worries by simply installing the proper version for 1.4.5; CurseForge and Spacedock both offer changelogs which allow you to download earlier iterations of the part.

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Oh yes I see...  I am just blind I guess.  

 

And really looking forward to the new parts.  In my opinion you ca never have too many part mods in your install. 

Edited by Bit Fiddler

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This mod works on the latest versions.  Could you update the version files for CKAN and SpaceDock?

As of suggestions:
I'd also like to see this expanded with an open MK2 cockpit in both a two seat side by side, and one seat integrated into an Mk2 to Mk1 adapter.

Finally, one for the Airplane Plus Mk3-1 and the stock 0.65m size would be nice as well.

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On 6/30/2019 at 9:22 AM, Starwaster said:

All I can think of when I see this is... "Dad are we hit?!"

Yes son..... They got us!

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