Ah, perfect! I have honestly never anticipated this  The thing is, the deployment is an actual physical animation. Each frame a kit grows a tiny bit, pushes against surrounding colliders and is moved by the force this generated. That's why the process should be slow. When you speed it up, Kit's size begins to jump by much larger steps, so it literally kicks itself into the air (or into vacuum in your case). I'll have to think carefully about how to circumvent this. Because building