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How do I make Binary Planets with Sigma Binary?


Axilourous

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So, I looked around on the forums and the internet and could not find a tutorial for how to make Binary Planets...

Could someone share a cfg or something to help me understand??? Because I really want to make Binary Planets.

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7 minutes ago, EnderBOSS555009 said:

idk try poking around at the sigma planets config files to try finding out

I tried that, I couldn't find anything, Street wind says the Plock system in Outer Planets mod has one.

3 minutes ago, Streetwind said:

Outer Planets Mod should have a config for the Plock system, try looking how that one is set up.

I will try that, Thanks

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Are you guys kidding me? In the latest version of Sigma Binary, you can use the following code to make the Kerbin-Mun Binary:

@Kopernicus
{
  @Body[Mun]
  {
    SigmaBinary{}
  }
}

(Put that in a .cfg file somewhere)

Pinging @Sigma88 for more info

Edited by RA3236
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6 hours ago, RA3236 said:

Are you guys kidding me? In the latest version of Sigma Binary, you can use the following code to make the Kerbin-Mun Binary:


@Kopernicus
{
  @Body[Mun]
  {
    SigmaBinary{}
  }
}

(Put that in a .cfg file somewhere)

Pinging @Sigma88 for more info

Yup, that's all you need.

@Axilourous You can download the duna-ike example to get an idea on how a cfg should look like. Just change the name "Ike" to whatever the name of the moon of your binary system is

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Thanks, the main thing is I didn't know how to include it, thats why I wanted to see a full cfg.. I did look at the OPM Plock system and saw it was at the end so I'm gonna try that. :D

Edit: Its not working...

CFGs(Yes they are supposed to be extremely bumpy, I was seeing what it would do to it, these are test planets, that's why science value is so high too.):

Forla(Planet):

@Kopernicus:AFTER[Kopernicus]
{
	Body
	{
		name = Forla
		cacheFile = BinaryTest.bin
		Template
		{
			name = Mun
			removeAllPQSMods = true
		}
		Properties
		{
			description = Forla is a Binary Planet.
			radius = 6000
			rotates = true
			rotationPeriod = 45
			tidallyLocked = false
			initialRotation = 0
			geeASL = 0.6
			timewarpAltitudeLimits 0 10 20 30 40 50 60 70
			ScienceValues
			{
				landedDataValue = 99
				inSpaceLowDataValue = 99
				inSpaceHighDataValue = 99
				recoveryDataValue = 99
				spaceAltitudeThreshold = 35
			}
		}
		Orbit
		{
			referenceBody = Sun
			semiMajorAxis = 812000000000
			inclination = 0.3
			eccenticity = 0.7
			longitudeOfAscendingNode = 0
			argumentOfPeriapsis = 0
			meanAnomalyAtEpoch = 0
			Epoch = 0
			color = 0.5,0.5,0.5,1
		}
		PQS
		{
			Mods
			{
				VertexSimplexHeightAbsolute
				{
					name = AlphaA
					seed = 123
					deformity = 50000
					octaves = 4
					persistance = 0.4
					frequency = 4
					enabled = true
					order = 2
				}
				VertexSimplexHeightAbsolute
				{
					name = BetaB
					seed = 456
					deformity = 50505
					octaves = 4
					persistance = 0.4
					frequency = 4
					enabled = true
					order = 3
				}
				HeightColorMap
				{
					blend = 0.5
					enabled = true
					order = 4
					LandClasses
					{
						Class
						{
							name = All
							altitudeStart = 0
							altitudeEnd = 1
							color = 0.5,0.5,0.5,1.0
							lerpToNext = false
						}
					}
				}
			}
		}
	}
}

Aure(Moon):

@Kopernicus:AFTER[Kopernicus]
{
	Body
	{
		name = Aure
		cacheFile = BinaryTest2.bin
		Template
		{
			name = Mun
			removeAllPQSMods = true
		}
		Properties
		{
			description = Aure is a Binary Planet.
			radius = 6200
			rotates = true
			rotationPeriod = 20
			tidallyLocked = false
			initialRotation = 0
			geeASL = 0.6
			timewarpAltitudeLimits 0 10 20 30 40 50 60 70
			ScienceValues
			{
				landedDataValue = 99
				inSpaceLowDataValue = 99
				inSpaceHighDataValue = 99
				recoveryDataValue = 99
				spaceAltitudeThreshold = 35
			}
		}
		Orbit
		{
			referenceBody = Forla
			semiMajorAxis = 812000
			inclination = 0.3
			eccenticity = 0.7
			longitudeOfAscendingNode = 0
			argumentOfPeriapsis = 0
			meanAnomalyAtEpoch = 0
			Epoch = 0
			color = 0.5,0.5,0.5,1
		}
		PQS
		{
			Mods
			{
				VertexSimplexHeightAbsolute
				{
					name = AlphaA
					seed = 123
					deformity = 50000
					octaves = 4
					persistance = 0.4
					frequency = 4
					enabled = true
					order = 2
				}
				VertexSimplexHeightAbsolute
				{
					name = BetaB
					seed = 456
					deformity = 50505
					octaves = 4
					persistance = 0.4
					frequency = 4
					enabled = true
					order = 3
				}
				HeightColorMap
				{
					blend = 0.5
					enabled = true
					order = 4
					LandClasses
					{
						Class
						{
							name = All
							altitudeStart = 0
							altitudeEnd = 1
							color = 0.5,0.5,0.5,1.0
							lerpToNext = false
						}
					}
				}
			}
		}
	}
}
Kopernicus:BEFORE[SigmaBinary]
{
	@Body[Aure]
	{
		SigmaBinary
		{
			name = Aure-Forla
			primaryLocked = true
			redrawOrbit = true
		}
	}
}

 

Edited by Axilourous
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On 1/2/2017 at 2:36 PM, Axilourous said:

Thanks, the main thing is I didn't know how to include it, thats why I wanted to see a full cfg.. I did look at the OPM Plock system and saw it was at the end so I'm gonna try that. :D

Edit: Its not working...

 

Kopernicus:BEFORE[SigmaBinary]
{
	@Body[Aure]
	{
		SigmaBinary
		{
			name = Aure-Forla
			primaryLocked = true
			redrawOrbit = true
		}
	}
}

You're missing the @ in @Kopernicus and also the :BEFORE tag might not belong there (according to Sigma's example). This portion of code also should be inside the .cfg for the moon that joins the binary.

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  • 11 months later...
On 1/2/2017 at 3:17 AM, RA3236 said:

Are you guys kidding me? In the latest version of Sigma Binary, you can use the following code to make the Kerbin-Mun Binary:


@Kopernicus
{
  @Body[Mun]
  {
    SigmaBinary{}
  }
}

(Put that in a .cfg file somewhere)

Pinging @Sigma88 for more info

 

umm, I would delete but I don't know how

 

Edited by Alaygrounds
Deletion
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