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Best Mods for Science gamemode?


Waseemq1235

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Greetings,

I'm planning to start a new modded science mode.

What mods do you guys recommend? I'd like a list.

Don't forget to add more science part mods.

(Make sure all mods are up to date e.e)

Appreciated!

Edited by Waseemq1235
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7 hours ago, Vanamonde said:

Modding question moved to the modding subforum. 

I really need to organize where I put my posts, I seem to have problems identifying where to place my posts.

11 hours ago, maceemiller said:

I've looked into that, sort of useful.

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  • 8 months later...

This is my list of mods, which I balanced out for a Science Campaign gameplay. Not much visual stuff for performance reasons.

All are available for 1.3.0.

ColorCodedCans

DistandObject Enhancement

Easy Vesssel Switch

Kerbal Engineer

Kerbal Joint Reinforcement

kOS

ManeuverNodeEvolved

ModRocketSysLite

NavBallDockingAlignmentIndicator

StationPartsExpansion

SETIcontracts

KerbalAlarmClock

TweakScale

UnmannedBeforeManned

Edited by Kerbal23
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