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Drag racing idea


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4 hours ago, DoctorDavinci said:

@Azimech - Might I suggest another part ... Training Wheels like you would have at the rear of a top fuel dragster or funny car

Here's a set that I just whipped up using your MM configs as a template: https://www.dropbox.com/s/xvodcnpe1sm9gkl/DragRaceTrainingWheel.cfg?dl=0

Yes, please...

giphy.gif

:wink:

Edited by Triop
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12 minutes ago, SasquatchM said:

Gah, I haven't fired up Blender for, quite literally, years

 

I know the feeling, don't tempt me...

Awesome work, keep going please.

 

Edited by Triop
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13 minutes ago, BlackHoleSun said:

Try this one please.

 

You have to spice it up a bit dude, let me help you, copy and paste this:

Are you ready for lightspeed ?

Build and race your own top fuel dragster and become a champion.

Use mods, rockets, jets, what ever you need to become the fastest Kerbal on earth Kerbin.

 

Rules:

- Put a Kerbal in the car.
- Stay on the track.

Proof:

- Proof with screenshots or youtube video.
- The car must be in tact and on the runway after your run.
- Make sure you make a screenshot of the F3 screen showing us your speed.

The fastest car wins.

Proof I did it:

Spoiler

 

Now go and start your engines ! :cool:

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Hi ho all,

 I'm more a realest. But seems something my be off in th F3 screen here VS the live video. None the less its a great pass.

I will show car build out then the Run, Based on pro street type car.

Build mods:

XM-G50 Intake.

KF Auxiliary power unit as blower.

KF simple track as blower belt.

W-12 Rawror Block.

Strudurel tubes for roll cage And headers

Nitro tank and stock drop tank as fuel. I thnk lol.

NEBULA_Decals_Continued-0.1.1.3 for mod decals by BHS INDS.

Buffalo front wheels and stock rear wheels.

It has steering wheel and 4 speed trans added use a tail boom for that.

I have been in this game from .013  so I got a Sh-t load of mod parts.

This car is built as Pro Stock type.

Seems to be issues between screen shot/video and the F3 screen as far as speed.

Point was to make a car not a rocket with wheels.

Video speed 109 M/S -  243.826 MPH.

F3 screen said 175 M/S  - 391.464 as you will see at double white line 3rd road to right, I use this as finish line.

Mods may bust KSP speeds?

 

426%20blown_zpsomslx0y8.png

 

 

Edited by BlackHoleSun
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This is the coolest. When we used to play offroad mybrother had a Wagoneer like this

1984-jeep-grand-wagoneer-side-shot

Cammed, bored, hot carb 360, 2002 ram axles must have been 38" tires... One dait lost the exhaust from the collector flange back, and sounded like it was burning alcohol. Best thing ever to hear ripping throug the woods. Can't wait to try this, and hear how it sounds. Looks great with stock parts. 

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ru0wLP9.png

I think I need to scale these up about 50% or so, and I still need to build exhaust pipes and wheels of some sort.  The parts are still using @Azimech's power curves (in fact the majority of the cfgs) but I made the supercharger modular -  in the above picture there are 4 engine block pieces, 4 supercharger pieces, 8 cylinders and the intake - The superchargers are just the cfg for the small supercharger with some attach nodes thrown in. The changes in the supercharger seem to have really thrown the torque output out of whack - I hit almost 400m/s in the example car above before spontaneous disassembly.  The Intake needs to be reworked in general I think

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On 21-1-2017 at 5:57 AM, SasquatchM said:

ru0wLP9.png

I think I need to scale these up about 50% or so, and I still need to build exhaust pipes and wheels of some sort.  The parts are still using @Azimech's power curves (in fact the majority of the cfgs) but I made the supercharger modular -  in the above picture there are 4 engine block pieces, 4 supercharger pieces, 8 cylinders and the intake - The superchargers are just the cfg for the small supercharger with some attach nodes thrown in. The changes in the supercharger seem to have really thrown the torque output out of whack - I hit almost 400m/s in the example car above before spontaneous disassembly.  The Intake needs to be reworked in general I think

Nice looking engine, I like where this is going. ^_^

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@Azimech - there are a couple parts that I think would be a great addition to this drag racing mod .....

1- Training wheels like the ones I posted earlier in the thread

2- Water Jets that, instead of using liquid fuel and air, use Torque and Water as their fuel (for top fuel boat dragsters)

3- Water intakes to provide water as a resource (see 2)

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