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[1.8] Station Science continued (v2.6.0)


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2 hours ago, MacLuky said:

Hi,
I noticed there is no RO patch for StationScience. Before I give it a go: did anyone make a good one?  (before I make a lousy attempt for nothing ;-)

Not sure if this is *exactly* for Station Science, or relevent:

https://github.com/KSP-RO/RP-0/blob/master/GameData/RP-0/Science/Experiments/StationScienceEarly.cfg

Have you gone thru any of the RO forks on github (I know, there are TONS of them :P ) , to see if you can find anything specific to Station Science? vOv

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No, this is what I did. It seems to scale okay and weight is in line with the normal science labs:

@PART[StnSciKib|StnSciKibJr|StnSciCyclo|StnSciExperiment1|StnSciExperiment2|StnSciExperiment3|StnSciExperiment4|StnSciExperiment5|StnSciExperiment6]:FOR[RealismOverhaul]:NEEDS[StationScience]
{
	%RSSROConfig = True
	%rescaleFactor = 1.6
	%scale = 1.0
	@mass *= 2
	!MODULE[TweakScale]
	{
	}
}
@PART[StnSciZoo|StnSciSpectro|StnSciLab]:FOR[RealismOverhaul]:NEEDS[StationScience]
{
	%RSSROConfig = True
	%rescaleFactor = 1.6
	%scale = 1.0
	@description ^= :$: Contains O2 supply for it's scientists, however there is no food or water allowed in the science facility. Ships with 1 day supply, able to store 30 days.:
#	@mass = 12.5
	MODULE
	{
		name = ModuleFuelTanks
		volume = 750
		basemass = -1
		type = ServiceModule
		TANK
		{
			name = ElectricCharge
			amount = 43200
			maxAmount = 43200
		}
		TANK
		{
			name = Oxygen
			amount = 2520
			maxAmount = 75600
		}
		TANK
		{
			name = CarbonDioxide
			amount = 0
			maxAmount = 1200
		}
		TANK
		{
			name = LithiumHydroxide
			amount = 3
			maxAmount = 90
		}
	}
	MODULE:NEEDS[TacLifeSupport]
	{
		name = TacGenericConverter
		converterName = CO2 Scrubber
		StartActionName = Start CO2 Scrubber
		StopActionName = Stop CO2 Scrubber
		tag = Life Support
		GeneratesHeat = False
		UseSpecialistBonus = True
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1
		conversionRate = 4.0	// # of people - Figures based on per/person

		INPUT_RESOURCE
		{
			ResourceName = CarbonDioxide
			Ratio = 0.00589121
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 0.01
		}

		INPUT_RESOURCE
		{
			ResourceName = LithiumHydroxide
			Ratio = 0.0000085683
		}

		OUTPUT_RESOURCE
		{
			ResourceName = WasteWater
			Ratio = 0.0000046828
			DumpExcess = True
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Waste
			Ratio = 0.0000257297
			DumpExcess = False
		}
	}
	MODULE
	{
		name = ModuleGenerator
		isAlwaysActive = true
		OUTPUT_RESOURCE
		{
			name = ElectricCharge
			rate = -0.2 //200W for life support base
		}
	}
}

 

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  • 2 weeks later...
On 11/26/2020 at 2:58 AM, linuxgurugamer said:

Just an update:  I will most likely be getting out a beta in the next few days.

this beta will include the current mod with (hopefully) @firda's fix along with the following addition:

The old addon FuelScience which will include the following new/old parts:

  • Experiment: Prograde Kuarqs
  • Experiment: Plant Growth
  • Experiment: Plant Growth
  • Experiment: Advanced Fuels
  • Experiment: Rocket Fuels
  • Experiment: Kuarq bio-activity
  • Experiment: Creature Comforts
  • Experiment: Eccentric Kuarqs
  • Experiment: Retrograde Kuarqs

I haven't yet merged these, so there may already be a few duplicates.  All of these, however, will be using the ModuleCostlyExperiment, which comes from another old mod Costly Science

Any news?

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