StarCrusher96

[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018

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On 12/16/2017 at 1:33 PM, TheSpacePotato said:

The latest version that's compatible is v0.6, but if you try to play it you're missing out on a lot :P

Ah, thanks. I managed to figure it out, but I can't run it with all the other mods I have. I got it mainly to see The All, but it's not as impressive as I first thought. I wish I did have more interest in it, as it is amazing. Maybe give a large rocky planet orbiting it with a few easter eggs on it?

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29 minutes ago, Kebab Kerman said:

Ah, thanks. I managed to figure it out, but I can't run it with all the other mods I have. I got it mainly to see The All, but it's not as impressive as I first thought. I wish I did have more interest in it, as it is amazing. Maybe give a large rocky planet orbiting it with a few easter eggs on it?

You actually nearly predicted a future feature we'll have :wink:

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9 hours ago, Gyrfalcon5 said:

That is most likely not going to happen without a couple dramatic computer explosions. See above post. :) As for open-endedness, Kopernicus modding in general is super flexible. The problem is that KSS is registered under a copyright license (see OP) and doing fundemental changes to KSS would require permission of KSS's supreme leader creator. @StarCrusher96

Easy to understand nothing will happen without permission from the creator - AKA Galactic Emperor.  The Kopernicus seems promising, but I don't understand why  there are long load times and slow frame-rates.  It's not like my GPU is over-stressed, I'm using only 1 of of 6 CPU cores for physics, and my 2000-MBs NVMe SSD isn't working hard..

@Greatness101 & Tonas1997.  I totally agree the handcrafted planets have more soul and generally look better and usually a lot more interesting.  But if you want 1000s of planets, then there needs to be a combination of generated and handcrafted.  A realistic galaxy needs a HUGE amount of star-systems or the galaxy will simply look tiny.  Not all planets need to look attractive - some may just be needed for resources for example or just need to "acquire" planets to expand a territory (In a grand hypothetical scenario) .  Anyway, I'm not worried of computers will be slower in a few years. 

Why do I care about the galaxy being huge? If history is an example, the community tech tree will only get larger.  When that happens there will need to be new and more exotic things to discover that's farther away and also requires 1 or 2 tech-levels above the existing tree.  Imagine the current CTT on the stock map - that will make the Albercurrie drive & atomic generators way overkill.  Anyway, I see KSP getting huge by growing in many different dimensions (not just more stars & planets).

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@enewmen KSS is meant to be a cluster of 200 worlds max, all handcrafted. If you want 1000s of procedurally generated worlds this is not the place to ask for it.

I suggest you try the "To Boldly Go" mod.

Edited by Greatness101

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1 hour ago, Greatness101 said:

@enewmen KSS is meant to be a cluster of 200 worlds max, all handcrafted. If you want 1000s of procedurally generated worlds this is not the place to ask for it.

I suggest you try the "To Boldly Go" mod.

OK. and never wanted all generated worlds.  Maybe I'm thinking too far ahead at a KSS 2.0, 3.0.  :)

Edited by enewmen

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1 hour ago, enewmen said:

OK. and never wanted all generated worlds.  Maybe I'm thinking too far ahead at a KSS 2.0, 3.0.  :)

Maybe. Or "To Boldly Go" could become compatible with KSS someday. You never know what'll happen :P.

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19 hours ago, fritobandito said:

The Mun is eating vessels in orbit. Has happened 3 times but I never know when until I go back and see them gone. Hasn't occured with any other bodies, and I don't seem to have any mod conflicts (no other planet/body mods). 

I have this exact same problem! 

Here is the relevant bit from the logs @StarCrusher96, it appears to be happening during load (if you want the full log please tell me how I can provide it, it is too big for pastebin and I can't find the add attachment button):

Spoiler

[LOG 10:12:13.867] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.875] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.877] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.878] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.879] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.881] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.882] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.883] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.884] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.886] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[WRN 10:12:14.434] [F: 25755]: Vessel Mun CommSat 1b crashed through terrain on Karkua.
[LOG 10:12:14.435] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [d7c164e9-b481-4fd2-9ad5-c2ce67de85b2] Mun CommSat 1b
[LOG 10:12:14.456] [SR] Controlling mod is auto
[LOG 10:12:14.458] [Vessel Mun CommSat 1b]: Vessel was destroyed.
[WRN 10:12:14.458] [F: 25755]: Vessel Mun CommSat 1 Debris crashed through terrain on Karkua.
[LOG 10:12:14.459] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [0bd694d6-9af5-4ebd-affc-244ff004138a] Mun CommSat 1 Debris
[LOG 10:12:14.476] [SR] Controlling mod is FMRS
[LOG 10:12:14.477] [Vessel Mun CommSat 1 Debris]: Vessel was destroyed.
[WRN 10:12:14.477] [F: 25755]: Vessel Mun CommSat 1 Debris crashed through terrain on Karkua.
[LOG 10:12:14.478] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [4bbf2a66-85e0-4306-a20f-46086fb87ea7] Mun CommSat 1 Debris
[LOG 10:12:14.495] [SR] Controlling mod is null
[LOG 10:12:14.495] [Vessel Mun CommSat 1 Debris]: Vessel was destroyed.
[WRN 10:12:14.496] [F: 25755]: Vessel Mun CommSat 1c crashed through terrain on Karkua.
[LOG 10:12:14.496] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [fefa7ace-c705-441f-a888-201e54ef4d11] Mun CommSat 1c
[LOG 10:12:14.512] [SR] Controlling mod is FMRS
[LOG 10:12:14.513] [Vessel Mun CommSat 1c]: Vessel was destroyed.
[WRN 10:12:14.513] [F: 25755]: Vessel Mun CommSat 1 Debris crashed through terrain on Karkua.
[LOG 10:12:14.514] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [6e7b8619-43ba-4b68-ac94-e24095b1dc4e] Mun CommSat 1 Debris
[LOG 10:12:14.531] [SR] Controlling mod is null
[LOG 10:12:14.532] [Vessel Mun CommSat 1 Debris]: Vessel was destroyed.
[WRN 10:12:14.532] [F: 25755]: Vessel Mun CommSat 1a crashed through terrain on Karkua.
[LOG 10:12:14.533] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [b5a5bf75-a149-4354-adf8-b333ef8c2a31] Mun CommSat 1a
[LOG 10:12:14.550] [SR] Controlling mod is FMRS
[LOG 10:12:14.551] [Vessel Mun CommSat 1a]: Vessel was destroyed.
[WRN 10:12:14.551] [F: 25755]: Vessel Mun CommSat 1 Probe Debris crashed through terrain on Karkua.
[LOG 10:12:14.552] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [284b1966-50d4-4646-9c39-b48db339be8b] Mun CommSat 1 Probe Debris
[LOG 10:12:14.572] [SR] Controlling mod is null
[LOG 10:12:14.572] [Vessel Mun CommSat 1 Probe Debris]: Vessel was destroyed.
[WRN 10:12:14.573] [F: 25755]: Vessel FSat VCASS 7Yh crashed through terrain on Karkua.
[LOG 10:12:14.573] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [89d40eb5-677e-40ea-91c3-8b670545cdf4] FSat VCASS 7Yh
[LOG 10:12:14.590] [SR] Controlling mod is auto
[LOG 10:12:14.590] [Vessel FSat VCASS 7Yh]: Vessel was destroyed.
[WRN 10:12:14.591] [F: 25755]: Vessel FSat GNB 0Wf crashed through terrain on Karkua.
[LOG 10:12:14.591] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [235661f0-d659-46f6-b378-5b315b31f609] FSat GNB 0Wf
[LOG 10:12:14.608] [SR] Controlling mod is auto
[LOG 10:12:14.608] [Vessel FSat GNB 0Wf]: Vessel was destroyed.
[WRN 10:12:14.609] [F: 25755]: Vessel Mun 3xLanders Debris crashed through terrain on Karkua.
[LOG 10:12:14.609] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [404d8551-0767-4ba5-b11e-b8ad4cb73fc5] Mun 3xLanders Debris
[LOG 10:12:14.627] [SR] Controlling mod is auto
[LOG 10:12:14.627] [Vessel Mun 3xLanders Debris]: Vessel was destroyed.

 

I'm going to remove Karkua and see what happens.

/edit: So it is okay so far...

I am getting a couple exceptions in Kopernicus:

Spoiler

[ERR 11:15:30.600] Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class RuntimeUtility:System.InvalidCastException: Cannot cast from source type to destination type.
  at Kopernicus.StorageComponent.Get[Int32] (System.String id) [0x00000] in <filename unknown>:0 
  at Kopernicus.Storage.Get[Int32] (.CelestialBody body, System.String id) [0x00000] in <filename unknown>:0 
  at Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 

[EXC 11:15:30.603] InvalidCastException: Cannot cast from source type to destination type.
	Kopernicus.StorageComponent.Get[Int32] (System.String id)
	Kopernicus.Storage.Get[Int32] (.CelestialBody body, System.String id)
	Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene)
	EventData`1[GameScenes].Fire (GameScenes data)
	UnityEngine.Debug:LogException(Exception)
	EventData`1:Fire(GameScenes)
	<FireLoadedEvent>c__Iterator6C:MoveNext()
	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

 

Edited by billw2011

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2 hours ago, billw2011 said:

I have this exact same problem! 

Here is the relevant bit from the logs @StarCrusher96, it appears to be happening during load (if you want the full log please tell me how I can provide it, it is too big for pastebin and I can't find the add attachment button):

  Reveal hidden contents


[LOG 10:12:13.867] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.875] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.877] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.878] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.879] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.881] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.882] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.883] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.884] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[LOG 10:12:13.886] [OrbitDriver]: On-Rails SOI Transition from Mun to Karkua.
 Transition UT Range: 6158686.675 - 6158686.695.
 Transition UT: 6158686.695. Iterations: 0.
[WRN 10:12:14.434] [F: 25755]: Vessel Mun CommSat 1b crashed through terrain on Karkua.
[LOG 10:12:14.435] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [d7c164e9-b481-4fd2-9ad5-c2ce67de85b2] Mun CommSat 1b
[LOG 10:12:14.456] [SR] Controlling mod is auto
[LOG 10:12:14.458] [Vessel Mun CommSat 1b]: Vessel was destroyed.
[WRN 10:12:14.458] [F: 25755]: Vessel Mun CommSat 1 Debris crashed through terrain on Karkua.
[LOG 10:12:14.459] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [0bd694d6-9af5-4ebd-affc-244ff004138a] Mun CommSat 1 Debris
[LOG 10:12:14.476] [SR] Controlling mod is FMRS
[LOG 10:12:14.477] [Vessel Mun CommSat 1 Debris]: Vessel was destroyed.
[WRN 10:12:14.477] [F: 25755]: Vessel Mun CommSat 1 Debris crashed through terrain on Karkua.
[LOG 10:12:14.478] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [4bbf2a66-85e0-4306-a20f-46086fb87ea7] Mun CommSat 1 Debris
[LOG 10:12:14.495] [SR] Controlling mod is null
[LOG 10:12:14.495] [Vessel Mun CommSat 1 Debris]: Vessel was destroyed.
[WRN 10:12:14.496] [F: 25755]: Vessel Mun CommSat 1c crashed through terrain on Karkua.
[LOG 10:12:14.496] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [fefa7ace-c705-441f-a888-201e54ef4d11] Mun CommSat 1c
[LOG 10:12:14.512] [SR] Controlling mod is FMRS
[LOG 10:12:14.513] [Vessel Mun CommSat 1c]: Vessel was destroyed.
[WRN 10:12:14.513] [F: 25755]: Vessel Mun CommSat 1 Debris crashed through terrain on Karkua.
[LOG 10:12:14.514] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [6e7b8619-43ba-4b68-ac94-e24095b1dc4e] Mun CommSat 1 Debris
[LOG 10:12:14.531] [SR] Controlling mod is null
[LOG 10:12:14.532] [Vessel Mun CommSat 1 Debris]: Vessel was destroyed.
[WRN 10:12:14.532] [F: 25755]: Vessel Mun CommSat 1a crashed through terrain on Karkua.
[LOG 10:12:14.533] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [b5a5bf75-a149-4354-adf8-b333ef8c2a31] Mun CommSat 1a
[LOG 10:12:14.550] [SR] Controlling mod is FMRS
[LOG 10:12:14.551] [Vessel Mun CommSat 1a]: Vessel was destroyed.
[WRN 10:12:14.551] [F: 25755]: Vessel Mun CommSat 1 Probe Debris crashed through terrain on Karkua.
[LOG 10:12:14.552] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [284b1966-50d4-4646-9c39-b48db339be8b] Mun CommSat 1 Probe Debris
[LOG 10:12:14.572] [SR] Controlling mod is null
[LOG 10:12:14.572] [Vessel Mun CommSat 1 Probe Debris]: Vessel was destroyed.
[WRN 10:12:14.573] [F: 25755]: Vessel FSat VCASS 7Yh crashed through terrain on Karkua.
[LOG 10:12:14.573] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [89d40eb5-677e-40ea-91c3-8b670545cdf4] FSat VCASS 7Yh
[LOG 10:12:14.590] [SR] Controlling mod is auto
[LOG 10:12:14.590] [Vessel FSat VCASS 7Yh]: Vessel was destroyed.
[WRN 10:12:14.591] [F: 25755]: Vessel FSat GNB 0Wf crashed through terrain on Karkua.
[LOG 10:12:14.591] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [235661f0-d659-46f6-b378-5b315b31f609] FSat GNB 0Wf
[LOG 10:12:14.608] [SR] Controlling mod is auto
[LOG 10:12:14.608] [Vessel FSat GNB 0Wf]: Vessel was destroyed.
[WRN 10:12:14.609] [F: 25755]: Vessel Mun 3xLanders Debris crashed through terrain on Karkua.
[LOG 10:12:14.609] -INFO- Tac.LifeSupportController[FFF4317E][171.18]: Vessel Destroyed [404d8551-0767-4ba5-b11e-b8ad4cb73fc5] Mun 3xLanders Debris
[LOG 10:12:14.627] [SR] Controlling mod is auto
[LOG 10:12:14.627] [Vessel Mun 3xLanders Debris]: Vessel was destroyed.

 

I'm going to remove Karkua and see what happens.

/edit: So it is okay so far...

I am getting a couple exceptions in Kopernicus:

  Hide contents


[ERR 11:15:30.600] Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class RuntimeUtility:System.InvalidCastException: Cannot cast from source type to destination type.
  at Kopernicus.StorageComponent.Get[Int32] (System.String id) [0x00000] in <filename unknown>:0 
  at Kopernicus.Storage.Get[Int32] (.CelestialBody body, System.String id) [0x00000] in <filename unknown>:0 
  at Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) [0x00000] in <filename unknown>:0 
  at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 

[EXC 11:15:30.603] InvalidCastException: Cannot cast from source type to destination type.
	Kopernicus.StorageComponent.Get[Int32] (System.String id)
	Kopernicus.Storage.Get[Int32] (.CelestialBody body, System.String id)
	Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene)
	EventData`1[GameScenes].Fire (GameScenes data)
	UnityEngine.Debug:LogException(Exception)
	EventData`1:Fire(GameScenes)
	<FireLoadedEvent>c__Iterator6C:MoveNext()
	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

 

So without Karkua, the mun doesn’t eat vessels ?

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11 minutes ago, StarCrusher96 said:

So without Karkua, the mun doesn’t eat vessels ?

It appears so. I played for a while, saved, restarted, reloaded and no issues so far. All I did was delete the Karkua.cfg file.

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3 hours ago, StarCrusher96 said:

So without Karkua, the mun doesn’t eat vessels ?

Apparently so, in fact my modded playthrough was destroyed because my vessel in orbit of the Mun did a "flyby" of Karkua, giving me 12 million funds in turn. This unset all of my beautiful progress since I basically had no problems with money after that...

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3 hours ago, billw2011 said:

It appears so. I played for a while, saved, restarted, reloaded and no issues so far. All I did was delete the Karkua.cfg file.

Thx! I’ll look how to fix Karkua.

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6 minutes ago, Galacticvoyager said:

Apparently so, in fact my modded playthrough was destroyed because my vessel in orbit of the Mun did a "flyby" of Karkua, giving me 12 million funds in turn. This unset all of my beautiful progress since I basically had no problems with money after that...

Just edit your funds in your save file back to non broken levels:

  1. Go to C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\saves\<your career name> .
  2. Open persistent.sfs
  3. Search for "name = Funding" without the quotes, one space either side of the =.
  4. Change your funds there.

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2 minutes ago, billw2011 said:

Just edit your funds in your save file back to non broken levels:

  1. Go to C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\saves\<your career name> .
  2. Open persistent.sfs
  3. Search for "name = Funding" without the quotes, one space either side of the =.
  4. Change your funds there.

Would of still left the disappeared probe into the dust of history.

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18 hours ago, TheSpacePotato said:

You actually nearly predicted a future feature we'll have :wink:

Wait, really?

Huh, didn't expect that. In that case, why not add a deep ravine, maybe 40 kilometers deep, under an ocean? I think it would be a nice idea to give more reason to explore underwater areas. Might as well add more interesting places. Maybe a mountain with a flying saucer on the tip? I think it's a good idea.

Edited by Kebab Kerman

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15 minutes ago, Kebab Kerman said:

Wait, really?

Huh, didn't expect that. In that case, why not add a deep ravine, maybe 40 kilometers deep, under an ocean? I think it would be a nice idea to give more reason to explore underwater areas. Might as well add more interesting places. Maybe a mountain with a flying saucer on the tip? I think it's a good idea.

If you want canyons and mountains under water, go to Aquel. :P

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Just now, StarCrusher96 said:

If you want canyons and mountains under water, go to Aquel. :P

Just like Waterworld, but with little green men instead of a horrible movie.

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17 minutes ago, Kebab Kerman said:

Wait, really?

Huh, didn't expect that. In that case, why not add a deep ravine, maybe 40 kilometers deep, under an ocean? I think it would be a nice idea to give more reason to explore underwater areas. Might as well add more interesting places. Maybe a mountain with a flying saucer on the tip? I think it's a good idea.

They are planning a massive rocky planet created by some precursor race to orbit the All.

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5 minutes ago, StarCrusher96 said:

If you want canyons and mountains under water, go to Aquel. :P

I would, but unfortunately I cannot run KSS along with the other 50+ mods I have. Although, I may just try to make 40+ kilometer deep oceanic ravines myself if possible. I will probably fail, but I can try. I mean, come on, who doesn't want to possibly use a submarine to dive over 40 kilometers deep?

Edited by Kebab Kerman

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Just now, Kebab Kerman said:

I would, but unfortunately I cannot run KSS along with the other 50+ mods I have. Although, I may just try to make 40+ kilometer deep oceanic ravines myself if possible. I will probably fail, but I can try.

Just install KSS_BASIC and the Kerolon System? 

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4 minutes ago, StarCrusher96 said:

Just install KSS_BASIC and the Kerolon System? 

I should've thought of doing that...

I'm going to make a completely ocean planet, with a few deep ravines and three or four land masses total.

Edited by Kebab Kerman
Idea

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1 minute ago, Galacticvoyager said:

QUESTION

If I delete Karkua, what will happen?

Death.

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16 minutes ago, Galacticvoyager said:

QUESTION

If I delete Karkua, what will happen?

Then it's no longer in your game. Just delete the Karkua cfg. in KSS/KopernicusFiles/Stars/Extra

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9 minutes ago, StarCrusher96 said:

Then it's no longer in your game. Just delete the Karkua cfg. in KSS/KopernicusFiles/Stars/Extra

Well it no longer existing was given, I should of been clearer.

What negative effects will happen if Karkua is removed? I heard it acted as a stabilizer for far out orbiting vessels.

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10 minutes ago, Galacticvoyager said:

Well it no longer existing was given, I should of been clearer.

What negative effects will happen if Karkua is removed? I heard it acted as a stabilizer for far out orbiting vessels.

No it acts as gravitational deflection shield towards The All .... Basically to fly to The All you need to go Around the SOI of Karkua. Removing it doesn't really influence the other systems.

Edited by StarCrusher96

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