StarCrusher96

[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018

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27 minutes ago, Shkeiru said:
"GPP"
 
Wait what ? I can install both mods without problems ? (at this rythm, I'll need a bay of calculator to run my KSP)

yes you will be able to :)

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8 hours ago, StarCrusher96 said:

yes you will be able to :)

I'm listening. :) <-- *wide-eyed intrigue, not casual smiley this time*

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1 hour ago, The-Doctor said:

@StarCrusher96 how do you start a new forum? I wanna start one for my playthrough

no idea tbh :s  I only know how to start a thread for new mods :p

Maybe have a look here: http://forum.kerbalspaceprogram.com/index.php?/forum/39-ksp-fan-works/

Edited by StarCrusher96

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NEW: Silne, the 'missing' planet in the Kirb System.

-> orbits between Vael and Ilve

LtASJQV.png

Edited by StarCrusher96

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1 minute ago, The-Doctor said:

so how do I start a thread?

Mission Reports / -> Start new topic ?

Edited by StarCrusher96

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NEW: Kelnis System // Trappist-1 

-> 7 'Kerbin'-like planets 

Tts91wI.png

Edited by StarCrusher96

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1 hour ago, Alec Joosten said:

In 0.45, there was a bug with RasterPropMonitor. Is it fixed in 0.5, and if not, when will it be fixed?

Read the problemsection at page 1.

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Just loaded this...

WOW.

Really great job.  Nice planet features and designs.

is there a 'simple' setting to turn down the number of lightning strikes per second?

Again, fantastic work and mod.

Cheers.

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HRW01HL.png

Hi, When I speed up the time there is no day & night loop in KSC. How can I fix that?

Edited by serdarilban

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2 hours ago, serdarilban said:

Hi, When I speed up the time there is no day & night loop in KSC. How can I fix that?

This is a bug caused by moving Kerbin to another star ... also mentioned on the kopernicus thread. You can't fix it.

Edited by StarCrusher96

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18 hours ago, StarCrusher96 said:

NEW: Kelnis System // Trappist-1 

-> 7 'Kerbin'-like planets 

Tts91wI.png

I had a feeling you were going to make something like that :P 

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1 hour ago, ProtoJeb21 said:

I had a feeling you were going to make something like that :P 

Haha to honour my country :P + it's an awesome system!

Edited by StarCrusher96

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13 hours ago, StarCrusher96 said:

Haha to honour my country :P + it's an awesome system!

Does that mean I should honour my country (and yours together?) and go on to model an accelerating expanding universe? 

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1 minute ago, Kaa253 said:

Does that mean I should honour my country (and yours together?) and go on to model an accelerating expanding universe? 

haha yes! 

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Does anyone know what Kerbin's new celestial body index is after installing?

basically remote tech's ground stations got screwed up by the fact that kerbin has moved and I need the new numbers to fix it

Edited by Mikeloeven

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1 hour ago, Mikeloeven said:

Does anyone know what Kerbin's new celestial body index is after installing?

basically remote tech's ground stations got screwed up by the fact that kerbin has moved and I need the new numbers to fix it

Go to Kerbol Starsystem/KopernicusFiles/VanillaPlanets/Kerbin 

open the cfg and you'll find the number.

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2 hours ago, Mikeloeven said:

I just looked there is no variable called celestial body index

Kerbin.cfg

flightGlobalsIndex = 101 ?

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7 minutes ago, StarCrusher96 said:

Kerbin.cfg

flightGlobalsIndex = 101 ?

Yes, but that's not the number that remotetech needs.  

Remote tech needs to know where in the index sequence Kerbin is. For example, if you  start your flightGlobalsIndex at 100 and kerbin is 101 that means kerbin is body number 2 which is what remote tech needs. If kerbins FHI is 144, it would be body 45, as another example. 

Edited by Galileo

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