desepticon Posted August 8, 2021 Share Posted August 8, 2021 On 6/29/2021 at 3:50 PM, Climberfx said: Crafts!!! https://www.dropbox.com/sh/w7ii25t2d28ftky/AAArsZs63vOI9X8P0reaLppba?dl=0 You accidentally zipped up the aliases instead of the actual .craft files. Quote Link to comment Share on other sites More sharing options...
Climberfx Posted August 9, 2021 Author Share Posted August 9, 2021 Hello Desepticon. For sure they are the crafts. Put it on your save game Ships/SPH and you will see... Quote Link to comment Share on other sites More sharing options...
desepticon Posted August 11, 2021 Share Posted August 11, 2021 (edited) On 8/8/2021 at 10:57 PM, Climberfx said: Hello Desepticon. For sure they are the crafts. Put it on your save game Ships/SPH and you will see... Are you sure? Because I tried redownloading them and I got the same issue. Screenshot below: I cant even open them in a text editor because they are not associated with any file on my computer. Edited August 11, 2021 by desepticon Quote Link to comment Share on other sites More sharing options...
Mecripp Posted August 11, 2021 Share Posted August 11, 2021 (edited) 3 hours ago, desepticon said: Are you sure? Because I tried redownloading them and I got the same issue. Screenshot below: I cant even open them in a text editor because they are not associated with any file on my computer. Copy all files and put them in ksp/ships/sph folder 4 minutes ago, Mecripp said: Copy all the *******.craft files and put them in ksp/ships/sph folder dont worry about the *******.loadmeta thats a mac thing you can trash them If there going into a save game ksp/saves/your save game name/ships/SPH Edited August 11, 2021 by Mecripp Quote Link to comment Share on other sites More sharing options...
desepticon Posted August 11, 2021 Share Posted August 11, 2021 (edited) I'm on Mac as well which is why I know they are aliases. The filesystem won't recognize them as anything other than that. When I do a "Get Info..." on them. It tells me the original files are from /Applications/KSP_1.9.1/saves/Climber Game/Ships/SPH/Omicron_Trip_S.craft Which I assume is a valid path on your Mac. Dragging something out of Applications always defaults to aliases unless you hold down the command key (for move) or the option key (for copying). Edited August 11, 2021 by desepticon Quote Link to comment Share on other sites More sharing options...
Mecripp Posted August 11, 2021 Share Posted August 11, 2021 41 minutes ago, desepticon said: I'm on Mac as well which is why I know they are aliases. The filesystem won't recognize them as anything other than that. When I do a "Get Info..." on them. It tells me the original files are from /Applications/KSP_1.9.1/saves/Climber Game/Ships/SPH/Omicron_Trip_S.craft Which I assume is a valid path on your Mac. Dragging something out of Applications always defaults to aliases unless you hold down the command key (for move) or the option key (for copying). I will look around i might have some old craft files Quote Link to comment Share on other sites More sharing options...
Climberfx Posted August 12, 2021 Author Share Posted August 12, 2021 (edited) You was right @desepticon I use Mac here too. Here goes fixed. https://www.dropbox.com/sh/w7ii25t2d28ftky/AAArsZs63vOI9X8P0reaLppba?dl=0 Let me know if it works for you! And thank you for your support @Mecripp! ;P Cheers! Edited August 12, 2021 by Climberfx Quote Link to comment Share on other sites More sharing options...
desepticon Posted August 12, 2021 Share Posted August 12, 2021 Thanks! Quote Link to comment Share on other sites More sharing options...
Climberfx Posted September 10, 2021 Author Share Posted September 10, 2021 (edited) Hello Hello. So, I'm easy going on checking all dependencies, plugins of Omicron running on KSP 1.12.2, and I can tell you good part is already working without a touch. The angle of motors indicators are working, and the engines are working too. You only need to install the latest Firespitter plugin (https://github.com/snjo/Firespitter/releases), and the ones I listed bellow. For Firespitter, you will only need the plugin (dll) The list of mods that I installed for this first trial: - Module Manager - KSPWhells (Wheels working fine too) - Firespitter (dll) - SmokeScreen (Smoke working too) - HullCameraVDS (A temporary mod that will bring a middle cockpit camera is HullCameraVDS. Just install it to have a middle camera pressing "]" or "[" (this is what I choose on the plugin, you can put your own keys) to cycle between game and cockpit Camera. Is and old plugin, but still works on 1.12.2) So, if you have or want to download the latest version of Omicron, and update these from the latest available on forum/GitHub, you will be able to use it. In the mean time, I'm using my spare time to search and destroy the bugs. rsrsrsrsrsrsr Cheers commanders. Edited March 17, 2022 by Climberfx Quote Link to comment Share on other sites More sharing options...
Climberfx Posted September 10, 2021 Author Share Posted September 10, 2021 (edited) Cockpit text info on panel have a quick fix for 1.12.2 that can be downloaded below. (old, no needed on the last 6.6.6 update) https://www.dropbox.com/s/56y25ejid0usjs5/Omicron.dll?dl=0 Just put the dll on Omicron/plugins Position of the camera when HullCameraVDS is installed. Edited March 17, 2022 by Climberfx Quote Link to comment Share on other sites More sharing options...
Climberfx Posted September 10, 2021 Author Share Posted September 10, 2021 (edited) Quick tips for config the controls on Vtol and Cockpit, synchronizing feedback when shortcuts are pressed. Edited September 11, 2021 by Climberfx Quote Link to comment Share on other sites More sharing options...
Climberfx Posted September 11, 2021 Author Share Posted September 11, 2021 (edited) Updated shortcut to Quick fixes and other for some cleaned ships. (old, not needed with 0.6.6.6 and beyond.) Quickfix Crafts Edited March 18, 2022 by Climberfx Quote Link to comment Share on other sites More sharing options...
Climberfx Posted September 18, 2021 Author Share Posted September 18, 2021 Evolving on fuel distribution pipes for the lifter of Omicron Rocket config. Quote Link to comment Share on other sites More sharing options...
Climberfx Posted September 20, 2021 Author Share Posted September 20, 2021 (edited) Great News. Thanks to @cineboxandrew ModuleDepthMask, in next Omicron update, you will be able to see the hole inside Landing Gears. You are amazing Mr. @cineboxandrew Edited September 20, 2021 by Climberfx Quote Link to comment Share on other sites More sharing options...
Climberfx Posted January 1, 2022 Author Share Posted January 1, 2022 Happy New Year! Quote Link to comment Share on other sites More sharing options...
Climberfx Posted February 3, 2022 Author Share Posted February 3, 2022 Minor Update to 0.6.6 0.6.6 - Minor Fixes, updated to 1.12.3, Holes on Wheels when opened, using the included plugin Depthmask.dll Download links (0.6.6): https://spacedock.info/mod/2413/Omicron Flying Space Car (primary) https://kerbal.curseforge.com/projects/omicron-space-flying-car (secondary) Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted February 3, 2022 Share Posted February 3, 2022 The ZIP file contains another ZIP file. Quote Link to comment Share on other sites More sharing options...
Climberfx Posted February 3, 2022 Author Share Posted February 3, 2022 Uncompress the second one too. lol Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 3, 2022 Share Posted February 3, 2022 4 hours ago, Climberfx said: Uncompress the second one too. lol He means a .zip within a .zip causes an issue when installing via CKAN Quote Link to comment Share on other sites More sharing options...
Climberfx Posted February 4, 2022 Author Share Posted February 4, 2022 7 hours ago, Stone Blue said: He means a .zip within a .zip causes an issue when installing via CKAN Oh, ok, fixing files. 22 hours ago, HebaruSan said: The ZIP file contains another ZIP file. Fixed. Redownload from Spaceport. https://spacedock.info/mod/2413/Omicron Flying Space Car Quote Link to comment Share on other sites More sharing options...
BGYT Posted March 26, 2023 Share Posted March 26, 2023 (edited) @ClimberfxWould it be possible for you to make a hollow omicron to mk2 adapter so that the kerbals can walk trough and not just the one where a kerbal has to crawl through it Edited March 30, 2023 by BGYT Quote Link to comment Share on other sites More sharing options...
Climberfx Posted April 4, 2023 Author Share Posted April 4, 2023 (edited) Hi dear BGYT. It's possible. But right now I'm super busy, but as soon as I got some spare time, I make it for you. Cheers kerbonaut. Edited April 4, 2023 by Climberfx Quote Link to comment Share on other sites More sharing options...
Climberfx Posted April 8, 2023 Author Share Posted April 8, 2023 @BGYT Maya part done. Colliders and model. Now I just need to do the Unity preparation and export and config file. Gonna finish today later. Quote Link to comment Share on other sites More sharing options...
BGYT Posted April 8, 2023 Share Posted April 8, 2023 Lookin real nice dude Quote Link to comment Share on other sites More sharing options...
Climberfx Posted April 8, 2023 Author Share Posted April 8, 2023 (edited) @BGYT At last! Unity always having some trouble when I won't use it for Long time. But it's working now! Here the part, just save it on your Gamedata/Omicron/Parts (mu and cfg, but you know that uh?) https://www.dropbox.com/sh/vm1d01q0x7ge4eu/AADwOiL_W3pYWSUqCumNxB6na?dl=0 Edited April 8, 2023 by Climberfx Quote Link to comment Share on other sites More sharing options...
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