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[1.12.3] OMICRON - Flying Space Car - Release 0.6.6.6


Climberfx
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  • 2 months later...
On 3/1/2018 at 9:32 AM, Climberfx said:

I'm super busy in my work, so, as soon as i can get it! Will is not the problem. lack of time is.

But i believe it will be soon updated!

Cheers!

We'll hold you to that! ;)

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  • 2 weeks later...

Hello science/space lovers.

I'm partially back, fixing somethings and doing some other new ones.

Just hours ago i discover that it still work on 1.4.3 (with the temp fix of modulemirror.dll, on first post).

So i update the thread to show 1.4.3 compatibility.

Keep tuned. :P

Edited by Climberfx
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18 minutes ago, Climberfx said:

Hello science/space lovers.

I'm partially back, fixing somethings and doing some other new ones.

Just hours ago i discover that it still work on 1.4.3 (with the temp fix of modulemirror.dll, on first post).

So i update the thread to show 1.4.3 compatibility.

So, keep tuned. :P

Welcome (partially) back!

Peace.

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  • 1 month later...
On 5/16/2018 at 1:46 PM, theJesuit said:

Welcome (partially) back!

Peace.

Thanks Jesuit.

11 hours ago, jaki0425 said:

Hi

I realy like youre mod ,but when i download it my game always crashes .I dont know why .

Please help.

thanks

So, hello Jaki. Lets see if i can help. What is your machine configuration, and try to install one plugin that my game requires at a time, launch the game and let me know witch one crash your machine.

 

The ones that my parts need are:

-ModuleManager;

-KSPWheel;

-Firespiter (only the dll);

 

Some more that helps the use;

-MechJeb;

-SmokeScreen;

-TakeCommand;

 

It use too ModuleMirror.dll, but this one is included with the game.

So, first, try to install the 3 modules needed, one by one, executing the game.

If it work,you put Omicron. 

Let me know.

Cheers!

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On 6/22/2018 at 5:16 AM, Climberfx said:

Thanks Jesuit.

So, hello Jaki. Lets see if i can help. What is your machine configuration, and try to install one plugin that my game requires at a time, launch the game and let me know witch one crash your machine.

 

The ones that my parts need are:

-ModuleManager;

-KSPWheel;

-Firespiter (only the dll);

 

Some more that helps the use;

-MechJeb;

-SmokeScreen;

-TakeCommand;

 

It use too ModuleMirror.dll, but this one is included with the game.

So, first, try to install the 3 modules needed, one by one, executing the game.

If it work,you put Omicron. 

Let me know.

Cheers!

THANKS

now it works

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4 hours ago, BGYT said:

could you please update/change the hatch holes to be 0.950m so a Kerbal can walk straight thought instead climbing through

 

No.

The parts need to be compatible each other, like the stock docking ports size with mine. And other parts, like mk2 and egg, etc.

But i'm studying doing a space pod with interiors, and with it maybe a bigger docking port size.

Aesthetics.

Cheers.

Edited by Climberfx
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  • 4 weeks later...
1 hour ago, BGYT said:

i literally need a longer one to fit a specific project im working on

 

You need to give me more information so i can be convinced that putting more than one together, back to front is not enough for you.

 

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2 hours ago, Climberfx said:

You need to give me more information so i can be convinced that putting more than one together, back to front is not enough for you.

 

 

2 hours ago, linuxgurugamer said:

Sounds like he wants to make a schoolbus, touring bus or something l8ke that

i want it cause i want to make a dropship that can fit a car, 2 bikes & maybe a few passengers cause i've already made on that can fit 2 bikes & a few passengers  but the  car is a bit to big so it can fit in the open cargo bay you have right now :-(

https://kerbalx.com/BaconAerospaceAgency/BAA-H-III-Troop-And-Vehicle-DropshipSpeeder

Edited by BGYT
reasons
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5 hours ago, BGYT said:

 

i want it cause i want to make a dropship that can fit a car, 2 bikes & maybe a few passengers cause i've already made on that can fit 2 bikes & a few passengers  but the  car is a bit to big so it can fit in the open cargo bay you have right now :-(

https://kerbalx.com/BaconAerospaceAgency/BAA-H-III-Troop-And-Vehicle-DropshipSpeeder

Ok man, you convince me, but at the moment I'm on a hard daily work load. 16h daily, doing campaign.

So, after that I may start again evolving in Omicron mod and do it for you.

Please, be patient.

Cheers.

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  • 2 months later...
  • 2 weeks later...
On 10/30/2018 at 8:02 PM, Beetlecat said:

Providing this won't explode when I load it up into 1.5.1 -- I'm adding some Omicron to my upcoming run of the game :)

Sorry man. I wold love to update but my work is taking me full time.

With lucky, Christmas may bring some news...

Cheers

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  • 1 month later...
  • 1 month later...
On 1/2/2019 at 8:58 PM, gale_emms7 said:

how do i install?

You have it on the curse download page and on the first post in this thread.

Here go a copy:

Quote

Omicron Partial Pre Release - Installation

Delete previous installation (was Climberfx folder, now is Omicron)
Extract this to KSP/GameData/Omicron, move SPH folder to KSP/Ships/SPH and move VAB folder to KSP/Ships/VAB

 

Dependencies:

- Module Mirror plugin from KerbalFoundries, but the forum post is from Lo-Fi, so Thank you Lo-Fi! (included)

- KSPWheel plugin, thanks to Shadowmage! Used in the landing gears! (no more included (download from KSPWheel, http://forum.kerbalspaceprogram.com/index.php?/topic/152782-122-kspwheel-physics-based-alternate-wheel-collider-api-only/)

- Firespiter Plugin for Vtol to work (please download latest update from Github, https://github.com/snjo/Firespitter/releases, only the dll is necessary, Big thank you Snjo;
http://forum.kerbalspaceprogram.com/index.php?/topic/22583-firespitter-propeller-plane-and-helicopter-parts-v71-may-5th-for-ksp-10/

- Smokescreen for the particle effects of vtol engine. Many thanks for Nazari for the particles and Sarbian for the plugin.
http://forum.kerbalspaceprogram.com/index.php?/topic/64987-121-smokescreen-270-extended-fx-plugin-dec-18th/

- Some of the example craft files need Universal Storage (US) to open;

 

I recommend to have installed the following mods for better use:

- Texture Replace, thanks Shaw for this plugin. (the download for 1.2.2 is on the Github, so you will need to dig a bit on the last pages)
http://forum.kerbalspaceprogram.com/index.php?/topic/96851-11-texturereplacer-2413-442016/&page=1
- Window Shine, Many thanks for Avera9eJoe! Cheers commander;
(both for window reflexes)
http://forum.kerbalspaceprogram.com/index.php?/topic/110080-122-windowshine-v12-realistic-stock-and-mod-part-reflections-1-jul-2016/

- Take command, if you have take command already installed, it have Omicron support already. Big thank’s to Linuxgurugamer for this one!
(to start on runway populated with Kerbals)
http://forum.kerbalspaceprogram.com/index.php?/topic/108711-112-take-command-launch-kerbals-in-external-command-seats-v141-may-6-2016/&page=1

- B9PartSwitch to have option to switch from fuel types in parts that have fuel option (download from original forum thread), big thank you to Blowfish;
http://forum.kerbalspaceprogram.com/index.php?/topic/140541-122-b9partswitch-v153-dec-8-switch-fuels-models-nodes-and-more/

- AVC Version checker, thank you Cybutek for that;
(to automatically check for version/updates)
http://forum.kerbalspaceprogram.com/index.php?/topic/72169-12-ksp-avc-add-on-version-checker-plugin-1162-miniavc-ksp-avc-online-2016-10-13/

- Module Manager, thank you Sarbian for this one;
(to automatically addon implementations, like config for Remote Tech antenna, TAC life Support, Filter Extensions, etc)
http://forum.kerbalspaceprogram.com/index.php?/topic/50533-121-module-manager-275-november-29th-2016-better-late-than-never/

- Filter Extensions, so you will have a custom sub group only with Omicron parts in VAB and SPH, thank’s to Crzyrndm for this plugin.
http://forum.kerbalspaceprogram.com/index.php?/topic/93955-122-filter-extensions-28-dec-18/

Some particles for the vtol engine are from HotRockets, Nazari1382, So many thanks from that

Have Fun.

:D

 

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