Angel-125

[1.8.x] Mark One Laboratory Extensions (M.O.L.E.)

Recommended Posts

I'm getting an issue where my game is stuck on loading WildBlueIndustries/MOLE/Parts/Titan/Titan1800/WBI_Titan1800

Loading screen will just not get passed it. Was fine earlier and I added a few mods (may need to remove to check).

Current mod list:

Spoiler

KSP: 1.7.3 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10  (10.0.0) 64bit
WildBlueTools - 1.73.5
000_AT_Utils - 1.8.1
ClickThroughBlocker - 0.1.7.2
Filter Extensions - 3.2.3.2
USI Tools - 1.1
Kerbal Actuators - 1.7.4
ToolbarControl - 0.1.8.1
AECS_Motion_Suppressor - 1.3.1.1
AllYAllContinued - 0.11.17.3
Animated Decouplers - 1.4.2
B9 Part Switch - 2.8
Basic DeltaV - 1.0.5.2
Better Science Labs Continued - 0.1.11
BetterTimeWarpContinued - 2.3.11.4
Bon Voyage - 0.14.8
CameraTools - 1.12
Chatterer - 0.9.96.2332
Classic Stock Resources - 1.0.7
Community Category Kit - 4.1
Community Resource Pack - 1.1
Community Trait Icons - 1.1.1
ConfigurableContainers - 2.4.6
Connected Living Space - 1.2.6.2
Contract Configurator - 1.27.1
Contract Pack: Anomaly Surveyor - 1.7.1
Contract Pack: Field Research - 1.2.1
Contract Pack: Tourism Plus - 1.5.2
Contract Reward Modifier - 1.0.2.6
CryoEngines - 0.7.1
CryoTanks - 1.1.4
Community Terrain Texture Pack - 1.0.4
CustomBarnKit - 1.1.19
DeployableEngines - 1.0.1
AGExt - 2.3.4.1
DistantObjectEnhancement - 1.9.1
DMagic Orbital Science - 1.4.2
CapCom Mission Control On The Go - 1.0.2.10
Contract Parser - 1.0.8
Progress Parser - 1.0.10
DynamicBatteryStorage - 2.0.1
EarnYourStripes - 2.2
Eve-Optimized-Engines - 2.0.3
Firespitter - 7.12
FlightTracker - 1.0.0.1
GrannusExpansionPack - 1.0.1.5
GroundConstruction - 2.4.1
Grounded - 5.0
JanitorsCloset - 0.3.6
KAS - 1.4.7097.36908
KerbalAtomics - 1.0.3
Kerbal Engineer Redux - 1.1.6
KerbalGPS - 1.1.0.14
Kerbal Joint Reinforcement - 4.0.13
KerbalKonstructs - 1.7.0.3
WaterLaunchSites - 0.9.1
KerbNet Controller - 1.0.4
Kerbal Inventory System - 1.22.7090.200
<b><color=#CA7B3C>Kopernicus</color></b> - 1.7.3.1
kOS - 1.1.8
KRASH - 0.5.29.8
KronalVesselViewer - 0.0.9.10
<b><color=#ffffff>KSC Extended</color></b> - 1.1
KSP-AVC Plugin - 1.3.1
KSPRescuePodFix - 1.6.4.14
Infernal Robotics - 3.0.2
ModularFlightIntegrator - 1.2.6
Mark One Laboratory Extensions - 1.19.1
Docking Port Alignment Indicator - 6.8.3
NearFutureConstruction - 1.1.2
NearFutureElectrical - 1.0.2
NearFutureLaunchVehicles - 1.1.11
NearFutureProps - 0.5.1
NearFuturePropulsion - 1.1.1
NearFutureSolar - 1.0.3
NearFutureSpacecraft - 1.2.4
Nehemiah Engineering Orbital Science (NEOS) - 0.8.1.29
Final Frontier - 1.7.0.3466
One Window - 1.0.3
OuterPlanetsMod - 2.2.5
PlanetShine - 0.2.6.1
Plume Party - 0.5
Portrait Stats - 1.0.17
Procedural Fairings - 1.6.1
RemoteTech - 1.9.2
ResonantOrbitCalculator - 0.0.5.1
ReStock - 0.1.4
ReStockPlus - 0.1.4
RetractableLiftingSurface - 0.1.6
SCANsat - 1.1.8.11
ScienceAlert - 1.9.6.2
Science Relay - 1.0.5.1
StationPartsExpansionRedux - 1.2.1
TarsierSpaceTechnology - 7.7
Tracking Station Evolved - 1.0.4.1
Kerbal Alarm Clock - 3.10
Transfer Window Planner - 1.6.3
TrimIndicators - 0.0.1
<b><color=#ffffff>Tundra</color> <color=#0090ff>Exploration</color></b> - 1.5
<b><color=#ffffff>Tundra</color> <color=#0090ff>Space Center</color></b> - 1.1
<b><color=#ffffff>Tundra</color> <color=#0090ff>Technologies</color></b> - 1.5
USI Core - 1.1
USI Exploration Pack - 1.1
Konstruction - 1.1
Malemute Rover - 1.1
WASDEditorCameraContinued - 0.6.15
Waypoint Manager - 2.7.5
WildBlueTools - 1.73.5
Kerbal Actuators - 1.7.4
Classic Stock Resources - 1.0.7
Mark One Laboratory Extensions - 1.19

 

Part of the log:

PartLoader: Part 'WildBlueIndustries/MOLE/Parts/Titan/Titan1800/WBI_Titan1800' has no database record. Creating.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DragCubeSystem: Creating drag cubes for part 'WBI.Titan1800'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) [0x00000] in <filename unknown>:0 
  at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Log is here. This is happening with both 1.19.0 and 1.19.1.

Edited by madindehead

Share this post


Link to post
Share on other sites
5 hours ago, madindehead said:

I'm getting an issue where my game is stuck on loading WildBlueIndustries/MOLE/Parts/Titan/Titan1800/WBI_Titan1800

Loading screen will just not get passed it. Was fine earlier and I added a few mods (may need to remove to check).

Current mod list:

  Reveal hidden contents


KSP: 1.7.3 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10  (10.0.0) 64bit
WildBlueTools - 1.73.5
000_AT_Utils - 1.8.1
ClickThroughBlocker - 0.1.7.2
Filter Extensions - 3.2.3.2
USI Tools - 1.1
Kerbal Actuators - 1.7.4
ToolbarControl - 0.1.8.1
AECS_Motion_Suppressor - 1.3.1.1
AllYAllContinued - 0.11.17.3
Animated Decouplers - 1.4.2
B9 Part Switch - 2.8
Basic DeltaV - 1.0.5.2
Better Science Labs Continued - 0.1.11
BetterTimeWarpContinued - 2.3.11.4
Bon Voyage - 0.14.8
CameraTools - 1.12
Chatterer - 0.9.96.2332
Classic Stock Resources - 1.0.7
Community Category Kit - 4.1
Community Resource Pack - 1.1
Community Trait Icons - 1.1.1
ConfigurableContainers - 2.4.6
Connected Living Space - 1.2.6.2
Contract Configurator - 1.27.1
Contract Pack: Anomaly Surveyor - 1.7.1
Contract Pack: Field Research - 1.2.1
Contract Pack: Tourism Plus - 1.5.2
Contract Reward Modifier - 1.0.2.6
CryoEngines - 0.7.1
CryoTanks - 1.1.4
Community Terrain Texture Pack - 1.0.4
CustomBarnKit - 1.1.19
DeployableEngines - 1.0.1
AGExt - 2.3.4.1
DistantObjectEnhancement - 1.9.1
DMagic Orbital Science - 1.4.2
CapCom Mission Control On The Go - 1.0.2.10
Contract Parser - 1.0.8
Progress Parser - 1.0.10
DynamicBatteryStorage - 2.0.1
EarnYourStripes - 2.2
Eve-Optimized-Engines - 2.0.3
Firespitter - 7.12
FlightTracker - 1.0.0.1
GrannusExpansionPack - 1.0.1.5
GroundConstruction - 2.4.1
Grounded - 5.0
JanitorsCloset - 0.3.6
KAS - 1.4.7097.36908
KerbalAtomics - 1.0.3
Kerbal Engineer Redux - 1.1.6
KerbalGPS - 1.1.0.14
Kerbal Joint Reinforcement - 4.0.13
KerbalKonstructs - 1.7.0.3
WaterLaunchSites - 0.9.1
KerbNet Controller - 1.0.4
Kerbal Inventory System - 1.22.7090.200
<b><color=#CA7B3C>Kopernicus</color></b> - 1.7.3.1
kOS - 1.1.8
KRASH - 0.5.29.8
KronalVesselViewer - 0.0.9.10
<b><color=#ffffff>KSC Extended</color></b> - 1.1
KSP-AVC Plugin - 1.3.1
KSPRescuePodFix - 1.6.4.14
Infernal Robotics - 3.0.2
ModularFlightIntegrator - 1.2.6
Mark One Laboratory Extensions - 1.19.1
Docking Port Alignment Indicator - 6.8.3
NearFutureConstruction - 1.1.2
NearFutureElectrical - 1.0.2
NearFutureLaunchVehicles - 1.1.11
NearFutureProps - 0.5.1
NearFuturePropulsion - 1.1.1
NearFutureSolar - 1.0.3
NearFutureSpacecraft - 1.2.4
Nehemiah Engineering Orbital Science (NEOS) - 0.8.1.29
Final Frontier - 1.7.0.3466
One Window - 1.0.3
OuterPlanetsMod - 2.2.5
PlanetShine - 0.2.6.1
Plume Party - 0.5
Portrait Stats - 1.0.17
Procedural Fairings - 1.6.1
RemoteTech - 1.9.2
ResonantOrbitCalculator - 0.0.5.1
ReStock - 0.1.4
ReStockPlus - 0.1.4
RetractableLiftingSurface - 0.1.6
SCANsat - 1.1.8.11
ScienceAlert - 1.9.6.2
Science Relay - 1.0.5.1
StationPartsExpansionRedux - 1.2.1
TarsierSpaceTechnology - 7.7
Tracking Station Evolved - 1.0.4.1
Kerbal Alarm Clock - 3.10
Transfer Window Planner - 1.6.3
TrimIndicators - 0.0.1
<b><color=#ffffff>Tundra</color> <color=#0090ff>Exploration</color></b> - 1.5
<b><color=#ffffff>Tundra</color> <color=#0090ff>Space Center</color></b> - 1.1
<b><color=#ffffff>Tundra</color> <color=#0090ff>Technologies</color></b> - 1.5
USI Core - 1.1
USI Exploration Pack - 1.1
Konstruction - 1.1
Malemute Rover - 1.1
WASDEditorCameraContinued - 0.6.15
Waypoint Manager - 2.7.5
WildBlueTools - 1.73.5
Kerbal Actuators - 1.7.4
Classic Stock Resources - 1.0.7
Mark One Laboratory Extensions - 1.19

 

Part of the log:


PartLoader: Part 'WildBlueIndustries/MOLE/Parts/Titan/Titan1800/WBI_Titan1800' has no database record. Creating.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DragCubeSystem: Creating drag cubes for part 'WBI.Titan1800'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) [0x00000] in <filename unknown>:0 
  at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Log is here. This is happening with both 1.19.0 and 1.19.1.

This sounds like an installation issue, I don't see this crop up. Regardless since the Making History expansion has 1.875m tanks you can safely remove the Titan folder if need be.

Share this post


Link to post
Share on other sites
14 hours ago, Angel-125 said:

This sounds like an installation issue, I don't see this crop up. Regardless since the Making History expansion has 1.875m tanks you can safely remove the Titan folder if need be.

Yeah, it's weird because it was fine before with 1.19.0 (a few days ago). I've removed the Titan folder for now and it's fine. I'll re investigate later :) 

Share this post


Link to post
Share on other sites

@Angel-125, I've noticed a slight issue with MOLE..  When you use it in a mod solar system (such as Beyond Home) that does not contain a planet named Kerbin, you still get contracts saying "perform MOLE experiment X at Kerbin".  I've been afraid to accept any of these contracts to see if they still worked on the system's homeworld (Rhode) so don't know if this is just a labeling issue or has a deeper, more sinister cause.

Share this post


Link to post
Share on other sites
1 minute ago, KerbalKore said:

@Geschosskopf Beyond home has Rhodes internal name as Kerbin, but the display name as Rhode. It could have changed since I last played it, but you should be fine.

I figured it was something like this (IOW, just a labeling issue).  However, Kopernicus seems to involve a lot of black magic and using the wrong Word of Power might have disastrous effects, so I wasn't going to poke it.

Share this post


Link to post
Share on other sites
10 minutes ago, Geschosskopf said:

Kopernicus seems to involve a lot of black magic and using the wrong Word of Power

Cannot agree more, as I once attempted to mess around in Kopernicus and I invoked the wrong word many times.

Share this post


Link to post
Share on other sites

Would it be possible to use the mole/Skylab experiments with tantares Salyut/Mir? 

How hard would it be to create a patch for that’s? And where would I need to start?

Share this post


Link to post
Share on other sites

I think I found a bug. I saw a lot of exceptions, stating the agent name was empty for CONTRACT_FINISHED and I spotted this in the persist file:

Quote

CONTRACT_FINISHED
            {
                guid = ea6a4c78-4396-48e9-8b72-274a47278036
                type = PartTest
                prestige = 1
                seed = -202551769
                state = Completed
                viewed = Read
                agent = 
                agentName = Wild Blue Industries
                deadlineType = Floating
                expiryType = Floating
                values = 19285.7141017914,8215714.20736313,9698.27502965927,26670.2569096252,12375.0002682209,4,9.085316,4.807693,4385381.2119573,4378262.3787107,12593976.5860738,4378262.3787107
                part = WBI.Mk1DockingPort

Its only for Wild Blue Industries test. Agent file looks okay to me though.

Share this post


Link to post
Share on other sites

When I Copy and paste fuel tanks from M.O.L.E I always get a bug where the fuel is doubled, meaning I have to reconfigure the fuel for every tank I place :(0CA75ub.png

Share this post


Link to post
Share on other sites
4 hours ago, Shaddow Phönix said:

Is the mod compatible with the community tech tree and the mod probes before crew ?

Tech tree = Yes

Probes Before Crew = No. Ask in that thread.

Share this post


Link to post
Share on other sites

I'm new to this mod, so forgive me if I'm re-hashing an old topic (I couldn't find anything in the fora when I searched).  I just started a new game, and after completing my first contract by launching a ship called "Flea 01", I got a contract where the goal is "A group of tourists would like to visit Flea 01 for several days and then return home safely."  I did some playing around with the various folders in Wild Blue Yonder, and I narrowed it down to the presences/absence of the folder called "000WildBlueTools".

Can someone shed a little light on that contract?  I don't "get" it.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.