linuxgurugamer Posted January 13, 2017 Share Posted January 13, 2017 (edited) This is a continuation of the Better Time Warp mod originally made by @MrHappyFace, who hasn't been around since Sept. 3. The original thread can be found here:http://forum.kerbalspaceprogram.com/index.php?/topic/77565-* This first post is mostly copied from the original thread Availability Download: http://spacedock.info/mod/1162/BetterTimeWarpContinued Source:https://github.com/linuxgurugamer/BetterTimeWarp License: GPLv3 The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed. Basic GUI: Advanced GUI with Settings: Gifs: Without Lossless Physics Warp: http://gfycat.com/ObedientFlawedArctichare With Lossless Physics Warp: http://gfycat.com/DeepSkeletalKoala 1,000,000x time warp in low orbit: http://gfycat.com/GrandNervousGoldfinch Better Time Warp is HappyFaceIndustries' first mod, which adds the ability to customize your time warp. It has many of the same features as Time Control, and WarpUnlocker, but with a stylish UI and customization features. Features: Customizable physics and regular (On-Rails) warp Lower-than-1 physics warp can be used to help with laggy, high part ships. It is also pretty good for cinematics 0x time warp can be used to freeze time Great for ion engines! 1 hour burn completed in 3 minutes at 20x physical warp. Higher warp settings can be used in lower orbits Lossless Physics, meaning that you can keep accurate physics simulation even at high physical time warp. Note that strange things can happen when doing that, and is not recommended, see bugs below Non-Intrusive UI, which can be disabled using F2 Can be enabled/disabled in the settings file, without uninstalling or deleting Self regenerating settings file Persistent time warp selections Works in space center and tracking station All planets get the same altitude limits for time warp: 0m for 1-1000, 100,000m for 10,000x, and 2,000,000m for 100,000x Bugs: Physics warp below x0.1 or above x100 is kind of buggy Rarely, if using low (less than 0.1) physics warp on EVA, your kerbal will go flying off at about 7x light speed More will be added to this list as they are found. Donations gratefully accepted Edited August 23, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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