metalbass_92 Posted August 9, 2020 Share Posted August 9, 2020 I have a pretty basic question about lossless physics: what is the expected outcome of it? I understood that physics should behave the same, but consume a lot of CPU time. What I see during ship ascent is that using x3 or x4 still "compresses" the ship, as it does with stock physics warp. Trying to move rovers over kerbin surface at 10m/s x5 makes them explode. My understanding is that with lossless I shouldn't have any of these issues, but that's not what I see. Quote Link to comment Share on other sites More sharing options...
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