Jump to content

[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod


Recommended Posts

This is a continuation of the excellent K2 Command pod, made by @jfjohnny5, updated for 1.2.2.  The original thread is here:  http://forum.kerbalspaceprogram.com/index.php?/topic/94581-*

K2 Command Pod

version 1.4

This mod adds a single part, the K2 Command Pod. This pod supports 2 Kerbals (but only requires 1 - making it handy for rescue missions). This allows you to send pilots and engineers/scientists on missions together, prior to unlocking the Mk 1-2 pod.

The K2 pod unlocks with the Flight Control tech. It is balanced to encourage a good base of initial single-Kerbal missions before stepping up to two-Kerbal missions, where you can start training your engineers and scientists to prep for larger missions in the future.

Features

 

  • Support for 2 Kerbals (min. 1)
  • Fully functional IVA
  • Stock-alike style inspired by the Gemini capsule
  • 1.25m size with a top 0.625m node
  • Balanced to fit between the stock 1- and 3-Kerbal pods
  • Module Manager configs (included) support TAC Life Support and Connected Living Spaces right out of the box

 

Download

SpaceDock:  http://spacedock.info/mod/1163/K2 Command Pod Continued

Source:https://github.com/linuxgurugamer/K2_Command_Pod

License:  CC-BY-NC-SA-4.0

Patreon.png

https://www.patreon.com/linuxgurugamer

w4Cvn3d.png

 

g1MqZ8t.png

 

IMxU5cm.png

 

Kk3i9Of.png

 

FsJGGiV.png

 

gqj00GC.png

 

RAy6oGs.png

 

Edited by linuxgurugamer
Link to post
Share on other sites

Thank you thank you thank you!  This is my favorite 2 man pod - its the only one for a 1.25 and allows for early Gemini style missions (I like trying to recreate the Agena mission) with otherwise stock game.  And they are great for rescue missions without having to throw probe cores and other junk at them.

Edited by Murdabenne
Link to post
Share on other sites
  • 3 weeks later...

I'm having what seems to be a compatibility issue with K2 and RealFuels. You can see in this screenshot http://imgur.com/a/Y0WLr that the pod will only take a very limited range of supplies. Compare that to the Mk I pod: http://imgur.com/a/xnGeh. How do I get the full range of options? Also, the volume of stuff that you can store in the K2 seems very low - is there any way to edit it? Any help would be much appreciated.

Edited by xel'lotath
Link to post
Share on other sites
1 hour ago, xel'lotath said:

I'm having what seems to be a compatibility issue with K2 and RealFuels. You can see in this screenshot http://imgur.com/a/Y0WLr that the pod will only take a very limited range of supplies. Compare that to the Mk I pod: http://imgur.com/a/xnGeh. How do I get the full range of options? Also, the volume of stuff that you can store in the K2 seems very low - is there any way to edit it? Any help would be much appreciated.

I'll have to take a look at RealFuels

Link to post
Share on other sites

I'm a bit puzzled, did you install something to have the Mk1 pod take more supplies?  I looked at RF, and don't see anything referencing that part.

and what is the "Non Rp-0 coming from?

Also, re. the amount of supplies, keep in mind it's a narrow pod for 2 kerbals.  You really need to add a service module (ie: tanks) to it.

I've asked for help in the RealFuels thread

Link to post
Share on other sites
2 minutes ago, linuxgurugamer said:

I'm a bit puzzled, did you install something to have the Mk1 pod take more supplies?  I looked at RF, and don't see anything referencing that part.

and what is the "Non Rp-0 coming from?

Also, re. the amount of supplies, keep in mind it's a narrow pod for 2 kerbals.  You really need to add a service module (ie: tanks) to it.

I've asked for help in the RealFuels thread

I haven't done anything to the Mk 1 pod specifically. I'm just using Realism Overhaul and its associated mods.

Is the K2 usually compatible with RP-0? I don't know what I might have done to disrupt that. I have found that every other command module designated 'non RP-0' has the same problem with the RealFuels UI, so that might be the key.

I see what you mean about the low storage capacity. But for future reference, is there a way I can edit it?

 

Thanks for your time.

 

Link to post
Share on other sites

It seems that you have installed the RSS/RO/RP-0 suite of mods but this mod is not supported by them (it is getting a generic RF support but has improper RO support).

I suggest you contact them re. that support.

About the RealFuels, I got some help from the RF thread, I'll see if I can get it taken care of this evening

Link to post
Share on other sites
19 minutes ago, linuxgurugamer said:

It seems that you have installed the RSS/RO/RP-0 suite of mods but this mod is not supported by them (it is getting a generic RF support but has improper RO support).

I suggest you contact them re. that support.

About the RealFuels, I got some help from the RF thread, I'll see if I can get it taken care of this evening

OK, cool. Thanks for doing this.

Link to post
Share on other sites
On 1/14/2017 at 2:49 PM, linuxgurugamer said:

The K2 pod unlocks with the Flight Control tech.

I just tried it last night - everything great (perfect stock-alike IVA) but it was in the Command Modules tech, along with the Mk1-2 pod.  The current download from SpaceDock indeed says "TechRequired = commandModules." I changed my cfg to flightControl, agree that's the right place for it.

I see the CTT tech is "simpleCommandModules" which seems great.

Last thing - the Mk1 command pod costs 1866 in career.  Mk1-2 costs 9598.  K2 costs... 11332? Or am I mixed up seeing the entry cost + individual cost combined? The numbers I see in the cfg seem OK, 5000 per pod

Edited by fourfa
Link to post
Share on other sites

I absolutely love this pod.  Thank you for carrying this forward and maintaining it. 

Anyway to add some contracts with this?  Been fiddling around some since Gemini conducted numerous missions that expanded science (somewhere in the archives there is the Kemini mod that added some science).

 

Link to post
Share on other sites
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...