RocketsRUs 1 Posted October 20, 2018 Hi, new to this mod and am having a problem where there is no context menu on right click (engineer in focus, using SEP port attachment tool) and not getting the menu for linking power after setting up base station, experiment and plugs.... using the latest KAS and SEP pack... anyone got this working with 1.4.5? I am guessing it just doesn't work with that version perhaps. Any advice greatly appreciated, I feel this mod fills a HUGE hole in the base game, i.e. nothing to really do in EVA and missing out on setting up experiments in the field. Share this post Link to post Share on other sites
Dimentia 4 Posted October 29, 2018 Quote Equip item AKI-G09 Physical Areodynamics and Gravitation Test in mode Part Cannot find object for EVA item: bn_l_mid_a01 After KIS update to 1.15 don't equip item for experiment. @CobaltWolf Share this post Link to post Share on other sites
DStaal 1,554 Posted October 29, 2018 I haven't had much chance to play recently - how well do these work now that the old-style KAS has been depreciated? Share this post Link to post Share on other sites
CobaltWolf 14,983 Posted October 29, 2018 I don't actually know, and I'm pretty busy both IRL and trying to get things finished for the BDB update. Share this post Link to post Share on other sites
CaptainPanda 4 Posted November 4, 2018 On 1/24/2017 at 10:00 PM, AlbertKermin said: The magnetometer, retro-reflector, seismic sensor and heat probe will work anywhere. The CCID scanner and Solar wind Spectorometer will only work on planets without an atmosphere. The weather station will only work on planets with an atmosphere. Does the surface gravimeter work in both, or just one? Share this post Link to post Share on other sites
JeffreyCor 189 Posted November 11, 2018 (edited) It seems explosions have returned to the service experiments with the new KAS. Haven't done extensive testing, but have had the first experiment site blow up in a lot time on the first site made after the update. Everything installed normally, but when returning to the site later, boom. UPDATE: It seems dropping the parts on the surface rather than attaching them to the surface of the planet/moon before connecting them together does not have this problem. Edited November 12, 2018 by JeffreyCor Share this post Link to post Share on other sites
MaverickSawyer 1,446 Posted November 15, 2018 On 11/11/2018 at 12:17 AM, JeffreyCor said: It seems explosions have returned to the service experiments with the new KAS. Haven't done extensive testing, but have had the first experiment site blow up in a lot time on the first site made after the update. Everything installed normally, but when returning to the site later, boom. UPDATE: It seems dropping the parts on the surface rather than attaching them to the surface of the planet/moon before connecting them together does not have this problem. Hmm. I know that there's been significant under-the-hood changes for KAS in V1.0 and later. I wonder if that's partially to blame? Speaking of which, there may need to be some changes made to the electrical cables to reflect the new features of KAS. 1 Share this post Link to post Share on other sites
helaeon 159 Posted November 15, 2018 3 hours ago, MaverickSawyer said: Speaking of which, there may need to be some changes made to the electrical cables to reflect the new features of KAS. Yes, but I think it may not be too bad. The SEP station can be used as the cable origin, and the plugs can probably now be part of the destination part (see the new pylons with built in fuel-pipe ports). Which that's handy. What I don't know is if a single part can be the origin of multiple cables. @IgorZ? Share this post Link to post Share on other sites
IgorZ 1,372 Posted November 16, 2018 1 hour ago, helaeon said: What I don't know is if a single part can be the origin of multiple cables. It should be. However, I haven't did extensive testing for this use-case. If there are troubles, feel free to file a bug. 1 Share this post Link to post Share on other sites
Ocid 6 Posted November 16, 2018 Just wanted to say this is a lovely little mod. 6 Share this post Link to post Share on other sites
MaverickSawyer 1,446 Posted November 16, 2018 7 hours ago, Ocid said: Just wanted to say this is a lovely little mod. D'awwwww... cute little outpost! 1 Share this post Link to post Share on other sites
eldorim 11 Posted November 22, 2018 Hi, I cannot attach any plugs into SEP Central Station anymore. It worked the last time I played.. If I remove the existing plugs, they also cannot be attached anymore. The experiments are still plugable.. any ideas? Those are the updates I did after I played last time.. Downloading "https://spacedock.info/mod/1324/Crew%20R%26R/download/1.1.9" Downloading "https://github.com/snjo/Firespitter/releases/download/7.11.0/Firespitter.zip" Downloading "https://spacedock.info/mod/834/KEI/download/1.2.9.4" Downloading "https://spacedock.info/mod/1949/KerbalGPS%20Revived/download/1.1.0.12" Downloading "https://spacedock.info/mod/141/scatterer/download/0.0336" Downloading "https://spacedock.info/mod/56/WasdEditorCameraContinued/download/0.6.14.2" Share this post Link to post Share on other sites
Ger_space 920 Posted December 9, 2018 On 10/29/2018 at 9:17 AM, Dimentia said: After KIS update to 1.15 don't equip item for experiment. @CobaltWolf @I'll submit a small patch to KIS to bring back reverse compatibility. Its only a few lines of code and I don't know why IgorZ made it so difficult. I'll also maybe fork the ancient KAS and bring back the old version. 1 Share this post Link to post Share on other sites
Ger_space 920 Posted December 9, 2018 Hi, I made this mod runnign under KSP 1.5.1 I uploaded the ancient version of KAS and a patched version of KIS here: https://github.com/GER-Space/Assets/releases/tag/1.0 3 Share this post Link to post Share on other sites
HeyThisIsntFallout 7 Posted December 15, 2018 (edited) I seem to be having an issue in v1.5.1 in which I can't equip the screwdriver and thus, can not install any power plugs into the SEP central station or experiments. I have tried reinstalling the mod and that did nothing. I can equip the wrench, just fine. EDIT: Is there a reason I don't see a .CFG file for the wrench or the electric screwdriver? As of right now, I only see the .CFG file for the screwdriver; I wanted to cross reference it with the wrench .CFG to see if there is a disparity that I can just change to reflect the wrench, since I can equip/use that tool without issue. Either that or I wanted to move the electric screwdriver over to the Basic Science category in R&D, so that I don't have to cheat to buy Advanced Electrics, perhaps allowing me to install power plugs with that tool, instead. Edited December 15, 2018 by HeyThisIsntFallout Additional questions Share this post Link to post Share on other sites
CobaltWolf 14,983 Posted December 15, 2018 1 hour ago, HeyThisIsntFallout said: I seem to be having an issue in v1.5.1 in which I can't equip the screwdriver and thus, can not install any power plugs into the SEP central station or experiments. I have tried reinstalling the mod and that did nothing. I can equip the wrench, just fine. EDIT: Is there a reason I don't see a .CFG file for the wrench or the electric screwdriver? As of right now, I only see the .CFG file for the screwdriver; I wanted to cross reference it with the wrench .CFG to see if there is a disparity that I can just change to reflect the wrench, since I can equip/use that tool without issue. Either that or I wanted to move the electric screwdriver over to the Basic Science category in R&D, so that I don't have to cheat to buy Advanced Electrics, perhaps allowing me to install power plugs with that tool, instead. KAS/KIS got rewritten recently. The mod still works in the old versions (I don't know what version number specifically, sorry). I haven't had time to try and figure out what is wrong with this mod to make it work. I am trying to get an update out for my main project at the moment. 5 Share this post Link to post Share on other sites
Stone Blue 1,152 Posted December 15, 2018 @HeyThisIsntFallout you could try uninstalling KIS and KAS, and using the version that GER_space recompiled and linked to, in the post right above yours vOv Share this post Link to post Share on other sites
HeyThisIsntFallout 7 Posted December 15, 2018 On 12/9/2018 at 4:26 PM, Ger_space said: Hi, I made this mod runnign under KSP 1.5.1 I uploaded the ancient version of KAS and a patched version of KIS here: https://github.com/GER-Space/Assets/releases/tag/1.0 36 minutes ago, Stone Blue said: @HeyThisIsntFallout you could try uninstalling KIS and KAS, and using the version that GER_space recompiled and linked to, in the post right above yours vOv I saw the linked post, but had a small reservation of downloading files not released by the authors. This seems to have worked, however and my PC isn't blowing up I appreciate the work @Ger_space. 1 Share this post Link to post Share on other sites
dxeh 17 Posted December 24, 2018 Same issue here with screwdriver not being able to equip... Ill try the workaround with GER_Space KIS/KAS Recompile, hope it works. Still hope this mod gets updated to latest KSP version someday soon Share this post Link to post Share on other sites
JeffreyCor 189 Posted December 28, 2018 A workaround for the screwdriver not equipping can be to use the power screwdriver that is part of KAS. Have to move further down the tech tree to be able to do this but can be a potentially acceptable trade off for now. Share this post Link to post Share on other sites
Friznit 18 Posted January 9 (edited) Updated configs for screwdriver, golfclub, cardboard box and fallen kerbal to work with latest KIS. Tested in 1.5.1 and 1.6. I'll bung you the code on Discord. Will still need a proper recompile for 1.6 though. Edited January 9 by Friznit 3 Share this post Link to post Share on other sites
CobaltWolf 14,983 Posted January 9 @DMagic think you could make sure the code is up to snuff? We can cut a release this weekend. 7 Share this post Link to post Share on other sites
CobaltWolf 14,983 Posted January 13 Alrighty! Surface Experiment Pack v2.7 Compatible with KSP 1.4.x, 1.5.x, 1.6.x Fixes for the new KIS/KAS syntax courtesy of @Friznit Available on Github and Spacedock, if it's not showing up on CKAN it should next time the bot scrapes or whatever. 13 Share this post Link to post Share on other sites
Brigadier 255 Posted January 14 10 hours ago, CobaltWolf said: Available on Github and Spacedock, if it's not showing up on CKAN it should next time the bot scrapes or whatever. First, thanks for the update and notification that it's compatible with 1.4 and 1.5. Second, it is, in fact, showing up on CKAN but shows only 1.6 compatibility. I'm sure one can alter something to reflect the broader compatibility, I just don't know what. Share this post Link to post Share on other sites
canisin 70 Posted January 16 On 1/9/2019 at 9:59 PM, Friznit said: Updated configs for screwdriver, golfclub, cardboard box and fallen kerbal to work with latest KIS. Tested in 1.5.1 and 1.6. I'll bung you the code on Discord. Will still need a proper recompile for 1.6 though. Hey! What magic is in that picture? Share this post Link to post Share on other sites