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Why is the dark side of Eeloo so bright?


Ty Tan Tu

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I finally made it to Eeloo for the first time. Yeah! But I was surprised to find the dark side of Eeloo so bright. It does not have an atmosphere, so I expected it to be black as black can get. But the surface is very visible from orbit. Is there a reason for that? Or is it just sort of a game/video card glitch where the shader doesn't get it dark enough because it is so white to start with, or something?

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15 hours ago, cantab said:

Yeah, the game does ambient light. Justifiable for playability IMHO.

Yup, before that was a thing, and before I'd learned to fly a kerbal on EVA (a trial by fire that really helped with learning docking later) I had an EVA accident wherein I nearly lost my ship in the darkness.  I started putting z100's on after that, just to serve as a beacon in the black if I got too far away again.  Ambient light has prevented it since, to the point that I was able to do some orbital construction on the dark side for an experimental vessel I'd forgotten to include construction lights on.

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I run with PlanetShine installed, and one of the thing it does by default is to make the dark side of things genuinely dark.  It gets seriously black.

And I find that I actually like it that way-- feels more real to me, somehow.  And it adds to the challenge.  Gives me the choice between either designing my missions so that I do everything where sunlight's available, or else I need to design my craft to have floodlights or spotlights on them, so I can actually see what I'm doing.  Gives me more of a reason to put lights on the ship.

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Darkness is one of the challenges of spaceflight. Like a lot of other things that make spaceflight so challenging, KSP gets it wrong. You can mod these things in and make even a vanilla-ish toy solar system pretty challenging. It becomes one more thing to add to your checklist, increasing immersion and the penalty for failure.

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Yes, but in real life you don't have to visually identify a fuel tank from the outside of your spacecraft in order to turn off its valves, or any of the other myriad things we do in KSP by right-clicking parts. And no, I don't think that adding an entirely new system to do those things just to keep regex happy would be a good use of development time and effort.

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