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[1.2.2] Kerbal Aircraft Expansion (KAX) v2.6.4


keptin

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A pack of select vanilla-inspired parts for your aircrafting needs!

Powered by Firespitter, special thanks to Snjo for his plugin and continued support!

 

 

Download: KAX v2.6.4 for KSP 1.2.2

Curse Download Mirror

Image Album: http://imgur.com/a/hXkEA

Included Parts:

-Turboprop

-Radial Engine

-Electric Propeller

-Helicopter Main Rotor

-Helicopter Tail Rotor

-Heavy Landing Gear

-Jump Jet Engine

-2M Aircraft Cockpit

-2M Fuselage (jet fuel)

-2M Structural Fuselage (empty)

-2M Tail Boom

 

Installation:

Extract the KAX folder, Firespitter folder, and ModuleManager.dll into your KSP Gamedata folder.  
Be sure to properly extract the Firespitter/Resources folder or you will have FScoolant errors on loading the electric prop.  
If you already have Firespitter and/or Module Manager, use the latest versions of their .dll plugins.

Changelog:

v2.6.1
-Reduced volume SFX of Main Rotor & Tail Rotor
-Added stagepriorityflow to Main Rotor for proper fuel flow

v2.6
-Complete rebuild of Main Rotor to improve animation
-Overhaul on animation for Main Rotor and Tail Rotor
-Added KAX Choppah example craft

v2.5.4
-Fixed Tail Rotor animation
-Tail Rotor now produces 15 thrust to compensate for broken Firespitter rotor control MODULE.  Maximum thrust can still be adjusted in-game; set to 0 for aesthetic use.
-Improved Main Helicopter Rotor torque control

v2.5.3
-Compatibility patch for KSP 1.0.5

v2.5.2
-Heli Rotor now has torque
-Minor fixes for Rotor and Tail Rotor
-Updated Firespitter.dll

v2.5.1
-Balance work on Turbo, Radial, and Sport engines
-Engines will now draw fuel evenly from all tanks
-Updated packaged Firespitter.dll to 7.0.5613.30088
-Moved Radial and Sport engines to Aviation tech tree
-Reduced price on Radial and Sport engines

v2.5
-Added A7 Aerosport 2-bladed prop
-Fixed sound pitch for all engines
-Added KAX Horizon and KAX Bungalow example craft
-Textures converted to .dds

v2.4.2
-Reduced heat output of all engines
-Increased thrust of electric prop
-Increased electrical efficiency of electric prop
-Decreased volume of electric prop, turboprop, and radial engine
-Added KAX Predator and KAX ESpirit example craft
-Updated KAX Sparrow example craft
-Updated packaged Firespitter.dll to 7.0.5609.6768

v2.4.1
-Updated packaged Firespitter.dll to v7.0.5603.17274
-Tweaked thrust output for Turboprop & Radial prop (note: this is a temp fix)
-Redesigned KAX Sparrow example craft

v2.4
-Updated packaged Firespitter.dll to v7.0.5598.23279
-Updated packaged module manager to v2.6.3
-Cleaned out old example craft
-Added new KAX Sparrow flying wing example
-Fixed attachment issue
-Increased Kuey Main Rotor thrust from 65 to 105
-Reduced volume of Turbo Prop and Radial Prop
-Updated thrust curves for Turbo Prop and Radial Prop (note: might be out of balance for 1.0.2)

v2.3.4
-Updated Firespitter.dll with RadarManFromTheMoon's rotor thrust switching fix
-Kuey Tail Rotor now properly switches thrust with user input
-Fixed KAX Agents .cfg

v2.3.3
-Fixed prop hub freeze issue
-Increased electricProp thrust from 6 to 7

v2.3.2
-Module Manager support added for FAR
-Added VentureStar AMP Example Craft 

v2.3.1
-Compatibility patch for KSP 0.90.0
-Updated Firespitter.dll to v7.0.5463.30802
-Fixed incompatibilities with FAR/NEAR mod

v2.3
-Compatibility patch for KSP 0.25.0
-Updated Firespitter.dll to v7.0.5398.27328
-Updated example crafts
-Fixed Kuey Tail Rotor animation

v2.2.2
0.24 HOTFIX, Note: Not all features have been reimplemented
-Updated Firespitter.dll to v7.0.5313.17967
-Fixed Kuey Main Rotor
-Adjusted thrust on Kuey Main Rotor to account for changes in Firespitter aero model

v2.2.1
-Removed props blur disk cast shadows
-Added blade colliders to turboProp and radialProp
-Performance changes to turboProp and radialProp: radial now has better takeoff performance, turbo now has better high altitude cruise performance
-Reduced mass of heavy gear
-Reduced mass of 2M structural fuselage
-Reduced tailRotor volume
-Fixed radialProp thrustTransform to align with prop
-Rescaled radialProp, turboProp, jumpJet, kueyRotor, and tailRotor to rescaleFactor 1.0

v2.2
-Added NS90 Tail Rotor (found in the Control parts section)
-Added blade colliders to Main Rotor and Tail Rotor; they will now impact with objects and parts they touch while spinning
-Reduced unnecessarily large texture size on Kuey Main Rotor
-Updated XH-7 LIFTR with new tail rotor

v2.1.1
-Increased performance of Kuey Main Rotor to improve lifting power [using KAS]
-Replaced XH-5 Hopper with XH-7 LIFTR

v2.1
-Added KH-1 Kuey Main Rotor
-Added XH-5 Hopper helicopter in example crafts folder
-Changed jumpjet part name to KAXjumpjet (save breaking)
-Updated packaged Firespitter.dll to 6.3.5239.37254
-Added ReadMe file with credits

v2.0
-Added Radial Engine
-Added KAX P-25 "Pee Wee" to crafts examples folder
-Turboprop thrust reduced by 10%, but will now perform better at higher altitudes
-Turboprop tech unlock moved to Advanced Aerodynamics

v1.9.1
-Fixed FX offsets on Jump Jet
-Reduced thrust on Jump Jet

v1.9
-Added Jump Jet Engine
-Fixed KAX Kerbardier Dash-8 .craft in example crafts folder.  It will now load properly.

v1.8.1
-Added hatch and generic cockpit interior to Horizon cockpit; Kerbals will now enter and exit properly.  Note: Hatch located on left back side near circular window.

v1.8
-Added Heavy Structural Fuselage
-Added Heavy Fuselage (2M jet fuel)
-Added KAX Kerbalheed TriStar .craft in example crafts folder

v1.7
-Added Heavy Tail Boom
-Removed FSanimateThrottle from electric prop to fix null errors

v1.6
-Added C2-B Horizon cockpit

v1.5.3
-Fixed Turboprop shutdown sound

v1.5.2
-Fixed Heavy gear right click menu
-Increased heavy gear brake strength

v1.5.1
-Updated to latest Firespitter.dll (included)
-Further reduced heavy gear wobble; craft should no longer flip or steer off the runway

v1.5
-Adjusted heavy gear physics to reduce wobble
-Heavy gear now attaches in the correct direction in the editors (NOTE: You will have to rotate the existing heavy gear on your crafts 180 degrees)
-Added turboprop shutdown sounds
-Added updated Firespitter.dll with sound fixes (thanks Snjo!)
-Added intake to turboprop

v1.4
-Turboprop and Electric prop part names renamed in config to prevent conflicts with other mods (NOTE: SAVE/CRAFT BREAKING)
-Turboprop thrust reduced and curve values changed for balance
-Turboprop fuel efficiency increased

v1.3
-Complete Unity rebuild of GS-580 Heavy Gear Assembly to fix animation timing and parenting
-Minor tweaks to other parts

v1.2
-GS-580 Heavy Gear Assembly added

v1.1
-e50 Electric Propeller Engine added

V1.1
-PT100 Turboprop made lighter
-Fixed prop rotation
-Polished animation transition
-Added KAX Kerbardier Dash-8 .craft in example crafts folder

v1.0 
-PT100 Turboprop /r/kerbalspaceprogram release

 

known issues:
-Heli Tail Rotor doesn't produce thrust (dependent on Firespitter.dll)
-Heli Main Rotor hover feature inoperable (dependent on Firespitter.dll)
-Add ladder to cockpit so Kerbals can exit and enter properly

 

License:

-Copyright Overview-

KAX models, textures, and sounds are created by Keptin, who retains all copyrights.
Snjo retains all rights for the Firespitter plugin.

You may:
Modify KAX in anyway for your personal use
Use KAX models, textures, and assets to create derivative works
Distribute sufficiently modified versions of KAX parts or newly created derivative parts
Distribute video, screenshots or other media portraying unmodified or modified versions of KAX
All other rights are reserved

Specifically, you may not:
Distribute unmodified versions of KAX, in part or whole, without permission
Use KAX for any commercial purpose

 

Edited by keptin
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Thank goodness this is back. I was really worried when my link to this mod's thread stopped working. I thought something horrible may have happened to one of my all-time favorite mods. I'm glad I was mistaken and that it is still alive and well, or at least merely dormant rather than dead.

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On 1/24/2017 at 9:31 AM, Beetlecat said:

I guess the up-side is -- you were popular enough to be on the front page. :wink:

Yeah, I'm not too thrilled that 1800 posts were lost.  At least I was able to restore the OP from web cache.

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Two things I notied with the T100 Turboprop:

  • I hear the engine sounds even before the engines are actually staged.
  • The engines produce thrust in their spinup animation when throttled up.

Version: KAX v2.6.4 for KSP 1.2.2

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2 minutes ago, DocMop said:

Two things I notied with the T100 Turboprop:

  • I hear the engine sounds even before the engines are actually staged.
  • The engines produce thrust in their spinup animation when throttled up.

Version: KAX v2.6.4 for KSP 1.2.2

Those (I think both issues) are common to Firespitter (from whence nearly all props in mods come from). It would be great to have a far more gradual spool-up time similar to jet engines. Maybe that's just up to a proper config?

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Don't leave us, bro! We need Osprey rototors, rotatable engine naccels, double heavy rotors, new electric engine, ore powered turbojets (to fly on Eve, Duna and Jool) and much more! We need you, Keptin. Turn back and we will open new horizons of KSP!

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  • 2 weeks later...
On February 6, 2017 at 0:46 PM, AFF said:

Don't leave us, bro! We need Osprey rototors, rotatable engine naccels, double heavy rotors, new electric engine, ore powered turbojets (to fly on Eve, Duna and Jool) and much more! We need you, Keptin. Turn back and we will open new horizons of KSP!

Bumer to hear KAX is in a stall currently. But KRX has some Osprey rotors if you are still looking.

We hate to see you go @keptin but we sure do appreciate everything you did for us. - Thanks

 

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  • 2 weeks later...

Does anybody know, how KAX have SFX properly working in both stereo channels and ALL OTHER Firespitter - based mods have SFX in right channel only? (I tried SXT, Airplanes Plus, KSO Vehicles)

May be those can be fixed the same way   KAX is fixed?

Never mind - found this post 

 

Edited by evileye.x
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Hey guys is it my imagination or just wishful thinking but I remember the jump jets having the option to rotate 90 degrees. You know... kind of like the harrier where the jets point down then rotate aft. For some reason I remember it having that option but now it does not.  Sorry for sounding nuts. :P 

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9 minutes ago, mechanicH said:

Hey guys is it my imagination or just wishful thinking but I remember the jump jets having the option to rotate 90 degrees. You know... kind of like the harrier where the jets point down then rotate aft. For some reason I remember it having that option but now it does not.  Sorry for sounding nuts. :P 

The nozzles? I don't recall them ever doing that without being attached to an IR rotatron.

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15 minutes ago, mechanicH said:

@XOC2008 your probably right. I'm just going crazy lol.  Btw I love your new aircraft you just uploaded. They look great. 

Hey thanks! I have more I just need to take screenies and get them uploaded. I like yours too!

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