Nertea 8,279 Posted January 23, 2017 (edited) KSP 1.6.1 Near Future Propulsion [1.0.7] Last Updated January 21, 2019 This pack contains advanced electric engines for deep space travel. Generally engines split into the following categories: Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp. They run on Xenon fuel. Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp. They run on Argon fuel and are pretty cheap! Magnetoplasmadynamic Thrusters: with the best TWR of all electric engines, these engines are very power-hungry. They run on Lithium fuel. Pulsed Inductive Thrusters: similar to Hall thrusters, they run on Argon fuel and have the unique ability to dump extra electricity into the engine, increasing Isp but generating more heat. VASIMR Engines: high tech and fancy, these engines run on either Xenon or Argon fuel. They can be tuned for high-thrust, low Isp operation, or low-thrust, high-Isp operation These engines are all very power hungry - use nuclear reactors or high intensity solar to get the power you need. Their balance has been finely tuned to work with stock mechanics and to extend the KSP experience, particularly in combination with the Community Tech Tree. Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions?A: Talk to CKAN folks, CKAN is not supported. Q: Will you add a part I want?A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Q: Does this work well with KSPI-E?A: Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT Dependencies (Required and Bundled) Module Manager B9 Part Switch Community Resource Pack Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock)Secondary (CurseForge)Tertiary (Github) Issue Tracking and Source KSP 1.6.1 Near Future Electrical [0.10.6] Last Updated January 21, 2019 Ever wanted some futuristic energy generation that wasn't too... futuristic? I have you covered here. This pack contains: Nuclear Reactors: Turn Uranium into power! Attach nuclear reactors to your vessel and generate large amount of electricity. Ensure that you have enough cooling capacity with radiators for your reactors to work properly. Refuelling Parts: store extra uranium, reprocess it and extract it from Ore with containers and reprocessors. Capacitors: discharge for a burst of power! These parts can be charge up with normal generating capacity, and once activated will deliver a large amount of power to your ship's electricity banks. Very mass efficient! Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions?A: Talk to CKAN folks, CKAN is not supported. Q: Does this work well with KSPI-E?A: Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT Dependencies (Required and Bundled) Module Manager B9 Part Switch Community Resource Pack Dynamic Battery Storage Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock)Secondary (CurseForge)Tertiary (GitHub) Issue Tracking and Source KSP 1.6.1 Near Future Solar [0.8.15] Last Updated January 21, 2019 This pack contains many concept solar panels to use on your ships and stations. There are many sizes ranging from small form-factor panels up to gigantic solar arrays. Additionally, some wraparaound solar panels are provided, for coolness. Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions?A: Talk to CKAN folks, CKAN is not supported. Dependencies (Required and Bundled) Module Manager Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock)Secondary (CurseForge)Tertiary (GitHub) Issue Tracking and Source KSP 1.6.1 Near Future Construction [1.0.5] Last Updated January 21, 2019 This pack contains a good number of skeletal trusses and construction type parts for building those near-futurish ships you see in concept art. You'll enjoy: A 1.25m size class triangular truss set A 2.5m size class octagonal truss set A 3.75m size class square truss set A 5m size class annular truss set Adaptors and connectors galore! Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions?A: Talk to CKAN folks, CKAN is not supported. Q: Will you add a part I want?A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Dependencies (Required and Bundled) Module Manager B9 Part Switch Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock)Secondary (CurseForge)Tertiary (GitHub) Issue Tracking and Source KSP 1.6.x Near Future Spacecraft [1.0.2] Last Updated January 21, 2019 This pack contains a variety of parts for making crewed spacecraft. This means command pods, landing legs, service bays, utility pods and more RCS options. In addition, there is a line of monopropellant tanks and associated engines. Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions?A: Talk to CKAN folks, CKAN is not supported. Q: When will you finish the IVAs?A: Whenever. Asking is not permitted and will be met with displeasure. Q: What is up with the RPM IVAs? A: Some exist but now require the ASET props pack to work. They only function for the older (Mk4-1, Mk3-9, PPD-1) pods. Dependencies (Required and Bundled) Module Manager B9 Part Switch Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock)Secondary (CurseForge)Tertiary (GitHub) Issue Tracking and Source KSP 1.6.1 Near Future Launch Vehicles [1.1.7] Last Updated January 21, 2019 The latest and greatest (for size, perhaps) in launch vehicle components. This pack includes 5.0m Parts: a balanced and extensive part set that provides a new size of rocket parts. Comes with tanks, adapters, utility parts and specialized components for engine clustering. 7.5m Parts: an extra-large set of rocket parts for those huge constructions. Includes adapters, clustering and utility parts. Advanced Engines: several new rocket engines based on upcoming NewSpace engines in the 1.25 and 2.5m sizes that push the LFO performance envelope and are great for clustering Support Parts: new supporting parts that help enhance the large rocket experience, like heavy RCS thrusters. Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions?A: Talk to CKAN folks, CKAN is not supported. Q: Will you add a part I want?A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Dependencies (Required and Bundled) Module Manager B9 Part Switch Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock)Secondary (CurseForge)Tertiary (GitHub) Issue Tracking and Source KSP 1.6.1 Near Future Aeronautics [1.0.4] Last Updated January 21, 2019 This pack contains large and powerful aerospace parts, such as jet engines, intakes, and nacelles. It was preciously part of the MkIV Spaceplane system but has been split off. Large Multimode Engines: Big (2.5m), powerful RAPIER-like engines for your wildest spaceplane needs. Large Jet Engines: Hefty 2.5m engines - turbofans and turbojets for big aircraft. Advanced Propeller Engines: Super-efficient low speed propfans and turboprops. Lift Fans: Designed specifically for efficient VTOL and available in many sizes, these engines can run on LiquidFuel and air, or be driven electrically for flight in oxygenless atmospheres. Nuclear Jet Engines: Massive, rewarding engines that let you fly almost forever! Large Nacelles and Intakes: Of course, 2.5m nacelles, engine pods, precoolers and advanced intakes to help out. Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions?A: Talk to CKAN folks, CKAN is not supported. Q: Will you add a part I want?A: I have defined this mod as feature complete, and bugfixes are all I plan to add. Q: I don't like the balance of *thisPart*A: I appreciate suggestions from experience aeronauts for engine balance, it's not really my speciality (Sith lords are). Dependencies (Required and Bundled) Module Manager B9 Part Switch Community Resource Pack KerbalActuators DeployableEngines Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock)Secondary (CurseForge)Tertiary (GitHub) Issue Tracking and Source Special Thanks A big hand to @Streetwind , who basically designed the balance for the whole NFT suite. If you appreciate this project, please consider contributing to my caffeine addiction! I really appreciate it, and also helps justify this time sink to my wife , which results directly in more models. Edited January 21 by Nertea 112 Share this post Link to post Share on other sites
TheRagingIrishman 1,142 Posted January 23, 2017 (edited) First Second! Also, thanks @Nertea for your great work. Edited January 24, 2017 by TheRagingIrishman Share this post Link to post Share on other sites
Nertea 8,279 Posted January 23, 2017 (edited) This took a while because motivation was low, but I think I'm back on the wagon now. Near Future Propulsion 0.8.3 Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Updated bundled B9PartSwitch to 1.5.3 Updated bundled CRP to 0.6.4 Fixed 1.25m PIT offset top node Converted costs of some fuel tanks to integers Near Future Electrical 0.8.3 Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Updated bundled B9PartSwitch to 1.5.3 Updated bundled CRP to 0.6.4 Fixed capacitor discharge rate not being correct Fixed nuclear reactors not properly adjusting their fuel use Spelling/comprehension fixes Significant improvements, fixes to USI integrations from Wyzard256 Near Future Solar 0.7.2 Marked for KSP 1.2.2 Updated MM to 2.7.5 Standardized manufacturer names Near Future Construction 0.7.3 Marked for KSP 1.2.2 Updated bundled MM to 2.7.5 Updated bundled B9PartSwitch to 1.5.3 Near Future Spacecraft Coming next week Additionally, please note the license change for all mods going forward. Edited January 23, 2017 by Nertea 24 Share this post Link to post Share on other sites
Garrett Kerman 112 Posted January 23, 2017 Yay! NFT is back! Share this post Link to post Share on other sites
antgeth 12 Posted January 23, 2017 positively thrilled to see an update for some of the most essential mods out there! thanks so much! Share this post Link to post Share on other sites
Stikkychaos 8 Posted January 24, 2017 PRAISE THE GODS 1 Share this post Link to post Share on other sites
tychochallenge 18 Posted January 24, 2017 So happy this is up and running again Btw, is there any chance of making this work with realism overhaul? Its still fine as it is but it'll definitely help my career game -asking this here since the 'new' RO thread is down. Share this post Link to post Share on other sites
FellipeC 78 Posted January 24, 2017 A big THANK YOU Nertea! Share this post Link to post Share on other sites
Streetwind 4,428 Posted January 24, 2017 (edited) IT'S ALIIIIIVE!! Still a shame the forums ate the entire old thread - how many hundred pages was that? - but oh well. Let's just consider it a record to break *goes to fix the signature banner link* Edited January 24, 2017 by Streetwind 1 Share this post Link to post Share on other sites
Nertea 8,279 Posted January 24, 2017 6 minutes ago, Streetwind said: IT'S ALIIIIIVE!! Still a shame the forums ate the entire old thread - how many hundred pages was that? - but oh well. Let's just consider it a record t break *goes to fix the signature banner link* It's a shame indeed! This was a headache to put back together. Share this post Link to post Share on other sites
DerekL1963 1,706 Posted January 24, 2017 Yay! I'm gearing up for a new campaign and NF parts are a must. Can't wait for Spacecraft and Station Parts! Share this post Link to post Share on other sites
mikegarrison 1,616 Posted January 24, 2017 8 minutes ago, DerekL1963 said: Yay! I'm gearing up for a new campaign and NF parts are a must. Can't wait for Spacecraft and Station Parts! I've had no problems with the non-updated Spacecraft and Station parts working in 1.2.2. Share this post Link to post Share on other sites
PmThay 38 Posted January 24, 2017 WOW Thank you @Nertea For your awesome work and dedication. Share this post Link to post Share on other sites
JadeOfMaar 5,883 Posted January 24, 2017 21 minutes ago, DerekL1963 said: Yay! I'm gearing up for a new campaign and NF parts are a must. Heck yea. NF is always high on my list. Congrats on the great feat (remaking this thread) @Nertea Share this post Link to post Share on other sites
Nertea 8,279 Posted January 24, 2017 57 minutes ago, DerekL1963 said: Yay! I'm gearing up for a new campaign and NF parts are a must. Can't wait for Spacecraft and Station Parts! SSPX is updated now. Spacecraft will work just fine, there are some known issues though that will be resolved in the upcoming version. 2 Share this post Link to post Share on other sites
White Owl 539 Posted January 24, 2017 Some of the most beautiful parts ever made for KSP. So happy you're still making these. Share this post Link to post Share on other sites
Zhetaan 614 Posted January 24, 2017 @Nertea: Sorry to make more work for you. I do enjoy the pack and thanks for all the effort you've put into it. Share this post Link to post Share on other sites
Nertea 8,279 Posted January 24, 2017 4 minutes ago, Zhetaan said: Sorry to make more work for you. I do enjoy the pack and thanks for all the effort you've put into it. Eh, no worries. Would have completely forgot about it if you hadn't noted it. But be warned, i probably will not make a release only to fix that 2 Share this post Link to post Share on other sites
Zhetaan 614 Posted January 24, 2017 I wouldn't have expected you to do so. But now you don't have to worry about forgetting it again when you do. Share this post Link to post Share on other sites
DerekL1963 1,706 Posted January 24, 2017 31 minutes ago, Nertea said: SSPX is updated now. Spacecraft will work just fine, there are some known issues though that will be resolved in the upcoming version. Thanks! Share this post Link to post Share on other sites