kspkat Posted March 19 Share Posted March 19 1 minute ago, Brigadier said: In the current setup, you'll have to send a resupply mission with a Kerbal engineer, do the EVA and switch the fuel manually, or ditch (deorbit or terminate) the satellite when it runs out of fuel. Did I mention it is a satellite? The plan is to have hundreds of these just orbiting different bodies. Manually going to each one and refueling is not practical or feasible. It also makes absolutely 0 sense to have to have a kerbal physically present to change fuel. Changing fuel in a nuclear reactor is not done with your hands, it is done by robot. Why is it in a more advanced world, they have to send someone to manually refuel and handle materials with their hands? It makes no sense. Kerbals have access to future tech we don't so why do they have to take a step backwards in this area? I would make a MM patch to remove this but I can't seem to get the parts to work like normal fuel tanks. Without being able to make the parts work by modifying their config files, I cannot make a MM patch to do the same. If someone could help me figure out how to make a MM patch that'd be amazing Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 19 Share Posted March 19 Yes you did and I'm not disagreeing with you, just laying out what the mod currently expects. Trying to apply RL logic isn't always valid since game balance might be the reason the devs chose this restriction. Have you tried reaching out on the USI Discord server? https://discord.gg/QcxpreRF. The devs occasionally respond there although RoverDude has been very busy. Quote Link to comment Share on other sites More sharing options...
kspkat Posted Wednesday at 11:19 AM Share Posted Wednesday at 11:19 AM (edited) On 3/19/2024 at 1:43 PM, Brigadier said: Yes you did and I'm not disagreeing with you, just laying out what the mod currently expects. Trying to apply RL logic isn't always valid since game balance might be the reason the devs chose this restriction. Have you tried reaching out on the USI Discord server? https://discord.gg/QcxpreRF. The devs occasionally respond there although RoverDude has been very busy. No I have not tried reaching them there. Maybe I will because I have another problem. Stock reaction wheels EC usage don't seem to show in the near future systems manager. edit: appears the discord invite link expired Edited Wednesday at 11:20 AM by kspkat Quote Link to comment Share on other sites More sharing options...
Brigadier Posted Wednesday at 09:15 PM Share Posted Wednesday at 09:15 PM 9 hours ago, kspkat said: edit: appears the discord invite link expired I DMed you. Quote Link to comment Share on other sites More sharing options...
Nestea3 Posted 13 hours ago Share Posted 13 hours ago Hello, my question regards the Near Future Construction mod. CKAN shows it to only be compatible with versions up to 1.3.1 Is that correct? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted 13 hours ago Share Posted 13 hours ago 9 minutes ago, Nestea3 said: Hello, my question regards the Near Future Construction mod. CKAN shows it to only be compatible with versions up to 1.3.1 Is that correct? No, CKAN shows that mod version 1.3.1 is compatible with KSP 1.8.0 to 1.11.99 (which means it is most likely also compatible with KSP 1.12.5 - and I've used in on such without problems) Quote Link to comment Share on other sites More sharing options...
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