Nertea

[1.3+] Stockalike Station Parts Expansion [retired]

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This redesign looks great! Out of curiosity, have you considered using Shadowmage's Textures Unlimited in the future?

 

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10 minutes ago, juanml82 said:

This redesign looks great! Out of curiosity, have you considered using Shadowmage's Textures Unlimited in the future?

 

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I for one personally prefer whatever shaders Nertea has currently been using (stock diffuse and specular) rather than anything really reflective and shiny. Doesn't fit in with the stock KSP aesthetic in my opinion. So that's where I'm laying my vote. :) 

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On 11/29/2017 at 2:06 PM, Nertea said:

Hoping to start real demo releases in the dev forum in a week or so. These will be considered "stable" I think. 

is the dev forum something we can follow? I'd like a link, is the new mod gonna be called SSPx? I got no idea lol

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1 hour ago, The-Doctor said:

is the dev forum something we can follow? I'd like a link, is the new mod gonna be called SSPx? I got no idea lol

I would presume that Nertea meant his dev. thread: 

 

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@Nertea I've been trolling my logs for errors to clean up due to large numbers of mods I use and I noticed a couple errors. Not sure if this is a mistake or what but I thought I'd bring it to your attention. 

This is my mod list as of today.

Spoiler

[x] Science! (xScience v5.11)
Alcubierre Warp Drive (Stand-alone) (AlcubierreStandalone 0.7.0.0)
B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:0.40.13)
B9 Part Switch (B9PartSwitch v2.1.0)
Canadian Flags (CanadianFlags 1.0)
CapCom - Mission Control On The Go (CapCom 2.7)
Chatterer (Chatterer 0.9.93)
Collision FX (CollisionFX v4.0)
Community Resource Pack (CommunityResourcePack 0.8.0.0)
Community Tech Tree (CommunityTechTree 1:3.2.1)
Contract Configurator (ContractConfigurator 1.23.3)
Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 2:3.7.0.1)
Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
Contract Parser (ContractParser 7.0)
Crowd Sourced Science (CrowdSourcedScience v4.1)
Cryogenic Engines (CryoEngines 1:0.5.10)
Cryogenic Tanks (CryoTanks 0.4.10)
Deployable Engines Plugin (DeployableEngines 0.4.10)
Distant Object Enhancement (DistantObject v1.9.1)
Distant Object Enhancement default config (DistantObject-default v1.9.1)
DMagic Orbital Science (DMagicOrbitalScience 1.3.10)
Docking Port Sound FX (DockingPortSoundFX v2.1.12)
Dynamic Battery Storage (DynamicBatteryStorage 1:0.4.10)
Editor Extensions Redux (EditorExtensionsRedux 3.3.16)
Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.2.2-1)
EVA Parachutes & Ejection Seats (EVAParachutes 0.1.15)
EVA Transfer (EVATransfer 7.1)
ExceptionDetector (ExceptionDetector 3)
Firespitter Core (FirespitterCore v7.6.0)
Fuel Tank Expansion Rebuilt (MunarIndustriesFTX 0.9.5.4)
Fwiffo's Rareden Skybox (FwiffoRaredenSkybox 1.0)
Heat Control (HeatControl 0.4.4)
HyperEdit (HyperEdit 1.5.4.0)
Impact! (Impact v1.6.2.2)
Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.10.1)
Kerbal Alarm Clock (KerbalAlarmClock v3.8.5.0)
Kerbal Atomics (KerbalAtomics 1:0.4.10)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.3.0)
Kerbal Improved Save System (KerbalImprovedSaveSystem v2.2.0)
Kerbal Reusability Expansion (SpaceXLegs 2.5.1)
MagiCore (MagiCore 1.3.0)
Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.05)
Mk3 Stockalike Expansion (Mk3Expansion 1.3.5)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.4.0)
Module Manager (ModuleManager 3.0.1)
Navball Docking Alignment Indicator CE-2 (NavballDockAlignIndCE 1.0.3)
Near Future Construction (NearFutureConstruction 0.8.4)
Near Future Electrical (NearFutureElectrical 0.9.8)
Near Future Electrical Core (NearFutureElectrical-Core 0.9.8)
Near Future IVA Props (NearFutureProps 0.7.4)
Near Future Launch Vehicles (NearFutureLaunchVehicles 1.1.3)
Near Future Propulsion (NearFuturePropulsion 0.9.5)
Near Future Solar (NearFutureSolar 0.8.8)
Near Future Solar Core (NearFutureSolar-Core 0.8.8)
Near Future Spacecraft (NearFutureSpacecraft 0.7.4)
OPT Space Plane Parts (OPTSpacePlaneMain v2.0.1)
Patch Manager (PatchManager 0.0.11)
Precise Maneuver (PreciseManeuver 2:2.3.1)
Progress Parser (ProgressParser 8.0)
RCS Build Aid Continued (RCSBuildAidCont 0.9.3)
RealChute Parachute Systems (RealChute v1.4.5)
Reentry Particle Effect (ReentryParticleEffect 1.2a)
SCANsat (SCANsat v18.2)
scatterer (Scatterer 2:v0.0320b)
scatterer - default config (Scatterer-config 2:v0.0320b)
scatterer - sunflare (Scatterer-sunflare 2:v0.0320b)
StageRecovery (StageRecovery 1.7.2)
Stock Visual Enhancements (StockVisualEnhancements 3:1.2.7.0)
Stock Visual Enhancements-Medium Resolution Textures (SVE-MediumResolution 3:1.0.2)
Stockalike Mining Extension (StockalikeMiningExtension 0.97)
Stockalike Station Parts Expansion (StationPartsExpansion 0.5.2)
TextureReplacer (TextureReplacer v2.6.0)
Trajectories (Trajectories v1.7.1)
Transfer Window Planner (TransferWindowPlanner v1.6.2.0)
TriggerAu Flags (TriggerAu-Flags v2.9.2.0)
VesselMover Continued (VesselMoverContinued 1.6.2)

And here is a link to my last KSP log.

https://drive.google.com/open?id=1YP1J1csmnYuBTig0ulR3_jaWhSoSU0Yg

This is the error that I spotted.

Quote

[ERR 18:44:57.142] Texture 'StationPartsExpansion/Parts/Structural/crewtube-125/crewtube-125-1-n' not found!

Don't know if this is an issue of just reloading the mod, a problem with ModuleManager, Interstellar Fuel Switch or what. Unfortunately I've got so many mods installed that I'm not sure where any of the errors I have start from.

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@Nertea I pulled a copy of the revamped Space Station parts under development, and almost cried. These new parts are beautiful, practical, well-considered, and just plain awesome. The large centrifuge in particular is jaw-dropping. Thanks for all your hard work - it shows.

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The parts really do look like they'd mesh well with Kerbalism and look right down that design type. It also looks cleaner and better than all other ksp station and base mods, I feel I can't play KSP without waiting for this, lol, good work, that base looks amazing

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On 12/10/2017 at 4:41 PM, Magnavox said:

@Nertea I've been trolling my logs for errors to clean up due to large numbers of mods I use and I noticed a couple errors. Not sure if this is a mistake or what but I thought I'd bring it to your attention. 

This is my mod list as of today.

  Reveal hidden contents

[x] Science! (xScience v5.11)
Alcubierre Warp Drive (Stand-alone) (AlcubierreStandalone 0.7.0.0)
B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:0.40.13)
B9 Part Switch (B9PartSwitch v2.1.0)
Canadian Flags (CanadianFlags 1.0)
CapCom - Mission Control On The Go (CapCom 2.7)
Chatterer (Chatterer 0.9.93)
Collision FX (CollisionFX v4.0)
Community Resource Pack (CommunityResourcePack 0.8.0.0)
Community Tech Tree (CommunityTechTree 1:3.2.1)
Contract Configurator (ContractConfigurator 1.23.3)
Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 2:3.7.0.1)
Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
Contract Parser (ContractParser 7.0)
Crowd Sourced Science (CrowdSourcedScience v4.1)
Cryogenic Engines (CryoEngines 1:0.5.10)
Cryogenic Tanks (CryoTanks 0.4.10)
Deployable Engines Plugin (DeployableEngines 0.4.10)
Distant Object Enhancement (DistantObject v1.9.1)
Distant Object Enhancement default config (DistantObject-default v1.9.1)
DMagic Orbital Science (DMagicOrbitalScience 1.3.10)
Docking Port Sound FX (DockingPortSoundFX v2.1.12)
Dynamic Battery Storage (DynamicBatteryStorage 1:0.4.10)
Editor Extensions Redux (EditorExtensionsRedux 3.3.16)
Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.2.2-1)
EVA Parachutes & Ejection Seats (EVAParachutes 0.1.15)
EVA Transfer (EVATransfer 7.1)
ExceptionDetector (ExceptionDetector 3)
Firespitter Core (FirespitterCore v7.6.0)
Fuel Tank Expansion Rebuilt (MunarIndustriesFTX 0.9.5.4)
Fwiffo's Rareden Skybox (FwiffoRaredenSkybox 1.0)
Heat Control (HeatControl 0.4.4)
HyperEdit (HyperEdit 1.5.4.0)
Impact! (Impact v1.6.2.2)
Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.10.1)
Kerbal Alarm Clock (KerbalAlarmClock v3.8.5.0)
Kerbal Atomics (KerbalAtomics 1:0.4.10)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.3.0)
Kerbal Improved Save System (KerbalImprovedSaveSystem v2.2.0)
Kerbal Reusability Expansion (SpaceXLegs 2.5.1)
MagiCore (MagiCore 1.3.0)
Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.05)
Mk3 Stockalike Expansion (Mk3Expansion 1.3.5)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.4.0)
Module Manager (ModuleManager 3.0.1)
Navball Docking Alignment Indicator CE-2 (NavballDockAlignIndCE 1.0.3)
Near Future Construction (NearFutureConstruction 0.8.4)
Near Future Electrical (NearFutureElectrical 0.9.8)
Near Future Electrical Core (NearFutureElectrical-Core 0.9.8)
Near Future IVA Props (NearFutureProps 0.7.4)
Near Future Launch Vehicles (NearFutureLaunchVehicles 1.1.3)
Near Future Propulsion (NearFuturePropulsion 0.9.5)
Near Future Solar (NearFutureSolar 0.8.8)
Near Future Solar Core (NearFutureSolar-Core 0.8.8)
Near Future Spacecraft (NearFutureSpacecraft 0.7.4)
OPT Space Plane Parts (OPTSpacePlaneMain v2.0.1)
Patch Manager (PatchManager 0.0.11)
Precise Maneuver (PreciseManeuver 2:2.3.1)
Progress Parser (ProgressParser 8.0)
RCS Build Aid Continued (RCSBuildAidCont 0.9.3)
RealChute Parachute Systems (RealChute v1.4.5)
Reentry Particle Effect (ReentryParticleEffect 1.2a)
SCANsat (SCANsat v18.2)
scatterer (Scatterer 2:v0.0320b)
scatterer - default config (Scatterer-config 2:v0.0320b)
scatterer - sunflare (Scatterer-sunflare 2:v0.0320b)
StageRecovery (StageRecovery 1.7.2)
Stock Visual Enhancements (StockVisualEnhancements 3:1.2.7.0)
Stock Visual Enhancements-Medium Resolution Textures (SVE-MediumResolution 3:1.0.2)
Stockalike Mining Extension (StockalikeMiningExtension 0.97)
Stockalike Station Parts Expansion (StationPartsExpansion 0.5.2)
TextureReplacer (TextureReplacer v2.6.0)
Trajectories (Trajectories v1.7.1)
Transfer Window Planner (TransferWindowPlanner v1.6.2.0)
TriggerAu Flags (TriggerAu-Flags v2.9.2.0)
VesselMover Continued (VesselMoverContinued 1.6.2)

And here is a link to my last KSP log.

https://drive.google.com/open?id=1YP1J1csmnYuBTig0ulR3_jaWhSoSU0Yg

This is the error that I spotted.

Don't know if this is an issue of just reloading the mod, a problem with ModuleManager, Interstellar Fuel Switch or what. Unfortunately I've got so many mods installed that I'm not sure where any of the errors I have start from.

It's not really a problem, there's a missing texture that I haven't fixed because this mod is on the chopping block. It won't affect much. 

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That little PXL-2 feels like it could hold at least six and maybe eight kerbals inside it.

(Mostly came here to report that the PXL-2 IVA is turned 180 degrees when viewing it from the exterior.  But seems like it's on the chopping block anyway.)

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@Nertea Do you know if the B9PartSwitch plays nice with ModuleStructuralNode? If so, you could make it so that the end caps only show up when you have something attached to that node.

 

By the way... the new station parts are absolutely gorgeous.

Spoiler

ZgKgu6q.jpgXEnZu54.jpg

 

Edited by Electrocutor

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22 hours ago, Electrocutor said:

@Nertea Do you know if the B9PartSwitch plays nice with ModuleStructuralNode? If so, you could make it so that the end caps only show up when you have something attached to that node.

 

By the way... the new station parts are absolutely gorgeous.

  Reveal hidden contents

ZgKgu6q.jpgXEnZu54.jpg

 

Sexy!

Also nah, I prefer the deterministic control rather than the node-based one.

 

And if you want to test! There's now an official testing release in my dev thread. Should be mostly stable, but the usual caveats of warnings, etc still apply.

 

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Hi!

I believe I've found a bug of some sorts in the Redux version.

When you have the Simple Construction mod installed (but not Extraplanetary Launchpads, since SC is not dependent on it), the B9 part switch freaks out during game load about the "MetalOre" and "SrapMetal" resources not being defined. I saw they have the NEEDS tag, but still.

Since Simple Construction needs a few files from EL (but not the entire mod install), so I guess B9 picks up the directory and thinks that EL is installed, but then can't find the resource definitions.

Not sure if I'm the first to find this, but the B9 error message promts to quit the game so it's quite big. Commenting out the specific lines in SSPXR-B9TankTypes.cfg and SSPXR-Containers-Switches.cfg solved the problem, but making a duplicate resource definition for these freaks broke Simple Construction so it's not a good solution.

BTW I'm in love with the inflating parts and the leveling legs! (just to say something nice too)

Cheers :cool:

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12 hours ago, LEGIONBOSS said:

Hi!

I believe I've found a bug of some sorts in the Redux version.

When you have the Simple Construction mod installed (but not Extraplanetary Launchpads, since SC is not dependent on it), the B9 part switch freaks out during game load about the "MetalOre" and "SrapMetal" resources not being defined. I saw they have the NEEDS tag, but still.

Since Simple Construction needs a few files from EL (but not the entire mod install), so I guess B9 picks up the directory and thinks that EL is installed, but then can't find the resource definitions.

Not sure if I'm the first to find this, but the B9 error message promts to quit the game so it's quite big. Commenting out the specific lines in SSPXR-B9TankTypes.cfg and SSPXR-Containers-Switches.cfg solved the problem, but making a duplicate resource definition for these freaks broke Simple Construction so it's not a good solution.

BTW I'm in love with the inflating parts and the leveling legs! (just to say something nice too)

Cheers :cool:

You should probably post things like this in the dev thread, but glad you like.

I don't really understand the install structure here though, so SC doesn't need EPL, but needs EPL files? That will certainly cause a problem. It would be good to have someone who uses SC inspect the patches for compatibility.

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1 hour ago, Nertea said:

You should probably post things like this in the dev thread, but glad you like.

I don't really understand the install structure here though, so SC doesn't need EPL, but needs EPL files? That will certainly cause a problem. It would be good to have someone who uses SC inspect the patches for compatibility.

SimpleConstruction is basically Extraplanetary Launchpads with a less complex resource chain and uses only stock parts, so the mod adds no parts of its own. It does use the EL plugin though and keeps this in the original folder, adding only a different set of recipes and MM patches. Because it omits MetalOre and ScrapMetal as new resources, problems arise when other mods expect these.

A solution would involve separate patches for regular EL and when SimpleConstruction is also present. I'm not sure how easy it is to remove a resource from a tank with MM after the EL patch runs... A simpler solution would be to add those resource definitions (even if unused), but that's probably up to the SC dev (who dropped support last week, no new takers yet if I'm not mistaken).

edit: I had a look at the SSPXR-Containers-Switches.cfg. Perhaps a :NEEDS[ExtraplanetaryLaunchpads,!SimpleConstruction] for ScrapMetal and MetalOre would work near the end of the file. Can't test it right now though...

Edited by domassimo
found another solution

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18 hours ago, Nertea said:

You should probably post things like this in the dev thread, but glad you like.

I don't really understand the install structure here though, so SC doesn't need EPL, but needs EPL files? That will certainly cause a problem. It would be good to have someone who uses SC inspect the patches for compatibility.

Sorry, didn't know there's a newer one.

16 hours ago, domassimo said:

SimpleConstruction is basically Extraplanetary Launchpads with a less complex resource chain and uses only stock parts, so the mod adds no parts of its own. It does use the EL plugin though and keeps this in the original folder, adding only a different set of recipes and MM patches. Because it omits MetalOre and ScrapMetal as new resources, problems arise when other mods expect these.

A solution would involve separate patches for regular EL and when SimpleConstruction is also present. I'm not sure how easy it is to remove a resource from a tank with MM after the EL patch runs... A simpler solution would be to add those resource definitions (even if unused), but that's probably up to the SC dev (who dropped support last week, no new takers yet if I'm not mistaken).

edit: I had a look at the SSPXR-Containers-Switches.cfg. Perhaps a :NEEDS[ExtraplanetaryLaunchpads,!SimpleConstruction] for ScrapMetal and MetalOre would work near the end of the file. Can't test it right now though...

I did test it, and it works! Brilliant idea, I'll post it to the newer thread.

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1 hour ago, LEGIONBOSS said:

I did test it, and it works! Brilliant idea, I'll post it to the newer thread.

The magnificent @JadeOfMaar has already provided me with a patch. It'll be in the next test release. 

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13 minutes ago, The-Doctor said:

Just got back on the forums after a LONG while, can I have the test versions?

On the dev thread

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On 07.01.2018 at 3:19 AM, domassimo said:

SimpleConstruction is basically Extraplanetary Launchpads with a less complex resource chain and uses only stock parts, so the mod adds no parts of its own. It does use the EL plugin though and keeps this in the original folder, adding only a different set of recipes and MM patches. Because it omits MetalOre and ScrapMetal as new resources, problems arise when other mods expect these.

A solution would involve separate patches for regular EL and when SimpleConstruction is also present. I'm not sure how easy it is to remove a resource from a tank with MM after the EL patch runs... A simpler solution would be to add those resource definitions (even if unused), but that's probably up to the SC dev (who dropped support last week, no new takers yet if I'm not mistaken).

edit: I had a look at the SSPXR-Containers-Switches.cfg. Perhaps a :NEEDS[ExtraplanetaryLaunchpads,!SimpleConstruction] for ScrapMetal and MetalOre would work near the end of the file. Can't test it right now though...

Same thing with USI MKS. EPL-MKS.cfg (patch for removing ugly original EPL stuff when you have MKS installed) strictly deletes original EPL resources and B9PartSwitch freaks out.

Patched to ignore EPL resources when MKS is installed. Will commit after testing... along with some typo fixes in ru.cfg...

https://github.com/ChrisAdderley/StationPartsExpansionRedux/pull/118

Edited by Dr. Jet

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16 minutes ago, CobaltWolf said:

@damonvv since it appears this mod is abandoned, would you be interested in reviving it for us?

Umm... It's not exactly abandoned, it's just been replaced by SSPXr.  This one works for the current version of KSP it's just not going to be getting anymore updates.

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40 minutes ago, CobaltWolf said:

@damonvv since it appears this mod is abandoned, would you be interested in reviving it for us?

I'll happily take over this mod, make everything pink and release it, I'm sure @DeltaDizzy would love it.

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