Theysen

[1.2.2] Realism Overhaul v11.5.1 - 06/12/2017

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Realism Overhaul

If you want to discuss Realism Overhaul or how to use Realism Overhaul check out this thread here.

 

Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. If you're interested in seeing what it's like to fly rockets in the real world, this is the mod for you! Realism Overhaul does this by combining and configuring other mods, and mod and stock parts to perform as their real-life equivalents. You can expect things to be a little harder, and rockets to be a bit bigger, but the scenes far more epic, and the accomplishment that much greater.

Some of the most signfiicant changes include:

  • Engines have real sizes and performance values, and use real fuels. Most of them have limited ignitions and suffer from ullage.
  • Pods are as large as their real-life counterparts and weigh what they should.
  • Propellant tanks have correct dry mass ratios.
  • Solar panels don't produce massive amounts of energy, but they are lighter. Similarly reaction wheels aren't magically powerful anymore (though they still don't require momentum dumping).

 

Contributors to Realism Overhaul:

A1Ch1, Raidernick, james3838, camlost, JandCandO, Sarbian, marcelocoelhorodrigues, NathanKell, hattivat, batuhan, Ravenchant, bax-, advice-dawgg, jean400, RedAV8R, jedi95, MedievalNerd, regex, Felger, Temeter, Replica17, veskenapper, ferram4, leudaimon, BevolJ, RezzyD, Agathorn, TheKosmonaut, TheVoid2, Theysen, Phredward, ChrisPBacon, Kibbick, Niemand303, AlimOncul, AjentK, pjf, rocketscience, John-Long-Silver, doktorjet, Ippo343, Dragon01, Probus, BryceSchroeder, Bsd0, asmi, Starman4308, stratochief66, StupidChris, OvidHamburg, awang, winged, rsparkyc, PhineasFreak, Zarbizaure, JoseEduardo, ctiberious, SirKeplan, Schnobs, pap1723, ec429, assassinacc, AntiClockwisePropeller, AlphaMike741, olympic1

 

Album credits: @winged, @Chris P. Bacon, @raidernick, @Zarbizaure, @NathanKell

 

Getting Started

The Realism Overhaul Wiki contains gameplay guides to help you get off the ground:

If you'd like to talk to us, contribute, or ask for help on a bug, you can always find someone online on the RealismOverhaul IRC Channel (irc.esper.net #RO (Webchat, or use a client like HexChat) or our community discord here: https://discord.gg/WnKNJ8n

If you're experiencing a bug, please post an output_log.txt (This can be found in your /KerbalSpaceProgam/KSP_Data/ folder)

Mod Choices

When installing Realism Overhaul, you've got a plethora of mod choices to further customize your gameplay. This section lists mods that are supported and/or recommended.

 

Dependencies

These mods are required for Realism Overhaul to function correctly. CKAN will automatically install all of these mods for you when you install Realism Overhaul.

 

Recommendations

These mods are recommended, and installed by default in CKAN. They are not required, and you can install all or none of them to your own liking.

  (Green Mods are highly recommended, orange ones add to realism, but also make the game more difficult)

Suggestions

These mods are supported part packs that make it easier to build rockets. We suggest installing at least a few of these.

New Mechanics:

New Parts:

  (Mods followed by a * are not currently installable via CKAN, those colored blue add engines)

P

Installation

To install Realism Overhaul you can either use CKAN, or do things manually.

Pre-Packaged installation via CKAN

CKAN is an excellent tool for installing mods in an orderly fashion. We have prepared a set of installation packages for the mods in Realism Overhaul. Here follow instructions for how to install via CKAN (alternatively check out the CKAN User's Guide):

  1. Start out by creating a clean installation of KSP. (If you don't, beware the dragons!)
  2. Next, visit the forum thread here and download the latest release here.
  3. Place ckan.exe in your KSP installation directory.

CKAN offers you two modes of use. You can use the graphical user interface, as explained below, or you can use its command line interface. If you wish to do the latter, check out the CKAN user's guide for more information on the command line interfrace.

  1. Launch the CKAN GUI by double-clicking the ckan.exe in your KSP directory
  2. Use the Filter to find Realism Overhaul
  3. Select Realism Overhaul to install
  4. Click Go To Changes
  5. Proceed through the menus to select your installation.
  6. Watch CKAN install Realism Overhaul and all the other mods for you
  7. Launch KSP. Enjoy!

Alternative: Manual Installation

If you don't like automation, there's always the old 'by hand' way:

  1. Start with a fresh, unadulterated, install of KSP.
  2. Download and install the required mods. Ensure you have the most up to date version and have followed their respective installation instructions.
  3. Download and install Realism Overhaul itself. To do so, download the zip archive and unzip all folders inside its GameData folder into your KSP/GameData folder.
  4. Launch KSP. Enjoy!
 

IMPORTANT - DELETE YOUR OLD REALISM OVERHAUL FOLDER

Realism Overhaul Github Release Page (DOWNLOAD HERE - latest 1.2.2 release version)

Source

Changelog. Changelogs going further back can be found in the old Realism Overhaul thread, an even older Realism Overhaul thread, and the RedAV8R Realism Patch thread.

Official Realism Overhaul Craft Repository

 

 

 

 _______________________________________________________________________________________________________________________________

 

 

 

WIP (PATCHES WELCOME!)

Please see this Google Spreadsheet for the Current WIP or desired mod packs. Help updating and creating configs is always welcome! Just jump on the IRC channel (details above) and offer your help! If you fix something in one of these packs, please submit it to the Github Repo instructions here.]

Career Mode

Realistic Progression Zero incorporates career mode into Realism Overhaul. Note that at this time not all modpacks are supported, see the the RP-0 post for more details.

Visual Enhancements

RSS Visual Enhancements by pingopete improves the visual appearance of planets and clouds, and it's looking excellent so far!

 

 

Other Things to help make RO/RSS more enjoyable:

Calc.xls by NathanKell

 

This mod was created by NathanKell and RedAV8R. Currently maintained by NathanKell, stratochief66 and SirKeplan. (Contributions by many others. If you were missed in the contributors list at the top of the post, PM Theysen and he'll add you).

License CC BY-SA

Edited by Theysen
[07/05/2017] Added Constellation Essentials and other mods under suggestions

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Hum...

Unless for space suits, I don't believe that Texture Replacer add some realism. I believe that it doesn't make the game more difficult too.
Maybe the color isn't chosen very well?

I also think that the links should be updated.

But thanks to you @Theysen for this new thread (where I've a good place too :P)

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You are awesome, and to be even more awesome add the Space Launch System ... pronto :D

If needed i can provide rescales and facts

 

and just to repeat you are awesome!

Thank a thousand times for your hard work!

Edited by TTKramer

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Strange, why update the thread if it is not 1.2.2.

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1 hour ago, DECQ said:

Strange, why update the thread if it is not 1.2.2.

This is a pure "revive" of the last current RO thread which went missing in the forum kraken attack a few weeks back and is still the latest version of Realism Overhaul. Once 1.2.2 RO goes out of prerelease this will be the thread which will be updated as well. Hope that answers your question.

 

3 hours ago, hargn said:

Hum...

Unless for space suits, I don't believe that Texture Replacer add some realism. I believe that it doesn't make the game more difficult too.
Maybe the color isn't chosen very well?

I also think that the links should be updated.

But thanks to you @Theysen for this new thread (where I've a good place too :P)

This is a pure rebuilt from the waybackmachine of the missing thread. I didn't change anything but will do so over the weekend - since I had exams until now. I will check the links for working versions for the 1.1.3 version of RO. Once 1.2.2 is out those mod links will be updated to the 1.2.2 compatible versions (be it forum threads or forks on github from otherwise deprecated mods). We will also review part mods which got RO compatibility in the mean time to add them in the OP as well. Thanks for pointing out the TR color mismatch :) 

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2 hours ago, Theysen said:

This is a pure "revive" of the last current RO thread which went missing in the forum kraken attack a few weeks back and is still the latest version of Realism Overhaul. Once 1.2.2 RO goes out of prerelease this will be the thread which will be updated as well. Hope that answers your question.

Should this not be 1.1.3 then?

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From what @Theysen said, he may have cloned the 1.1.2 thread, and is working on getting all the links for the 1.1.3 versions of the mod, at which point he'll updated this to 1.1.3 (and then 1.2.2 once that's fully ready)

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2 hours ago, Sol Invictus said:

Besides, there is already thread for 1.1.2 Realism Overhaul on the forum. What went missing is thread for 1.1.3, as rsparkyc said. Now it's even more confusing than before, as there are two semi-identical threads for 1.1.2 RO.

No. Look at the last page and see that this thread has been closed due to creating a new OP back in May of 2016. The new one was originally posted by @stratochief66 - but again: It went missing in the forum voids. As @stratochief66 asked to have a new one created by the waybackmachine this is what I did. I hope this clears your misunderstanding. There is no confusion as you can't even post in the other one. 

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21 minutes ago, Theysen said:

No. Look at the last page and see that this thread has been closed due to creating a new OP back in May of 2016. The new one was originally posted by @stratochief66 - but again: It went missing in the forum voids. As @stratochief66 asked to have a new one created by the waybackmachine this is what I did. I hope this clears your misunderstanding. There is no confusion as you can't even post in the other one. 

Perhaps we could use this cached copy, it seems more up to date:

http://webcache.googleusercontent.com/search?q=cache:mPTqhScKNiQJ:forum.kerbalspaceprogram.com/index.php%3F/topic/140070-113-realism-overhaul-v1132-august-31/%26page%3D1+&cd=18&hl=en&ct=clnk&gl=us

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2 minutes ago, rsparkyc said:

Sorry, I was stuck in the edit mode for 20 minutes. The current OP now should be inline with those except updated mod thread links. Thanks for the digging though. :)

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14 hours ago, Theysen said:

Sorry, I was stuck in the edit mode for 20 minutes. The current OP now should be inline with those except updated mod thread links. Thanks for the digging though. :)

btw Texture Replacer is still orange

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That's great, thank you for creating this! I hope you'll have time to keep it updated (compatible mods, ckan etc), the old OP wasn't much useful anymore.

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Thank you for putting this on here!!! I managed to break my game and was having issues finding and adding all the mods. Thanks again!

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I have problems engine turning off too early... Does anyone know how to solve this?

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1 hour ago, dennislee said:

I have problems engine turning off too early... Does anyone know how to solve this?

If you have TestFlight installed as recommended by RO, then you have your explanation.

TestFlight simulates the lack of reliability of untested rocket engines : more you fly with an engine, more it is reliable.
You can also pay for R&D for engines that increase their reliability for the first time you fly with them.
I encourage you to read the mod's thread to know how it works.

Edited by hargn

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4 hours ago, hargn said:

If you have TestFlight installed as recommended by RO, then you have your explanation.

TestFlight simulates the lack of reliability of untested rocket engines : more you fly with an engine, more it is reliable.
You can also pay for R&D for engines that increase their reliability for the first time you fly with them.
I encourage you to read the mod's thread to know how it works.

I don't think I have TestFlight...

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5 hours ago, dennislee said:

I have problems engine turning off too early... Does anyone know how to solve this?

Do you have MechJeb installed and clicked 'Limit Acceleration' ? If you don't leave it a minimum greater than 0, it tries to throttle down - which doesn't work with real engines of course (most of them). Then MechJeb sets throttle to 0 at some point. Try to check those settings. 

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20 hours ago, Theysen said:

Do you have MechJeb installed and clicked 'Limit Acceleration' ? If you don't leave it a minimum greater than 0, it tries to throttle down - which doesn't work with real engines of course (most of them). Then MechJeb sets throttle to 0 at some point. Try to check those settings. 

I think thats the problem. I'll try to do that  

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I need some advice for Venus entrys. I tried one with a 90km periapse, a pretty light craft and a 2m lunar heat shield. It just burned up instantly.

So I have some questions:

1. Is a Venus entry possible with a lunar rated heat shield? And if not with what is it possible?

2. Do I need to go in more gradually, maybe with multiple aerobraking passes?

3. Will a Kevlar-Parachute survive?

4. Someone told me that the reentry corridor is 90-105 km periapse. What's you opinion on that?

Thanks a lot for any help!

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22 hours ago, Warp11 said:

I need some advice for Venus entrys. I tried one with a 90km periapse, a pretty light craft and a 2m lunar heat shield. It just burned up instantly.

So I have some questions:

1. Is a Venus entry possible with a lunar rated heat shield? And if not with what is it possible?

2. Do I need to go in more gradually, maybe with multiple aerobraking passes?

3. Will a Kevlar-Parachute survive?

4. Someone told me that the reentry corridor is 90-105 km periapse. What's you opinion on that?

Thanks a lot for any help!

1) A Venus entry with a lunar rated shield is possible even from an hyperbolic trajectory. I usually set the periapsis above 100km (trajectories mod helps a lot for this) but still a lot depends on your speed and on what your are trying to land. 

2) You can do that, you can do a lot of things with Venus atmosphere you can even enter the atmosphere on the dark side and aerobrake until the illuminated side (I think venera 9 and 10 did something similar)

3) Yes, yet you may just need a flat surface to brake you down. Venus atmosphere is very thick. 

4) See 1 :)

 

Edited by Epox75

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Been looking around for any news on this - 1.2.2 has been out for a while, when are we getting the update for RO?
Trying to run this on the latest version, and i'll probably just downgrade in a week or so to have RO run correctly.  
I'd happily play a dev version of a 1.2.2 RO, if there is one.

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On 25/02/2017 at 9:03 PM, mered4 said:

Been looking around for any news on this - 1.2.2 has been out for a while, when are we getting the update for RO?
Trying to run this on the latest version, and i'll probably just downgrade in a week or so to have RO run correctly.  
I'd happily play a dev version of a 1.2.2 RO, if there is one.

Yes! I have the same question. Doesn't it seem a bit like production grinded to a halt?

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