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[1.12] KSP-RO - Realism Overhaul [16 May 2022]


Theysen

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It's kind of kinda scary that you can break a hole file by missing a single | "{" or "}" take your time while editing files... or use note pad++ or something similar and it will be instantly obvious is what I am learning. Also don't do it drunk... I suppose that is good advice for a lot of things...

Edited by etheoma
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4 hours ago, etheoma said:

It's kind of kinda scary that you can break a hole file by missing a single | "{" or "}" take your time while editing files... or use note pad++ or something similar and it will be instantly obvious is what I am learning. Also don't do it drunk... I suppose that is good advice for a lot of things...

True... It's also a good practice to back up the file you are editing, so you don't do permanent damage to a file you worked hard on. ;) 

Github is a free way to keep track of the changes you've made and makes it easy to roll back or see where you might have made a mistake. You have to be willing to let it be public for the free version though. I don't know about notepad ++, but Visual Studio Code has integrated git support. It makes it super easy to manage your edited files. :)

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On 10/14/2018 at 1:47 PM, Gordon Dry said:

The paradox is:

  • RO devs say"we wait for official FAR"
  • FAR thread says "perhaps there will never come an 'official' FAR from Ferram" (so it's a community project now) ...

So ... Ferram doesn't say anything, so who knows.

It doesn't need to be official from ferram, but it needs to be it's own official thread with it's own github release and ckan support. I'm not basing a RO release on some random persons dll compile posted in the mess of the main thread.

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On 10/14/2018 at 12:53 AM, etheoma said:
 I have the problem that the runway is not long enough as the Skylon is suppose to have a 5km runway

Use Space Shuttle runway from Real KSC.

On 10/14/2018 at 12:53 AM, etheoma said:
I keep asking for a edit for the RO file for B9, even gave the code for the edit, explained that it was editing the engine to be realistic, but nothing was done.

Did you create a PR with proposed changes? Because I did and it was merged: https://github.com/KSP-RO/RealismOverhaul/pull/1884  - proper ISP for SABRE engines, minimum thrust and mass correction.

 

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Hi everyone!

I am having a weird effect, where the Kerbal Engineer, the readout in the vanilla toolbar, the Mechjeb vessel info, and its stage stats, give out three different mass values, for the exact same vessel.

I thought this was an old bug, fixed some time ago already. It is not related, to whether the parts are crewed or not though, so not sure, if that is it.

Any ideas why that could be happening?

Thank you!

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hey guys, hope everyone is great today!

quick question here: one of my vessels is now stranded in space without control as the only command module it has is an uncrewed MK1 cockpit. Is there a way to remove the crew requirement in order to operate the vessel remotely?

I have tried the following but it didn't work, so I am wondering if either the code I added is wrong, or it simply does not apply to launched vessels.

I edited RO_Squad_Spaceplanes.cfg for the following part...

// Resized parts.
// because why not, and 1.25m is too narrow a diameter for crewed spaceplanes
+PART[Mark1Cockpit]:FOR[RealismOverhaul]
{
	@name = RO-Mk1Cockpit

... and added the following bit of code:

@MODULE[ModuleCommand]
	{
		@minimumCrew = 0
		RESOURCE
		{
			name = ElectricCharge
			rate = 1.895
		}
	}

Thanks in advance!

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I suggest making a new Quicksave file and editing that one.  Don't ever play around with your Persistence save file.  If you break the Quicksave, KSP will refuse to load it...  if you break the Persistence file, KSP will refuse to load your game at all.

You should be able to find your in-flight craft by its name in the Quicksave.  Do the same edit to the cockpit listed in that section as you tried on the RO config.

Edited by RoboRay
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Only reference (so far) to SpaceX parts I could find is the Merlin1_Config.cfg from RO Version 11.0.5.1

https://github.com/KSP-RO/RealismOverhaul/releases/download/v11.5.1/RealismOverhaul-v11.5.1.zip

//  ==================================================
//  Merlin 1 series global engine configuration (all versions).

//  Gross Mass: 760 Kg (baseline Merlin 1 variant)
//  Throttle Range: 39% to 100% (throttleable variants)
//  O/F Ratio: ~2.17 (differs between versions)
//  Burn Time: ~170 s (ASL variants), ~400 s (VAC variants)

//  Sources:

//  [1] http://spaceflight101.com/spacerockets/falcon-9-v1-1-f9r/
//  [2] http://www.spacex.com/falcon9 (2015-09-21)
//  [3] http://www.spacex.com/falcon9 (2016-05-14)
//  [4] https://www.quora.com/Is-SpaceXs-Merlin-1Ds-thrust-to-weight-ratio-of-150+-believable
//  [5] https://twitter.com/elonmusk/status/728753234811060224 (min thrust of Merlin1D+ is ~40%)
//  [6] http://www.spacex.com/press/2012/12/19/spacex-falcon-9-upper-stage-engine-successfully-completes-full-mission-duration
//  [7] http://www.spacex.com/press/2012/12/19/spacex-completes-development-merlin-regeneratively-cooled-rocket-engine

//  Used by:

//  * LazTek
//  * RealFuels
//  * StarShine Industries
//  * SSTU

//  Notes:

//  * None of the Merlin 1 engines ever really failed, with the
//    exception of the SpX-1/CRS-1 flight anomaly. The TF configs
//    should not be considered complete by any means.
//  ==================================================

@PART[*]:HAS[#engineType[Merlin1]]:FOR[RealismOverhaulEngines]
{
	%category = Engine
	%title = Merlin 1 Series
	%manufacturer = SpaceX
	%description = The whole family of Merlin 1 rocket engines, made by SpaceX. Diameter: 1.75 m.

	@MODULE[ModuleEngines*]
	{
		@minThrust = 369.2
		@maxThrust = 369.2
		%heatProduction = 58
		@useEngineResponseTime = False
		!engineAccelerationSpeed = NULL
		@allowShutdown = True
		%EngineType = LiquidFuel
		@useThrustCurve = False
		%ullage = True
		%pressureFed = False
		%ignitions = 1

		!IGNITOR_RESOURCE,*{}

		!thrustCurve,*{}
	}

	!MODULE[ModuleEngineConfigs],*{}

	MODULE
	{
		name = ModuleEngineConfigs
		type = ModuleEngines
		configuration = Merlin1A
		origMass = 0.76

		CONFIG
		{
			name = Merlin1A
			minThrust = 369.2
			maxThrust = 369.2
			heatProduction = 58
			massMult = 1.0

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3907
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6093
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 288.5
				key = 1 253.7
			}

			ullage = True
			pressureFed = False
			ignitions = 1

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 4.0
			}
		}

		CONFIG
		{
			name = Merlin1B
			minThrust = 394
			maxThrust = 394
			heatProduction = 64
			massMult = 1.0          // From Wikipedia: turbopump weight was unchanged at 150 lbs.

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3907
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6093
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 302.3
				key = 1 260.8
			}

			ullage = True
			pressureFed = False
			ignitions = 1

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 4.0
			}
		}

		CONFIG
		{
			name = Merlin1BVac
			minThrust = 421.6
			maxThrust = 421.6
			heatProduction = 63
			massMult = 1.2          // No good source but it should be heavier than the SL version.

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3907
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6093
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 332.1
				key = 1 195.5
			}

			ullage = True
			pressureFed = False
			ignitions = 1

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 4.0
			}
		}

		CONFIG
		{
			name = Merlin1C
			minThrust = 482.63
			maxThrust = 482.63
			heatProduction = 96
			massMult = 0.829

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3907
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6093
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 304.8
				key = 1 267
			}

			ullage = True
			pressureFed = False
			ignitions = 1

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 4.0
			}

			cost = 0
			entryCost = 15000
			techRequired = experimentalRocketry
			maxSubtraction = 12000

			entryCostSubtractors
			{
				Merlin1CVac = 12000
			}
		}

		CONFIG
		{
			name = Merlin1CVac
			minThrust = 246.9
			maxThrust = 411.5       // [6]
			heatProduction = 76
			massMult = 1.0

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3907
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6093
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 342         // [6]
				key = 1 173
			}

			ullage = True
			pressureFed = False
			ignitions = 4

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.500
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 1.0
			}
			cost = 0
			entryCost = 18000
			techRequired = experimentalRocketry
			maxSubtraction = 12000

			entryCostSubtractors
			{
				Merlin1C = 12000
			}
		}

		CONFIG
		{
			name = Merlin1D
			minThrust = 290
			maxThrust = 722
			heatProduction = 196
			massMult = 0.6184

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3729
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6271
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 311
				key = 1 282
			}

			ullage = True
			pressureFed = False
			ignitions = 4

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 1.0
			}

			cost = 0
			entryCost = 20000
			techRequired = giganticRocketry
			maxSubtraction = 12000

			entryCostSubtractors
			{
				Merlin1C = 12000
				Merlin1CVac = 12000
			}
		}

		CONFIG
		{
			name = Merlin1D+
			minThrust = 330
			maxThrust = 825         //[2]
			heatProduction = 225
			massMult = 0.6184

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3729
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6271
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 311         // FIXME: M1D+ Isp is not same as M1D, exact spec difficult to pin down.
				key = 1 282
			}

			ullage = True
			pressureFed = False
			ignitions = 4

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 1.0
			}

			cost = 0
			entryCost = 28000
			techRequired = giganticRocketry
			maxSubtraction = 18000

			entryCostSubtractors
			{
				Merlin1D = 18000
				Merlin1DVac = 18000
			}
		}

		CONFIG
		{
			name = Merlin1D++       // Uprated again, slated to fly in mid/late 2016.
			minThrust = 330         // [5]
			maxThrust = 914.12      // [3]
			heatProduction = 248
			massMult = 0.6184

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3729
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6271
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 311         // FIXME: M1D+ Isp is not same as M1D, exact spec difficult to pin down.
				key = 1 288.5
			}

			ullage = True
			pressureFed = False
			ignitions = 4

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 1.0
			}

			cost = 0
			entryCost = 20000       //  Just a small uprating, so low entry cost with subtractors.
			techRequired = giganticRocketry
			maxSubtraction = 18000

			entryCostSubtractors
			{
				Merlin1D+ = 18000
				Merlin1DVac+ = 18000
			}
		}

		CONFIG
		{
			name = Merlin1DVac
			minThrust = 360
			maxThrust = 805
			heatProduction = 233
			massMult = 0.6447

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3709
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6291
			}

			atmosphereCurve
			{
				key = 0 345
				key = 1 200
			}

			ullage = True
			pressureFed = False
			ignitions = 4

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 1.0
			}

			entryCost = 23000
			techRequired = giganticRocketry
			maxSubtraction = 15000

			entryCostSubtractors
			{
				Merlin1C = 12000
				Merlin1CVac = 15000
			}
		}

		CONFIG
		{
			name = Merlin1DVac+
			minThrust = 360
			maxThrust = 934.12       // [2]
			heatProduction = 225
			massMult = 0.6447

			PROPELLANT
			{
				name = Kerosene
				ratio = 0.3709
				DrawGauge = True
			}

			PROPELLANT
			{
				name = LqdOxygen
				ratio = 0.6291
				DrawGauge = False
			}

			atmosphereCurve
			{
				key = 0 348
				key = 1 200
			}

			ullage = True
			pressureFed = False
			ignitions = 4

			IGNITOR_RESOURCE
			{
				name = ElectricCharge
				amount = 0.5
			}

			IGNITOR_RESOURCE
			{
				name = TEATEB
				amount = 1.0
			}

			cost = 0
			entryCost = 30000
			techRequired = giganticRocketry
			maxSubtraction = 20000

			entryCostSubtractors
			{
				Merlin1DVac = 20000
			}
		}
	}

	@MODULE[ModuleGimbal],*
	{
		@gimbalRange = 5.0          //FIXME: Any real numbers for gimbal?
		%useGimbalResponseSpeed = True
		%gimbalResponseSpeed = 16
	}

	!MODULE[ModuleAlternator],*{}

	!RESOURCE,*{}

	RESOURCE
	{
		name = TEATEB
		amount = 4.0
		maxAmount = 4.0
		isTweakable = False
	}
}

//  ==================================================
//  TestFlight compatibility.
//  ==================================================

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1A]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1A
		ratedBurnTime = 170
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1B]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1B
		ratedBurnTime = 170
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A:50
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1BVac]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1BVac
		ratedBurnTime = 345
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A,Merlin1B:50
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1C]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1C
		ratedBurnTime = 170
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A,Merlin1B,Merlin1BVac:50
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1CVac]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1CVac
		ratedBurnTime = 345
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A,Merlin1B,Merlin1BVac,Merlin1C:50
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1D]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1D
		ratedBurnTime = 180
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A,Merlin1B,Merlin1BVac,Merlin1C,Merlin1CVac:50
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1D+]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1D+
		ratedBurnTime = 162
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A,Merlin1B,Merlin1BVac,Merlin1C,Merlin1CVac,Merlin1D:50
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1D++]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1D++
		ratedBurnTime = 162
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A,Merlin1B,Merlin1BVac,Merlin1C,Merlin1CVac,Merlin1D,Merlin1D+:50
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1DVac]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1DVac
		ratedBurnTime = 375
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A,Merlin1B,Merlin1BVac,Merlin1C,Merlin1CVac,Merlin1D,Merlin1D+,Merlin1D++:50
	}
}

@PART[*]:HAS[@MODULE[ModuleEngineConfigs]:HAS[@CONFIG[Merlin1DVac+]],!MODULE[TestFlightInterop]]:BEFORE[zTestFlight]
{
	TESTFLIGHT
	{
		name = Merlin1DVac+
		ratedBurnTime = 400
		ignitionReliabilityStart = 0.98
		ignitionReliabilityEnd = 0.995
		cycleReliabilityStart = 0.98
		cycleReliabilityEnd = 0.995
		techTransfer = Merlin1A,Merlin1B,Merlin1BVac,Merlin1C,Merlin1CVac,Merlin1D,Merlin1D+,Merlin1D++,Merlin1DVac:50
	}
}

 

Edited by ColKlonk2
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On 10/23/2018 at 1:48 PM, Kitspace said:

Hi everyone!

I am having a weird effect, where the Kerbal Engineer, the readout in the vanilla toolbar, the Mechjeb vessel info, and its stage stats, give out three different mass values, for the exact same vessel.

I thought this was an old bug, fixed some time ago already. It is not related, to whether the parts are crewed or not though, so not sure, if that is it.

Any ideas why that could be happening?

Thank you!

Hi, I'm having the same problem! I noted this when on Mechjeb the weight was 150 t and on the vanilla toolbar was 139t.

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On 10/11/2018 at 8:20 PM, winged said:

You can create a working Skylon pretty much from Procedural mods like I did. Other than that I can suggest installing B9 Aerospace which adds many spaceplane cockpits and fuselages.

TvC3R60.jpg

pOI1ESH.png

 

I've been looking at this, but my procedural tanks end up overheating above 15,000 meters. Their maximum skin temperature is about 750°K, and they are already at about 600° at the runway, so it doesn't take a lot for them to blow up

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5 hours ago, juanml82 said:

I've been looking at this, but my procedural tanks end up overheating above 15,000 meters. Their maximum skin temperature is about 750°K, and they are already at about 600° at the runway, so it doesn't take a lot for them to blow up

I've forgotten to mention. I edited RO config for Procedural Tanks and created a new variant: cryobaloon shielded tank. With regular shielded tanks plane was about 25 t too heavy, now she is 50 t dry and 350 t wet.

I don't remember what is max temp for B9 tanks you need to check it on your own.

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On 10/26/2018 at 8:15 PM, Axela said:

Hi, I'm having the same problem! I noted this when on Mechjeb the weight was 150 t and on the vanilla toolbar was 139t.

I found the origin of the bug: every part attached to a manned capsule will be given a weight (from MJ or Kerbal Engineering Redux) of: realWeight + 100 * n_of_passengers.

If you empty the capsule the weight count return normal.  I think there is some logic that add 100kg to the weight of the capsule per each passenger but that logic by error is applied to every single part attached to the capsule (I tried with a thermometer or a parachute).

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On 10/23/2018 at 7:38 AM, hypervelocity said:

I edited RO_Squad_Spaceplanes.cfg for the following part...

@hypervelocity are editing the wrong thing; all that will do is make changes to FUTURE parts. Once you launch a vehicle it becomes hard-coded.  You need to edit your VESSEL{} in the game's persistent.sfs .

 

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thank you @TranceaddicT & @RoboRay!!! will try it out!

EDIT: ok, this is rather strange. I edited the save file's VESSEL{} entry but it didn't work :(

I first tried the following (my addition is the @MODULE[ModuleCommand] entry at the bottom):

PART
			{
				name = RO-Mk1CockpitInline
				cid = 4292551006
				uid = 520936581
				mid = 4257879762
				launchID = 59
				parent = 5
				position = 0,3.9504241943359375,0
				rotation = -0.707106352,0,-0.707107186,0
				mirror = 1,1,1
				symMethod = Radial
				istg = -1
				resPri = 0
				dstg = 4
				sqor = -1
				sepI = 0
				sidx = -1
				attm = 0
				srfN = , -1
				attN = top, 5
				attN = bottom, -1
				mass = 2.34067154
				shielded = False
				temp = 223.06565801213159
				tempExt = 222.86479049072139
				tempExtUnexp = 4
				expt = 0.5
				state = 0
				attached = True
				autostrutMode = Off
				rigidAttachment = False
				flag = Squad/Flags/redsacqua
				rTrf = RO-Mk1CockpitInline
				modCost = 9252.07813
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleCommand
					isEnabled = True
					hibernation = False
					hibernateOnWarp = False
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
						HibernateToggle
						{
							actionGroup = None
							active = False
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				@MODULE[ModuleCommand]
					{
						@minimumCrew = 0
						RESOURCE
						{
							name = ElectricCharge
							rate = 1.895
						}
					}

And then, as it did not work, tried just simply adding "minimumCrew = 0" under MODULE {name=ModuleCommand} and left it as follows:

MODULE
				{
					name = ModuleCommand
					minimumCrew = 0
					isEnabled = True
					hibernation = False
					hibernateOnWarp = False
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
						HibernateToggle
						{
							actionGroup = None
							active = False
						}
					}
					UPGRADESAPPLIED
					{
					}
				}

None of these updates worked - any ideas?

Edited by hypervelocity
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It might be easier to spawn a FASA launch tower with a kerbal in it, EVA the kerbal, use the cheat menu to rendezvous the kerbal with the craft in orbit, and get in and drive.  :)

 

In any case, the code you need to enter is a different format that the Module Manager code you're using.  Don't include Module Manager things like the @ sign.   Instead of adding a new Module Command, you should just be editing the Module Command block that's already there.  I would look at an unmanned craft in the save with a working probe pod and copy from that.

Edited by RoboRay
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4 hours ago, RoboRay said:

It might be easier to spawn a FASA launch tower with a kerbal in it, EVA the kerbal, use the cheat menu to rendezvous the kerbal with the craft in orbit, and get in and drive.  :)

 

In any case, the code you need to enter is a different format that the Module Manager code you're using.  Don't include Module Manager things like the @ sign.   Instead of adding a new Module Command, you should just be editing the Module Command block that's already there.  I would look at an unmanned craft in the save with a working probe pod and copy from that.

thanks @RoboRay!!! your second comment was on point, I just added "minimumCrew = 0" and it worked! thanks a ton!!!!

Edited by hypervelocity
it worked!
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I see there are configs for KK's SpaceX pack included in RO, but they don't seem to do anything to the parts in-game? Do I have to move those configs somewhere else for it to work? 

Edited by Miza
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7 hours ago, Miza said:

I see there are configs for KK's SpaceX pack included in RO, but they don't seem to do anything to the parts in-game? Do I have to move those configs somewhere else for it to work? 

Yes there are configs, if you take a look at for example the "RO_KK_Falcon_Tanks.cfg" in the RO suggested mods folder KK Launchers, youll see that only the LaunchersPack parts are supported. Use the 1.3.0 version 4.1 of the launchers pack. For the new parts, the F9Demo parts, there are no configs.

 

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