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[1.8.1-1.10.1] Realism Overhaul v13.0.1 [03 April 2021]


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18 hours ago, hypervelocity said:

Hey @si2504, I might be completely wrong (apologies if I am) but I think the following string determines if a part is shown as compatible with RO:

%RSSROConfig = False

I think if you change that to True the part should show as compatible with RO.

That just tags the part as WIP for RO.

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Sorry @si2504, per the below that's what I thought your issue was, my bad.

8 hours ago, si2504 said:

 I'm hoping someone could point me in the right direction as to what I may be doing wrong for it to not show as a WIP RO part in game.

 

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I don't know if this is the right place to look for help regarding the mod, but I'm having  trouble with engines on second stages of my early sounding rockets not firing because of 'vapor in feedlines'
Why does this happen? How can I prevent it?

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36 minutes ago, Geryz said:

I don't know if this is the right place to look for help regarding the mod, but I'm having  trouble with engines on second stages of my early sounding rockets not firing because of 'vapor in feedlines'
Why does this happen? How can I prevent it?

This is because you need to provide ullage. Try starting the second stage engine before the first stage burns out.

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On 4/17/2021 at 2:21 PM, Wuwuk said:

It's a good mod, but as I tried it myself. It's a bit of pain in the ass. You see, you can't attach some parts properly at all. They just won't attach, try it, try it for hours, you just can't go and get it right. 

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