Gameslinx

[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]

Recommended Posts

Work on upcoming features and the update to 1.5 will begin after next Friday. Stay tuned!

Share this post


Link to post
Share on other sites

It's taking slightly longer than normal because I've been working heavily on my upcoming planet pack "Beyond Home", the final installment in the Kerbol timeline.

If you wish to use GPO (or BK/AK) on 1.5, you merely need the correct version of Kopernicus that runs on 1.5 alongside the other required mods and their latest updates.

More features will be coming shortly, but as most of my attention is focused on Beyond Home, it might come a bit later than usual.

Thanks :)

Share this post


Link to post
Share on other sites

Take your time.

Plus great work on helping Matt Lowne with Green Harvest as well :D

Share this post


Link to post
Share on other sites
6 hours ago, JinxerH said:

Plus great work on helping Matt Lowne with Green Harvest as well 

It was brilliant working with him! Thank you

Share this post


Link to post
Share on other sites

Development thread for Beyond Home is here, for those wondering :)

Share this post


Link to post
Share on other sites
On ‎11‎/‎4‎/‎2018 at 8:08 AM, Gameslinx said:

It was brilliant working with him! Thank you

is the star system featured in his video a separate mod or ehh?

Share this post


Link to post
Share on other sites

It was a recoloured olu'um that he made just for matt. The planets like volux (where they got the krakenite from) are still the same

Share this post


Link to post
Share on other sites
11 minutes ago, BRAAAP_STUTUTU said:

is the star system featured in his video a separate mod or ehh?

No, the star is from GPO, just recoloured

Share this post


Link to post
Share on other sites
22 minutes ago, dxeh said:

Any update ?:D

We're getting there. My focus is elsewhere at the moment but expect an update soon :)

Share this post


Link to post
Share on other sites
1 hour ago, Gameslinx said:

We're getting there. My focus is elsewhere at the moment but expect an update soon :)

No hurry at all :D

Share this post


Link to post
Share on other sites
25 minutes ago, dxeh said:

No hurry at all :D

Cheers. I'm currently ill at the moment so work on anything has stopped lol

Share this post


Link to post
Share on other sites

I've literally been waiting on this mod to update, before moving on to a post - 1.4.3 version.
This is one of the mods that I consider essential. This and OPT are the two most important mods for me.
Can't wait till Friday, when this gets updated!

@Gameslinx
Thank you so much for your hard work, and dedication to updating and maintaining this mod, that we all get to enjoy for free.
I can't tell you how much I appreciate your work here!

Share this post


Link to post
Share on other sites

OK I have a question.

Using your Niebos ring on stock Kerbal.

Here is the config I put to the Kopernicus system.cfg file :

Body
    {
        name = Kerbin
        Orbit
        {
            referenceBody = Sun
        }
		Rings
		{
			Ring
			{
				angle = 25
				
				outerRadius = 20000
				innerRadius = 2000
				texture = Kopernicus/Textures/Niebos_ring.png
				color = 1,1,1,1
				lockRotation = true
				unlit = true
                useNewShader = false //turn this on if you want ring shadows, but it's buggy
                penumbraMultipler = 8.0
			}
		}  

 

And I do not see the ring around Kerbal at all :(

 

I am not sure what was changed. Last tiem I was playing KSP was version 1.2.2 I must say and it was working there. 

Can I get a little help please ?  

 

Share this post


Link to post
Share on other sites
1 hour ago, Jovzin said:

OK I have a question.

Using your Niebos ring on stock Kerbal.

Here is the config I put to the Kopernicus system.cfg file :


@Kopernicus:AFTER[Kopernicus]
{
  	Body
      {
          name = Kerbin
          Orbit
          {
              referenceBody = Sun
          }
          Rings
          {
              Ring
              {
                  angle = 25

                  outerRadius = 20000
                  innerRadius = 2000
                  texture = Kopernicus/Textures/Niebos_ring.png
                  color = 1,1,1,1
                  lockRotation = true
                  unlit = true
                  useNewShader = false //turn this on if you want ring shadows, but it's buggy
                  penumbraMultipler = 8.0
              }
          }  
	}
}

 

And I do not see the ring around Kerbal at all :(

 

I am not sure what was changed. Last tiem I was playing KSP was version 1.2.2 I must say and it was working there. 

Can I get a little help please ?  

 

 

texture = Kopernicus/Textures/Niebos_ring.png

That is not where the ring texture is.

Also if you're trying to add Niebos' ring around Kerbin you should use this code:

@Body[Kerbin]
    {
		%Rings
		{
			%Ring
			{
				angle = 25 //0 makes the ring completely flat. 
				
				outerRadius = 20000
				innerRadius = 2000
				texture = Kopernicus/Textures/Niebos_ring.png //Change this to wherever the ring texture is
				color = 1,1,1,1
				lockRotation = true
				unlit = false
                useNewShader = true
                penumbraMultipler = 8.0
			}
		}  

 

Edited by Gameslinx

Share this post


Link to post
Share on other sites
2 hours ago, Gameslinx said:

 


texture = Kopernicus/Textures/Niebos_ring.png

That is not where the ring texture is.

Also if you're trying to add Niebos' ring around Kerbin you should use this code:


@Body[Kerbin]
    {
		%Rings
		{
			%Ring
			{
				angle = 25 //0 makes the ring completely flat. 
				
				outerRadius = 20000
				innerRadius = 2000
				texture = Kopernicus/Textures/Niebos_ring.png //Change this to wherever the ring texture is
				color = 1,1,1,1
				lockRotation = true
				unlit = false
                useNewShader = true
                penumbraMultipler = 8.0
			}
		}  

 

Well not working at all.

I have a question : Do Kopernicus team changed something and the rings are now not showing in Main menu or Trakcing station ?  Do I need to by in space now with rocket/kerbal to see the rings ?   Bcs I know in KSP 1.2.2 I was able to see ring right in Main menu and in Tracking station for sure.  

Btw one more question. Do I need to create soem separate cfg file for this ?  Right now I am trying to edit the default system.cfg in Kopernicus/config/system.cfg.

 

Thank you

Tryint it with KSP 1.5.1 and newest Kopernicus version.

Edited by Jovzin
edit

Share this post


Link to post
Share on other sites
20 minutes ago, Jovzin said:

Btw one more question. Do I need to create soem separate cfg file for this ?  Right now I am trying to edit the default system.cfg in Kopernicus/config/system.cfg.

...

Yes you do need to make a new config file. Do not edit the system file in Kopernicus.

Rings show in the tracking station and the main menu still.

Share this post


Link to post
Share on other sites

Thank you.  Yeah it is working now. 

But it is funny bcs in 1.2.2 it was working by editing the system.cfg in Kopernicus :) 

Anyway thank you and looking forward for your new version of Planet Overhaul.

Share this post


Link to post
Share on other sites

Hi to all. maybe someone wrote about this problem already.... the starting point on the runway is under the textures and it is impossible to fly . how can this be fixed? game v.1.3.0.1804 WindowsPlayer x641_iWZKjvYgObUyKigan88ObKRnWz1ByUu?e=down

Share this post


Link to post
Share on other sites
2 hours ago, mihalnazar said:

Hi to all. maybe someone wrote about this problem already.... the starting point on the runway is under the textures and it is impossible to fly . how can this be fixed? game v.1.3.0.1804 WindowsPlayer x641_iWZKjvYgObUyKigan88ObKRnWz1ByUu?e=down

To share pics here, you'll need to upload your screenshots to a sharing service such as Imgur.com and use the link they provide in your posts. 

Also, welcome to the forum. :D 

Share this post


Link to post
Share on other sites
2 hours ago, mihalnazar said:

Hi to all. maybe someone wrote about this problem already.... the starting point on the runway is under the textures and it is impossible to fly . how can this be fixed? game v.1.3.0.1804 WindowsPlayer x641_iWZKjvYgObUyKigan88ObKRnWz1ByUu?e=down

Here is a trick to post images without having to use Imgur (to further @Vanamonde‘s point): go to this mod’s GitHub page, create an ISSUE, describe the problem and drag and drop the image, then post.

once it is posted there, you can link to it here in the forums!

Share this post


Link to post
Share on other sites
8 hours ago, mihalnazar said:

Hi to all. maybe someone wrote about this problem already.... the starting point on the runway is under the textures and it is impossible to fly . how can this be fixed? game v.1.3.0.1804 WindowsPlayer x641_iWZKjvYgObUyKigan88ObKRnWz1ByUu?e=down

You need to increase your terrain quality in your settings! Too low a value will cause this to happen!

Share this post


Link to post
Share on other sites
Quote
1 hour ago, Gameslinx said:

You need to increase your terrain quality in your settings! Too low a value will cause this to happen!

thanks a lot it's actually working!

 

Share this post


Link to post
Share on other sites

I am curious about this, but I noticed that there is a smaller rock orbiting vulcan (had to use hyperedit to figure out its called vulcanoid). I can't lock onto it or see its orbit line. The lack of orbit line makes sense as I read the info, but was it meant to not be targeted? 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.