• 0
blu3wolf

Day 999 Hour 499 Locked Camera bug

Question

Mods Installed:

Spoiler

 

Mods installed according to AVC:

KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
Filter Extensions - 2.8.1.2
USI Tools - 0.8.11
AtmosphereAutopilot - 1.5.9
B9 Part Switch - 1.7
BurnTogether - 0.0.7.2
CactEye Telescopes - 1.2.2.11
ChampagneBottleRedux - 0.3.5.1
Chatterer - 0.9.92.1622
Community Category Kit - 1.2.1
Community Resource Pack - 0.6.5
CommunityTechTree - 3.0.3
Connected Living Space - 1.2.4.2
Contract Configurator - 1.22.2
Contract Pack: Clever Sats - 1.4
Contract Pack: Field Research - 1.2
Contract Pack: Kerbal Academy - 1.1.6
Contract Pack: Bases and Stations - 3.6
Contract Pack: RemoteTech - 2.1.3
Contract Pack: Grand Tours - 0.1.10.2
Rover Missions - 0.1.7
Contract Pack: Tourism Plus - 1.5.2
CryoEngines - 0.4.5
CustomBarnKit - 1.1.10
DistantObjectEnhancement - 1.8.1
DMagic Orbital Science - 1.3.0.8
Contract Parser - 1.0.5
Contracts Window Plus - 1.0.7.3
Progress Parser - 1.0.6
EditorExtensionsRedux - 3.3.11.1
EVAEnhancementsContinued - 0.1.2.1
EvaFuel - 1.4.2
ExtensiveEngineerReportContinued - 0.0.3
Extraplanetary Launchpads - 5.6
Ferram Aerospace Research - 0.16
Firespitter - 7.5.1
Haystack Continued - 0.5.2.1
HullcamVDSContinued - 0.1.6
Impact - 1.5
In Flight Flag Switcher - 1.0
JanitorsCloset - 0.2.12.1
RasterPropMonitor - 0.28
Kerbal Attachment System - 0.6.2
Camera Mode Persistence - 1.0.1
KerbalAtomics - 0.3.4
Kerbal Construction Time - 1.3.4
Kerbal Engineer Redux - 1.1.2.8
Kerbal Inventory System - No Fun - 0.1.2
Kerbal Joint Reinforcement - 3.3.1
Kerbal Inventory System - 1.4.2
kOS - 1.0.3
KRASH - 0.5.22.1
KSP-AVC Plugin - 1.1.6.2
LaunchCountDown - 1.7.8.1586
Maeneuver Node Evolved - 1.0.2.3
ModularFlightIntegrator - 1.2.3
Monthly Budgets - 2.5
NavHud - 1.3.3
NearFutureConstruction - 0.7.3
NearFutureElectrical - 0.8.3
NearFuturePropulsion - 0.8.3
NearFutureSolar - 0.7.2
Final Frontier - 1.2.7.3080
Outer Planets Mod - 2.0
PersistentDynamicPodNames - 0.1.6.1
Kerbal Planetary Base Systems - 1.4
PlanetShine - 0.2.5.2
Portrait Stats - 1.0.13
ProbeControlRoom - 1.2.2.4
Procedural Wings - 0.12
RCS Build Aid - 0.9.1
RealChute - 1.4.1.2
RealPlume - Stock - 0.11.3
ReentryParticleEffect - 1.2.0.1
RemoteTech - 1.8.4
AmpYear - 1.4.6
DeepFreeze Continued... - 0.23.2
SafeChute - 2.1.6
SCANsat - 1.1.6.11
ShipManifest - 5.1.3.3
ShipSectionsContinued - 0.0.2
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.16
StageRecovery - 1.6.8
Strategia - 1.5
TimeControl - 2.5
Kerbal Alarm Clock - 3.8.4
Alternate Resource Panel - 2.9.1
USI Core - 0.3.7
Asteroid Recycling Tech - 0.9.7
USI Exploration Pack - 0.7.2
Freight Transport Tech - 0.6.6
Karbonite - 0.8.6
Konstruction - 0.1.10
USI-LS - 0.5.20
Malemute Rover - 0.2.6
MKS - 0.50.14
NuclearRockets - 0.3.7
Sounding Rockets - 0.5.7
USI Alcubierre Drive - 0.5.3
Universal Storage - 1.2.2
VaporVent - 1.1.3
Water Sounds - 2.3
Waypoint Manager - 2.6.2

Mods installed according to ckan (includes mods that do not support AVC, misses out on mods not installed by CKAN - should just be FAR and KCT missing here):

ContractConfigurator-RoverMissionsRedux
KAS
IndicatorLightsCommunityExtensions
KerbalPlanetaryBaseSystems
EngineLighting
USITools
VaporVent
SpaceY-Lifters
USI-NuclearRockets
AsteroidDay
UniversalStorage
UKS
SpacetuxSA
Strategia
SoundingRockets
USI-Core
FirespitterCore
NearFutureSolar
ReentryParticleEffect
RealPlume-StockConfigs
RealPlume
RealisticAtmospheres
RealChute
ProgressParser
ProceduralFairings
RasterPropMonitor-Core
ModuleManager
ModularFlightIntegrator
MalemuteRover
BetterBurnTime
BZ1RadialAttachmentPoint
KIS
ContractConfigurator-KerbalAcademy
ContractConfigurator-KerbinSpaceStation
USI-LS
KerbalAlarmClock
RasterPropMonitor
ContractConfigurator-RemoteTech
FinalFrontier
DeepFreeze
ConnectedLivingSpace
CommunityCategoryKit
RemoteTech
CustomBarnKit
HullcamVDSContinued
SmokeScreen
KerbalEngineerRedux
Chatterer
TriggerAu-Flags
WaypointManager
ContractConfigurator-GrandTours
ContractConfigurator-FieldResearch
ContractConfigurator-CleverSats
ContractConfigurator
CommunityResourcePack
NearFuturePropulsion
ChampagneBottleRedux
Konstruction
LaunchNumbering
DMagicOrbitalScience
NearFutureElectrical-DecayingRTGs
LCDLaunchCountDown
NavHud
ExtraPlanetaryLaunchpads
NearFutureElectrical-Core
NearFutureElectrical
IndicatorLights
ContractParser
NearFutureSolar-Core
SafeChute
SixSeatMk3cockpit
SCANsat
USI-ART
KerbalStats
SpaceY-Expanded
CoherentContracts
PoodsCalmNebulaSkybox
AlternateResourcePanel
USI-EXP
CactEyeCommunity
AmpYearPowerManager
AlcubierreStandalone
TextureReplacer
REPOSoftTech-Agencies
Kopernicus
KerbalJointReinforcement
PersistentRotation
ShipManifest
ContractsWindowPlus
NearFutureConstruction
CommunityTechTree
PortraitStats
ContractConfigurator-Tourism
Karbonite
DiverseKerbalHeads
EditorExtensionsRedux
EVAEnhancementsContinued
InFlightFlagSwitcher
JoolBiomes
KeepItStraight
KerbalAtomics
KerbalAtomics-NFECompatibility
KerbalInventorySystemNoFun
KerbalKrashSystem
B9PartSwitch
KHWearableKISProps
kOS
ManeuverNodeEvolved
PlanetShine
PlanetShine-Config-Default
ProbeControlRoom
RCSBuildAid
SimpleFemaleKerbals
StageRecovery
SurfaceExperimentPack
TWR1
USI-FTT
WaterSounds
CryoTanks
DeployableEngines
notes
MiniSampleReturnCapsule
ProceduralDynamics
CommunityTerrainTexturePack
OuterPlanetsMod
AtmosphereAutopilot
BurnTogetherContinued
ContractConfigurator-InterplanetaryMountaineer
CryoEngines
DistantObject
DistantObject-default
EditorTime
ELMKSDepartsing
EvaFuel
ExtensiveEngRptContinued
HaystackContinued
Impact
JanitorsCloset
KRASH
KSP-AVC
ModActions
MonthlyBudgets
PersistentDynamicPodNames
Scatterer
Scatterer-config
ScienceRevisitedRevisited
SVE-Sunflare
TimeControl
FilterExtensions
ShipSectionsContinued
HideEmptyTechNodes

I seem to have an issue similar to http://bugs.kerbalspaceprogram.com/issues/12204

That is, I can start a new sandbox game, and try to launch the Kerbal X. Doing so gives me a very odd camera angle that I cannot change, and pressing Esc causes the vessel (which mods dont recognise at all) to rise out of the atmosphere. I have to Alt-F4 to get rid of this. The error has come up once in my career save also, but I dismissed it as I couldnt replicate it easily.

20170204141529_1.jpg

20170204141740_1.jpg

20170204142001_1.jpg

I see Kopernicus has updated, so Im going to update that and see if anything changes (EDIT: It didnt). Id appreciate any suggestions for troubleshooting. Thanks for taking the time to have a look.

Extra:

Going through the output_log.txt, I found a largely repeating section from ContractConfigurator complaining about a missing group, 'SpaceTuxGroup'. @linuxgurugamer is this expected? Im guessing its unrelated to the issue above, but there you have it.

Spoiler

[INFO] ContractConfigurator.ContractType: Loading CONTRACT_TYPE: 'outer_planets_with_moons'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ContractConfigurator.ContractType: CONTRACT_TYPE 'outer_planets_with_moons': Error parsing group
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ArgumentException: No contract group with name 'SpaceTuxGroup'
  at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[ContractGroup] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0
  at ContractConfigurator.ConfigNodeUtil.ParseValue[ContractGroup] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0
  at ContractConfigurator.ConfigNodeUtil.ParseValue[ContractGroup] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, ContractConfigurator.ContractGroup defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ContractConfigurator.LoggingUtil:LogException(Exception)
ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, ContractGroup, Func`2)
ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, ContractGroup)
ContractConfigurator.ContractType:Load(ConfigNode)
ContractConfigurator.<LoadContractConfig>d__26:MoveNext()
ContractConfigurator.ContractConfigurator:PSystemReady()
EventVoid:Fire()
<Start>c__Iterator77:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

ContractConfigurator.ContractType: Errors encountered while trying to load CONTRACT_TYPE 'outer_planets_with_moons'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Full log here: http://www.blu3wolf.com/KSP

Edited by blu3wolf

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0
6 hours ago, blu3wolf said:

Going through the output_log.txt, I found a largely repeating section from ContractConfigurator complaining about a missing group, 'SpaceTuxGroup'. @linuxgurugamer is this expected? Im guessing its unrelated to the issue above, but there you have it.

The three contract mods I have need some love, but, did you install them via CKAN or manually?

No, it is not expected behaviour, CKAN installs the SpaceTuxGroup automatically, so I would expect that you did this manually.

Here is a link to the missing group:  https://spacedock.info/mod/53/SpacetuxSA

 

Edited by linuxgurugamer

Share this post


Link to post
Share on other sites
  • 0
23 minutes ago, linuxgurugamer said:

The three contract mods I have need some love, but, did you install them via CKAN or manually?

No, it is not expected behaviour, CKAN installs the SpaceTuxGroup automatically, so I would expect that you did this manually.

Here is a link to the missing group:  https://spacedock.info/mod/53/SpacetuxSA

 

I have only two mods I did not install via CKAN, and yours is not one of them (KCT and FAR, because dev versions).

And that one is installed, actually.

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.