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Questions about KSP Atmosphere(Graphics)


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It seems that the ksp atmosphere(stock) has some visual artifacts with the brightness and contrast. Which makes me curious about: How's it rendered? Is it intended to be physically accurate (in some degree), or just artificially constructed to look good?

Also, I've heard that Tylo and Eeloo supposed to have very thin atmosphere, but it is discarded due to the rendering method of ksp being incapable of those rendering. Can I be given a short description of the cause of the incapability?

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18 minutes ago, Abastro said:

Also, I've heard that Tylo and Eeloo supposed to have very thin atmosphere,

Based on physics it is more likely that they should have thin atmospheres, but that doesn't mean the game actually implements that. In game they have absolutely zero atmosphere, just like the Mun, Moho, Minmus,...cannot render something when the game says it's not there

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24 minutes ago, Blaarkies said:

Based on physics it is more likely that they should have thin atmospheres, but that doesn't mean the game actually implements that. In game they have absolutely zero atmosphere, just like the Mun, Moho, Minmus,...cannot render something when the game says it's not there

I understand that, their atmospheres are not needed in gameplay perspective. Though I've heard that there had been a planned feature of giving thin atmosphere to Tylo and Eeloo, which is cancelled due to the incapability of the renderer. Probably it was just a wrong information.

By the way, what I want to know is how the atmosphere is rendered in ksp, rather than how it is now.

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6 hours ago, Abastro said:

By the way, what I want to know is how the atmosphere is rendered in ksp, rather than how it is now.

By render, do you mean graphically? I don't think it(the visual atmosphere) is actually rendered at all then(as in textures or volumetric gasses), but the sky color changes based on the camera's altitude:
Zoom out until you can see past the planet, and you should see black space...but when zoomed in at a craft landed on Kerbin you see blue sky instead of black space

I have zero supporting evidence for this, but I hypothesis that the "sky" color changes based on eye altitude

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5 hours ago, Blaarkies said:

By render, do you mean graphically? I don't think it is actually rendered at all then(as in textures or volumetric gasses), but the sky color changes based on the camera's altitude:
oom out until you can see past the planet, and you should see black space...but when zoomed in at a craft landed on Kerbin you see blue sky instead of black space

I have zero supporting evidence for this, but I hypothesis that the "sky" color changes based on eye altitude

I haven't though of this way. Thanks!

It could be like that considering the stock sunrise/sunset.

Anyone, with more certain information on this? 

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On 2/10/2017 at 3:14 PM, Abastro said:

I haven't though of this way. Thanks!

It could be like that considering the stock sunrise/sunset.

Sorry i might have lied. When zoomed out one can see black space and blue atmosphere at the same time(different places on the screen of course). The sky color looks to be based on altitude, but i have no idea how this is rendered(by what type of code) to achieve the results we see:/

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2 hours ago, Blaarkies said:

Sorry i might have lied. When zoomed out one can see black space and blue atmosphere at the same time(different places on the screen of course). The sky color looks to be based on altitude, but i have no idea how this is rendered(by what type of code) to achieve the results we see:/

Thanks for the observations!

Now I think it might be atmosphere density added up.

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